fix(shard): decode in-game serials as hex strings, not numbers
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PR Checks / android-build (pull_request) Successful in 5m44s
The public shard board DTOs typed in-game serials (and actor webId) as
Long, but the wire protocol (docs/link/INTEGRATION.md §1) sends them as
opaque hex strings ("0x1A2B"). The website returns board payloads
verbatim, so a guild leader / champ / governor carrying a hex serial
threw JsonDecodingException out of the Retrofit converter and crashed the
app on the Guilds/Champs/Governors boards. The API is the source of
truth, so the DTOs are corrected to match it.
- ActorDto.serial/webId, ChampDto.serial, HouseDto.serial,
OnlineStaffDto.serial: Long -> String
- champ.remove / house.decay live frames now read serial via stringField;
longField returned null on a hex serial, silently dropping every board
removal and live IDOC update
- safeApiCall now catches SerializationException -> ErrorKind.SERVER, so
any future contract drift degrades to a retry-able error instead of a
crash (defense in depth)
- DTO + result tests updated to the real hex-string wire shapes
AI-assisted: authored with Claude Code (Opus 4.8).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NgyHnrNa8WwG3doxvxjuCr
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@@ -4,6 +4,7 @@
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package com.runicgateway.app.core.result
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import kotlinx.coroutines.CancellationException
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import kotlinx.serialization.SerializationException
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import retrofit2.HttpException
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import java.io.IOException
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@@ -37,6 +38,16 @@ inline fun <T, R> ApiResult<T>.map(transform: (T) -> R): ApiResult<R> = when (th
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* Run a suspending Retrofit call and normalize every outcome into an [ApiResult].
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* Coroutine cancellation is rethrown so structured concurrency still works — it
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* is control flow, not a network failure.
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*
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* A body the app can't decode (a field whose type/shape doesn't match its DTO, e.g.
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* a live-shaped `guild.update` snapshot carrying an unexpected value) throws a
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* [SerializationException] out of the Retrofit converter. That is a broken contract
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* with the backend, not a bug to crash on: the request completed but the response is
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* unusable — an invalid upstream response — so it is surfaced as a server-side error
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* (`502` → [ErrorKind.SERVER]) the screen renders as "something went wrong, retry",
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* exactly the graceful-degradation the layer promises (never throw for an expected
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* failure). Without this catch the exception escapes the collecting coroutine and
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* takes down the whole app.
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*/
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suspend fun <T> safeApiCall(block: suspend () -> T): ApiResult<T> = try {
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ApiResult.Ok(block())
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@@ -46,4 +57,9 @@ suspend fun <T> safeApiCall(block: suspend () -> T): ApiResult<T> = try {
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ApiResult.HttpError(e.code(), e.message())
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} catch (e: IOException) {
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ApiResult.NetworkError(e)
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} catch (e: SerializationException) {
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ApiResult.HttpError(MALFORMED_RESPONSE_STATUS, e.message)
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}
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/** Synthetic status for a 2xx body the app couldn't decode — an invalid upstream response. */
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private const val MALFORMED_RESPONSE_STATUS = 502
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@@ -14,8 +14,8 @@ import kotlinx.serialization.json.JsonObject
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* `CharacterSheet.jsx` / `GameAccounts.jsx` and `docs/link/INTEGRATION.md` §5).
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* Presentation is text-only for v1 (no item icons / paperdoll).
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*
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* In-game serials are hex strings (e.g. "0x24C"), unlike the numeric serials on
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* the public boards — these are separate endpoints with separate shapes.
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* In-game serials are hex strings (e.g. "0x24C"), the same opaque-key form used on
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* the public boards (`ShardDto.ActorDto`/`ChampDto`/`HouseDto`) — never numbers.
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*/
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// ── Game-account linking ─────────────────────────────────────────────────────
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@@ -15,13 +15,18 @@ import kotlinx.serialization.json.JsonObject
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* `*.update` frames on `/public/shard/stream` decode into these same DTOs.
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*/
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/** A game actor (player/leader/governor) as embedded in board payloads. */
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/**
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* A game actor (player/leader/governor) as embedded in board payloads. Per the wire
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* spec (`docs/link/INTEGRATION.md` §1), in-game [serial]s are opaque hex-string keys
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* (e.g. `"0x1A2B"`), never numbers, and [webId] is the linked site-user id as a
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* string (e.g. `"9931"`) — both are decoded as strings, not parsed.
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*/
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@Serializable
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data class ActorDto(
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val serial: Long? = null,
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val serial: String? = null,
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val name: String? = null,
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val acct: String? = null,
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val webId: Long? = null,
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val webId: String? = null,
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) {
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/** Best display label for this actor. */
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val label: String get() = name ?: acct ?: "Someone"
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@@ -73,7 +78,7 @@ data class FeedEventDto(
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*/
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@Serializable
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data class OnlineStaffDto(
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val serial: Long? = null,
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val serial: String? = null,
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val name: String? = null,
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val map: String? = null,
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val x: Int? = null,
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@@ -87,7 +92,7 @@ data class OnlineStaffDto(
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*/
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@Serializable
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data class HouseDto(
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val serial: Long = 0,
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val serial: String = "",
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val name: String? = null,
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val region: String? = null,
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val map: String? = null,
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@@ -104,7 +109,7 @@ data class HouseDto(
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*/
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@Serializable
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data class ChampDto(
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val serial: Long = 0,
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val serial: String = "",
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val category: String? = null,
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val type: String? = null,
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val name: String? = null,
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@@ -69,7 +69,9 @@ class ChampsViewModel @Inject constructor(
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private fun applyFrame(frame: ShardStreamEvent.Frame) {
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when (frame.kind) {
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"champ.update" -> repository.champFrame(frame.data)?.let { board.upsert(it) }
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"champ.remove" -> FrameFields.longField(frame.data, "serial")?.let { board.remove(it.toString()) }
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// Serial is an opaque hex-string key ("0x…"), not a number — read as a
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// string (reading it as a Long silently dropped every champ.remove).
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"champ.remove" -> FrameFields.stringField(frame.data, "serial")?.let { board.remove(it) }
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else -> return
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}
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// Only republish when the board actually changed (Success state only).
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@@ -69,7 +69,9 @@ class HousesViewModel @Inject constructor(
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private fun applyFrame(frame: ShardStreamEvent.Frame) {
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if (frame.kind != "house.decay") return
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val serial = FrameFields.longField(frame.data, "serial") ?: return
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// Serials are opaque hex-string keys ("0x…"), not numbers — read as a string
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// (reading it as a Long silently dropped every live IDOC update).
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val serial = FrameFields.stringField(frame.data, "serial") ?: return
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// `to` is the new decay stage; only IDOC belongs on the public board.
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val stage = FrameFields.stringField(frame.data, "to")
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?: FrameFields.stringField(frame.data, "stage")
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