Commit Graph

24 Commits

Author SHA1 Message Date
a6b6c92c33 feat(rust): the Rust server list and one server's page (phase 5, Android leg A)
The app's half of module-rust's read path — the leg R10 says trails the website
surface it consumes by one phase, so it is built against routes that exist.

Two screens, mirroring what phase 4 shipped: `/rust` is the server list (D12),
and one server is a single screen with four tabs (D13) rather than four
destinations. Both render entirely from the website's own tables, so the phase
criterion — a fleet that is entirely off still shows its maps, seeds, wipe
dates, killfeeds, leaderboards and last known presence — holds here for the same
reason it holds on the web.

What is new to the app rather than copied:

- **A poll that is not a load.** `PollWhileResumed` + `refreshInto` (D17): a
  refresh is invisible when it succeeds and KEEPS the rows when it fails. The
  app had one shape for a read — blank, ask, replace — which is right for opening
  a screen and would clear the killfeed three times a minute here. Gated on
  RESUMED, so a backgrounded app makes no requests at all and returning to it
  refreshes at once.
- **A second game module in the drawer.** `Capability.RUST`, gating one row. It
  deliberately does not gate on `servers`/`killfeed`/`leaderboard`/`presence`/
  `wipes`: those name surfaces, core flattens every module's capabilities into
  one list, and another module declaring `servers` would reveal these screens on
  a site with no Rust. Module-Rust#5 adds the identity string.
- **`/rust` in NavPaths**, so an admin's nav override or an added link opens
  natively instead of handing off to a browser (D19).
- **A live player count on the drawer row** (D19) — the phone's answer to D15's
  footer slot, in the same badge slot the inbox count uses, with the same
  screen-reader treatment. Zero renders nothing; a failed read keeps the last
  number; it never polls.

Two things carried across from the website's own page walk rather than
rediscovered: "last reported" reads `lastSeenAt` and never `updatedAt` (a failed
poll moves the second), and a feed row from another calendar day carries its
date, or a row from a past wipe reads as this afternoon.

The four navigation tests that moved did so because APP_MENU gained a row and
the website's nav number line gained an index; each now says which.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4
2026-09-16 22:16:21 -05:00
e10e1f1617 feat(events): the app's events screens, and the module rows that were never gated (Phase 14b)
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Events Phase 14b, the app half — recorded as M13 in docs/android/PLAN.md.

Four screens on the four routes Phase 14a shipped: the public calendar, an event
page carrying `?run=`, an arc, and participation history. One drawer row for the
history, at SIGNED_IN rather than PLAYER: the route is `requireAuth` alone and
self-scoped, and the website needed two mounts for it only because `RequirePlayer`
guards `/account` there.

The prerequisite fix is the larger half. The app read `/public/modules` nowhere
and mapped every `/public/shard/features` failure to "unknown", which `canSee`
treats as visible — so on a site with no `uo` module every shard row rendered and
every one of them 404'd. Absence of an answer is not an answer of absence: a
successful module list that omits `shard` hides the rows, a failed read keeps the
last answer the host gave, and a host that has never answered leaves the gate
open. Capability and feature compose as two gates and answer different questions:
whether the module is installed (per host) and whether this shard publishes the
surface to this viewer (per viewer).

Also corrects the website path → route table, wrong since the module-system
cutover on 2026-08-12: core's NAV is eight rows, not sixteen, and the nine shard
rows moved to `/uo/*`. A nav override on any shard row was ignored, an added link
to one handed off to a browser, and the sort-key line was wrong. Two existing
tests had been passing vacuously since that day.

An inbox link to an event now opens the app rather than a Custom Tab, through
`resolveWebPath` rather than a second mechanism — so its "a query hands off" rule
gains exactly one exception, `run` on an event page.

The emulator walk found three defects that 563 green tests did not:

- the three player game-data rows read `/player/shard/*` and were not gated, so
  they rendered and 404'd; the test meant to catch that asked whether every row
  *with a feature* declared the capability, and those three have none. It now
  asks by route.
- `score` is DECIMAL(18,4) and was declared an integer, so one `318.5` made
  kotlinx refuse the entire body and a 200 rendered as a server error — latent on
  the public results table for every visitor.
- a drawer route's view model outlives a sign-out, so signing in as a second
  account showed it the first account's participation history with no request
  made at all.

