# Runic Gateway
**A website + game bridge for private Ultima Online (ServUO) shards.**
Runic Gateway is a self-hostable platform that gives a UO shard a public site, wiki,
and admin panel — and wires it to the *live in-game world* so the site can show shard
status, economy, IDOCs, player activity, and per-character sheets, and staff can push
control commands back into the game. Branding is instance-configurable;
[](https://gitea.whitlocktech.com/RunicGateway/website/actions?workflow=build-images.yml)
[](https://gitea.whitlocktech.com/RunicGateway/link/actions?workflow=release.yml)
---
## The pieces
Runic Gateway is four repositories that deploy together but build independently:
| Repo | Language | What it is |
|------|----------|------------|
| [**website**](https://gitea.whitlocktech.com/RunicGateway/website) | JavaScript (Node + React) | The full-stack app — Express REST API + MariaDB + a React/Vite SPA (public site, wiki, admin panel). This is the thing players and staff actually visit. |
| [**link**](https://gitea.whitlocktech.com/RunicGateway/link) | Rust | The **uo-link** sidecar. Runs next to the shard, terminates a loopback link from the game, and exposes the authenticated WebSocket + REST API the website consumes. The only network-facing half of the bridge. |
| [**servuo-plugins**](https://gitea.whitlocktech.com/RunicGateway/servuo-plugins) | C# | The **ServUO plugin** — the shard side of the bridge. Compiled by ServUO at boot; dials the sidecar over loopback and emits game events / accepts commands. |
| [**docs**](https://gitea.whitlocktech.com/RunicGateway/docs) | Markdown | All project documentation — design docs, the wire-protocol spec, the integration guide, research. Start here when you want the *why*. |
## How they fit together
```
ServUO shard ──loopback TCP,──▶ uo-link sidecar ──WebSocket + REST──▶ website backend ──▶ browser
(servuo-plugins) newline-JSON (link, Rust) bearer-auth (website, Node) same-origin
JSON / SSE
```
- The **shard is never exposed to the internet.** It only dials `127.0.0.1`. The **sidecar**
is the sole network-facing component, and only the website's backend talks to it.
- The **website backend** ingests a live event stream from the sidecar (logins, vitals,
economy, vendor sales, deaths, IDOC decay, staff audit…) and makes point-in-time REST
calls for rosters and character sheets. It then fans that out to browsers over
Server-Sent Events — a public channel (safe kinds only) and an admin channel (everything).
- Players **link** a game account to a website account with a one-time in-game code, which
is what authorizes character reads. Staff can push town-crier messages and control
commands back into the game.
The connection between website and sidecar (URL, shared-secret token, protocol version) is
**admin-managed in the database**, not env — set once in the site's **Admin → Shard** panel.
If the sidecar is absent or the shard is down, every shard surface degrades gracefully.
---
## Quick start
You need **two** things running: the **website** (site + admin) and the **link** sidecar
(the game bridge). The **servuo-plugins** get deployed into your ServUO server root and
compile at shard boot — see that repo's README.
### 1. Website — the site + admin panel
Prereqs: **Node.js 20+** and **Docker** (for MariaDB).
```bash
git clone https://gitea.whitlocktech.com/RunicGateway/website.git
cd website
# Start a MariaDB the backend can reach
docker run -d --name rg-db -p 3306:3306 \
-e MARIADB_DATABASE=runic_gateway -e MARIADB_USER=runic \
-e MARIADB_PASSWORD=devpass -e MARIADB_ROOT_PASSWORD=rootpass mariadb:11
# Configure + start the backend (terminal 1)
cp server/.env.example server/.env
# set DB_HOST=127.0.0.1, DB_PORT=3306, DB_USER=runic, DB_PASSWORD=devpass,
# JWT_SECRET=, ADMIN_USERNAME=admin, ADMIN_PASSWORD=
npm run install-server
npm run server # nodemon → http://localhost:3000
# Start the frontend (terminal 2)
npm run install-client
npm run client # Vite → http://localhost:5173
```
Open **http://localhost:5173**, sign in at **`/admin/login`** with the admin credentials
you set, then flip **Maintenance → Live** on the Dashboard. Tables, defaults, and the first
admin are created automatically on first boot.
> **Production (Docker Compose):** the website ships a production-shaped
> `docker-compose.yml` that *pulls* prebuilt `app` + `bot` images and serves the built SPA
> from Express — `cp .env.example .env`, fill it in, then
> `docker compose pull && docker compose up -d`. See the website README for the full options.
### 2. link — the uo-link sidecar
Prereqs: **Rust** (cargo). Standard cargo crate:
```bash
git clone https://gitea.whitlocktech.com/RunicGateway/link.git
cd link/sidecar
cargo build --release # binary at target/release/uo-link-sidecar
cp sidecar.toml.example sidecar.toml # then edit (bind addrs, shared-secret token)
cargo run --release
```
Then point the website at it from **Admin → Shard**: set the sidecar's base URL, WebSocket
URL, shared-secret token, and protocol version. Prebuilt Linux + Windows binaries are also
cut as a Gitea release on every merge to `main`.
### 3. servuo-plugins — the shard side
Deployed as **source** into your ServUO server root and compiled by ServUO at boot (no build
artifact, no CI). It dials the sidecar over loopback. See
[servuo-plugins](https://gitea.whitlocktech.com/RunicGateway/servuo-plugins) for deploy
steps and the compatibility notes.
---
## Where to go next
- **Running / customizing the site** → [website README](https://gitea.whitlocktech.com/RunicGateway/website) (tech stack, API endpoints, env vars, security, branding, Swagger at `/api/docs`).
- **The bridge internals** → [docs](https://gitea.whitlocktech.com/RunicGateway/docs) — design docs, the canonical wire-protocol spec, and the integration guide.
- **Deploying the sidecar / plugin together** → [link README](https://gitea.whitlocktech.com/RunicGateway/link) and [servuo-plugins](https://gitea.whitlocktech.com/RunicGateway/servuo-plugins).
Runic Gateway · whitlocktech@gmail.com