feat(shard): the four Protocol 3.0 content screens

M11 Part 2 (docs/android/PLAN.md §9), on the visibility plumbing Part 1 added.
Each screen hides from the menu when the shard doesn't publish its feature, and
self-reports "not available here" from its own 404/403 so a deep link still
lands on an honest answer.

  - Rules (/public/shard/ruleset). A null body means the shard has never
    published a ruleset, which is a SUCCESS state, not the feature being off —
    the screen tells the two apart. Blocks render only when published, since an
    omitted block means the system is off rather than unknown. Skill caps are
    converted out of tenths; the raw 1000 reads as ten times the real limit.
    Live via world.ruleset, which the shard re-emits on every reconnect.
  - Leaderboards (/public/shard/points). Boards order most-contested first, live
    via points.board. maxPoints 0 is uncapped so no cap line is drawn, and a
    cliloc-named board (nameString null, the usual case) falls back to the
    humanised PointsType key. A nameless rank is a valid row: the character name
    is the feature's one admin-configurable field.
  - Market (/public/shard/market + /meta + /vendors/:serial). NOT live: the
    market feature ships with its SSE fan-out disabled, so this is a plain
    paginated read, searched on submit rather than per keystroke because it is
    the site's first rate-limited public endpoint. The staleness line is
    required, not decoration — the round-robin sweep means a price can be a full
    cycle old. The vendor screen is the only surface that can render a truncated
    shop and a gated location, the latter as a real answer rather than a blank
    coordinate.
  - Atlas (/public/atlas/creatures[/:slug]). Static shard content, so it stays
    readable while the shard is down — but site-mode gated, unlike /shard/*.
    Rows lead with the server's placement label ("Despise, Felucca"), which is
    the transform the whole feature exists for. Respawn delays are read as
    SECONDS, the unit the parser normalises XmlSpawner's mixed minutes/seconds
    into. Facet filter options are discovered from the shard's own data — nothing
    here names a facet, since a shard may add, replace or rename them.

336 unit tests pass (32 new); lint clean. The five-rung on-device walk runs
against a local website on the cutover branch before the cutover merges.

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2026-07-30 02:50:19 -05:00
parent 833e51de69
commit aacef35def
18 changed files with 2337 additions and 0 deletions

View File

@@ -41,6 +41,10 @@
<string name="menu_news">News</string>
<string name="menu_wiki">Wiki</string>
<string name="menu_shard">Shard</string>
<string name="menu_rules">Rules</string>
<string name="menu_atlas">Atlas</string>
<string name="menu_leaderboards">Leaderboards</string>
<string name="menu_market">Market</string>
<string name="menu_about">About</string>
<string name="menu_contact">Contact</string>
<string name="menu_account">My account</string>
@@ -382,6 +386,74 @@
<string name="guilds_leader">Led by %1$s</string>
<string name="guilds_alliance">Alliance: %1$s</string>
<!-- ── Rules / ruleset (Protocol 3.0 §5, M11) ──────────────────────── -->
<!-- A successful read of a shard that has never published its ruleset — NOT the same
as the feature being switched off, which renders as an error state. -->
<string name="rules_unpublished">This shard hasn\'t published its ruleset yet.</string>
<string name="rules_section_shard">Shard</string>
<string name="rules_section_systems">Systems</string>
<string name="rules_section_caps">Skill &amp; stat caps</string>
<string name="rules_section_accounts">Accounts &amp; housing</string>
<string name="rules_section_vendors">Vendors</string>
<string name="rules_section_schedule">Saves &amp; restarts</string>
<string name="rules_name">Name</string>
<string name="rules_expansion">Expansion</string>
<string name="rules_connect">Connect</string>
<string name="rules_skill_cap">Individual skill cap</string>
<string name="rules_total_skill_cap">Total skill cap</string>
<string name="rules_stat_cap">Total stat cap</string>
<string name="rules_str_cap">Strength cap</string>
<string name="rules_dex_cap">Dexterity cap</string>
<string name="rules_int_cap">Intelligence cap</string>
<string name="rules_char_slots">Character slots</string>
<string name="rules_per_ip">Accounts per IP</string>
<string name="rules_house_limit">Houses per account</string>
<string name="rules_restock_delay">Vendor restock delay</string>
<string name="rules_max_sell">Max sell quantity</string>
<string name="rules_autosave">Auto-save every</string>
<string name="rules_autorestart">Auto-restart at</string>
<string name="rules_minutes">%1$d min</string>
<!-- ── Leaderboards (Protocol 3.0 §7, M11) ─────────────────────────── -->
<string name="leaderboards_empty">This shard isn\'t publishing any leaderboards yet.</string>
<string name="leaderboards_board_empty">Nobody has scored here yet.</string>
<string name="leaderboards_players">%1$d players</string>
<!-- Only shown for capped systems; most systems on a real shard are uncapped. -->
<string name="leaderboards_cap">Cap: %1$d</string>
<string name="leaderboards_rank_name">#%1$d %2$s</string>
<!-- A shard may publish standings without naming who holds them (the board's one
admin-configurable field). -->
<string name="leaderboards_hidden_name">Someone</string>
<!-- ── Market (Protocol 3.0 §8, M11) ───────────────────────────────── -->
<string name="market_search_label">Search every shop</string>
<string name="market_empty">No listings match that search.</string>
<string name="market_shop_empty">This shop has nothing for sale.</string>
<!-- Required, not decoration: the shard sweeps vendors round-robin, so a price can
legitimately be a full cycle old. -->
<string name="market_staleness">Prices are refreshed in rotation and may be out of date.</string>
<string name="market_price">%1$d gp</string>
<string name="market_unnamed_item">Item %1$d</string>
<string name="market_unnamed_shop">A shop</string>
<string name="market_owner">Kept by %1$s</string>
<!-- A gated location is a real answer: the shop exists, the shard just doesn't say
where it stands. -->
<string name="market_location_hidden">This shard doesn\'t publish shop locations.</string>
<string name="market_truncated">Showing %1$d of %2$d — this shop holds more than the shard publishes.</string>
<!-- ── Spawn atlas (Protocol 3.0 §6, M11) ──────────────────────────── -->
<string name="atlas_search_label">Search creatures</string>
<string name="atlas_empty">No creatures match that search.</string>
<string name="atlas_spawner_count">%1$d spawners</string>
<string name="atlas_total_alive">Up to %1$d alive at once</string>
<string name="atlas_facet_count">%1$s (%2$d)</string>
<string name="atlas_section_spawners">Spawn points</string>
<string name="atlas_section_also_here">Also spawns here</string>
<string name="atlas_spawners_truncated">More spawn points than shown.</string>
<string name="atlas_max_count">Up to %1$d</string>
<!-- The delay is already in seconds; the server normalizes XmlSpawner's mixed units. -->
<string name="atlas_respawn">Respawn %1$s</string>
<!-- ── Governors (§6.2) ────────────────────────────────────────────── -->
<string name="governors_empty">No governors — this shard may not run the City Loyalty system.</string>
<string name="governor_current">Governed by %1$s</string>