570 tests, 0 failures.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4
2026-09-08 13:08:43 -05:00
d393cf022e feat(notifications): the in-app inbox, and per-channel preferences (engagement Phase 8)
The app's half of the in-app channel. Phase 7 shipped four inbox routes with no
consumer on either platform; this is the Android one, plus the per-channel
preferences Phase 3 added and the shipped screen could not express.

The drawer's "Notifications" is the INBOX now, with the preferences one tap away
behind its gear — the arrangement Phase 7 shipped on the web, and what a person
means when they tap the word. The settings screen moved off
/notifications/subscriptions onto /notifications/channels: it renders a control
per channel that applies to each id (from the item's own `channels`, never a
hardcoded three) and per mode that channel accepts, which is how email's
`digest` reaches the app. The old endpoint is the push projection of the new
table server-side, so the shipped APK went on working the whole time.

A tapped tickle whose `ref` starts with `notification:` lands on the inbox
whatever its stream is — an engagement rule's stream id is a TRIGGER id in the
one namespace, and `forStream`'s fixed map would have sent most of them Home.
Every other tickle keeps the route it has always had. The ref is not decoded
beyond that prefix and never rendered: it is a hint that a row exists, and the
contract stays wake-and-pull.

PLAN.md §7's "no Room cache in v1" stands; the offline snapshot is its one named
exception, settled with the org lead. The inbox is a short, read-only,
newest-first list with a server-side cursor, so what "works offline" needs is the
newest page and the badge, not a database — one JSON blob in the DataStore the
push code already uses. Every snapshot is scoped to (base URL, user id) and only
handed back to that pair: that, not the clear-on-logout, is what stops a cache
surviving into another account on the paths that never reach a logout at all.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-08-31 08:59:55 -05:00
15a4d44c3f feat(nav): group the drawer into the shard's sections and honor its added links (M12 phase 6)
Phase 6 of M12 (docs/android/THEMING_AND_NAV.md §6.3): the drawer gains the
sections an admin grouped rows into and the links they added of their own, the
last of the public nav the website publishes.

buildNavTree ports the web's buildPublicNav and pruneNav; a link's path is
validated by the website's own read rule and resolved through resolveWebPath,
which the app has to answer for any page on the site rather than the nav's
sixteen. A link the app can open natively does; one it cannot hands off to a
Custom Tab, absolute against the configured base URL.

Phase 6 does not re-implement phase 5: with no sections and no links stored,
buildNavTree hands straight to applyNavOverrides, so an untouched instance still
gets APP_MENU back by identity and AC-1's proof is unchanged.

visibleEntries is split into isEntryVisible so pruneNav can apply the same
predicate inside a section, and drop one the gates leave empty.

476 unit tests green (442 + 34); lintDebug and assembleDebug clean.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-08-08 07:49:12 -05:00
a19fdd3582 feat(theme): draw the app in the shard's chosen type families (M12 phase 3)
Phase 3 of M12 (docs/android/THEMING_AND_NAV.md §5.3) — the fonts third of the
admin's Appearance page, after phase 1's colors and phase 2's structure.

ShardTypeface.resolve(theme) maps the three font stacks onto three FontFamily
values and shardTypography(faces) draws the M5 type scale in them. Only the
family moves: every size, weight, line height and tracking is the M5 value, so
an unthemed instance reproduces the pre-M12 scale exactly. Resolution is pure,
so every assertion is a plain JVM test with no Compose rule.

Seven families are bundled beside the existing Cinzel (EB Garamond,
Merriweather, Playfair Display, IM Fell English, Inter, Work Sans,
Source Sans 3), taken verbatim from google/fonts the way M5 took Cinzel, each
with its SIL OFL licence under app/licenses/. Italics for the four families
client/index.html requests one for; the rest are skewed, as they were before.

Three things worth knowing:

1. The per-role font list is not the set of values a role can hold. The server
   validates admin-entered fonts against FONT_OPTIONS[role], but a preset's
   tokens are copied verbatim by resolveThemeTokens and never pass through it —
   `modern` publishes --display: 'Work Sans' and `fantasy` publishes
   --sans: 'EB Garamond', neither of which its own dropdown offers. The lookup
   is therefore one global map keyed by the lowercased first family name, and
   both preset cases are asserted by name so a per-role "tidy-up" fails loudly.
   Same trap phase 2 hit with --shadow-card, in a different token group.

2. The APK nearly tripled, and that was a decision, not a discovery. Measured
   unsigned release, R8 + resource shrink: 5,031,411 B (4.80 MiB) before,
   13,574,703 B (12.94 MiB) after — +8.15 MiB against a drafted estimate of
   1.5-2.5 MB. Merriweather alone is 6.08 MiB of that, because upstream ships
   it as a three-axis [opsz,wdth,wght] variable font that deflates only 31%.
   The org lead chose to bundle it verbatim with the cheaper options costed:
   Google's own static 400/700 builds would have held the app near 6.8 MiB,
   and dropping it near 6.2 MiB at the price of a serif option that silently
   does nothing on Android.

3. Typography implements equals — like phase 2's Shapes, unlike phase 1's
   ColorScheme, checked the same way in the material3 1.3.0 bytecode. AC-1's
   type half is one comparison against a verbatim copy of the pre-M12 scale
   held in the test.

No LocalShardTypeface: unlike the palette and the structure, MaterialTheme
carries the families completely, and the two composables that override
anything override the style rather than the family. Type.kt's `val Typography`
becoming a function is the whole migration — the three families were
referenced from that one file and nowhere else.

Tests: ShardTypefaceTest (15). 401 unit tests green (386 + 15), lintDebug and
assembleDebug clean. Not exercised on device — that is AC-5, in phase 8, where
IM Fell English's synthesised bold is the thing to look at.

Docs: RunicGateway/docs#TBD

Co-Authored-By: Claude <noreply@anthropic.com>
2026-08-08 05:45:31 -05:00
4f85021be2 fix(shard): decode the atlas places objects and render them
`AtlasCreatureDto.places` was typed `List<String>` while the server sends
`{facet, label, spawners, maxAlive}` objects. The detail route answers 200 with
~49 KB, kotlinx throws on decode, and the screen renders "Something went wrong
on the server" — so the whole Atlas creature page was dead, and the error
blamed a server that was fine. Nullable-with-defaults protects against a
missing field, never a wrong element type.

Adds AtlasPlaceDto, plus the `art` field the server also sends, so a decode
cannot depend on that staying absent (neither client renders art yet).

`places` was never rendered either, so the aggregate the atlas exists to give —
"Shrines, Isamu-Jima, Yew", resolved server-side by point-in-rect — was missing
from the app while the web page led with it. Adds a "Where it spawns" section
above the individual spawners, matching web's ordering, and a plural for the
spawner count now that single-spawner places are on screen in bulk.

Adds ShardContentDtoTest — the first decode test any of the four Protocol 3.0
DTOs has had, fed payloads captured from a live server. That absence is the
root cause: the fakes in data/api/fake/ construct DTOs in Kotlin, so no test in
the suite could see a wire mismatch, even though PLAN.md §9 already required
"DTO decode for each new shape".

Also renders a placeholder row on an unscored leaderboard (the instance name,
em dash where a score goes) rather than a blank card — deliberately not shaped
like a real entry, since a placeholder that looked like a standing would be a
fabricated one.

Found by the on-device five-rung walk against a live shard; all four screens
re-verified on the emulator afterwards.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01U7CBg11prhLimL9iHSX1bP
2026-08-01 00:59:23 -05:00
aacef35def feat(shard): the four Protocol 3.0 content screens
M11 Part 2 (docs/android/PLAN.md §9), on the visibility plumbing Part 1 added.
Each screen hides from the menu when the shard doesn't publish its feature, and
self-reports "not available here" from its own 404/403 so a deep link still
lands on an honest answer.

  - Rules (/public/shard/ruleset). A null body means the shard has never
    published a ruleset, which is a SUCCESS state, not the feature being off —
    the screen tells the two apart. Blocks render only when published, since an
    omitted block means the system is off rather than unknown. Skill caps are
    converted out of tenths; the raw 1000 reads as ten times the real limit.
    Live via world.ruleset, which the shard re-emits on every reconnect.
  - Leaderboards (/public/shard/points). Boards order most-contested first, live
    via points.board. maxPoints 0 is uncapped so no cap line is drawn, and a
    cliloc-named board (nameString null, the usual case) falls back to the
    humanised PointsType key. A nameless rank is a valid row: the character name
    is the feature's one admin-configurable field.
  - Market (/public/shard/market + /meta + /vendors/:serial). NOT live: the
    market feature ships with its SSE fan-out disabled, so this is a plain
    paginated read, searched on submit rather than per keystroke because it is
    the site's first rate-limited public endpoint. The staleness line is
    required, not decoration — the round-robin sweep means a price can be a full
    cycle old. The vendor screen is the only surface that can render a truncated
    shop and a gated location, the latter as a real answer rather than a blank
    coordinate.
  - Atlas (/public/atlas/creatures[/:slug]). Static shard content, so it stays
    readable while the shard is down — but site-mode gated, unlike /shard/*.
    Rows lead with the server's placement label ("Despise, Felucca"), which is
    the transform the whole feature exists for. Respawn delays are read as
    SECONDS, the unit the parser normalises XmlSpawner's mixed minutes/seconds
    into. Facet filter options are discovered from the shard's own data — nothing
    here names a facet, since a shard may add, replace or rename them.

336 unit tests pass (32 new); lint clean. The five-rung on-device walk runs
against a local website on the cutover branch before the cutover merges.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-07-30 02:50:19 -05:00
833e51de69 feat(shard): follow the visibility framework and read the Protocol 3.0 profile
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M11 Part 1 (docs/android/PLAN.md §9). The website's Protocol 3.0 work made every
shard-derived surface admin-configurable — a feature can be switched off, or its
audience raised above the caller's rung — and the app knew nothing about it: it
gated shard navigation on the session role alone, so an admin change left the
drawer and the hub offering entries that 404/403 into a generic error where the
web client hides them.

The visibility rules:

  - GET /public/shard/features behind a singleton ShardFeaturesRepository,
    re-resolved on every session change (the answer is per-viewer) and dropped on
    a Settings → Server switch, which is the one case no session change covers.
  - MenuEntry gains `feature` beside `access`; the two gates are independent and
    both must pass. ShardBoard tags each hub tile the same way.
  - An unknown answer FAILS OPEN, matching lib/useShardFeatures.js: the server
    gates every call regardless, so a link that briefly 403s beats a drawer that
    flickers its entries in on every cold start. A pre-3.0 website 404s this
    route, which reads as "unknown" and behaves exactly as before.
  - toShardUiState() maps 404 AND 403 to a new ErrorKind.FEATURE_UNAVAILABLE:
    requireFeature answers 404 for a disabled feature (deliberately not
    disclosing it exists) and 403 for a viewer below its rung. Kept separate from
    toUiState() because both statuses mean something else off the shard surface —
    a deleted post, an ownership refusal. That state renders without a retry
    button; an admin controls it, so retrying cannot change the answer.

The read-model adds, from the same v3 series:

  - char.profile `points` — the Loyalty & Points block. maxPoints 0 means
    UNCAPPED and is the common case, so nothing divides by it and only a capped
    system gets a meter; nameString is usually null (systems name themselves with
    a cliloc) so humanising the PointsType key is the primary display path; rank
    is absent unless the shard opts in, and absent is not "unranked".
  - Cliloc-resolved names — equipment `clilocName` and titles `rewardResolved`,
    so items stop rendering as a layer. rewardResolved is positional: an entry
    the table could not resolve is null and is skipped WITHOUT shifting the
    `selected` index onto its neighbour.

ActorDto keeps acct/webId but documents them as admin-locked rather than
available. Points ride ungated on /player/shard/char/:serial — a character's own
standings are self-service and do not depend on the public leaderboards feature,
so the app mirrors that rather than re-gating it.

304 unit tests pass; lint clean.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-07-30 02:34:41 -05:00
a1fa4901ef @
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feat(auth): trusted devices & recovery codes on the mobile client

Consumes the merged backend trusted-device + MFA feature
(RunicGateway/website#93, docs#32) per docs/android/PLAN.md §4.1.1.

Login (POST /auth/mobile/login):
- "Trust this device" checkbox and a "use a recovery code instead"
  toggle on the 401 { totpRequired } step; sends trustDevice /
  recoveryCode / device_name and replays a stored X-Trust-Token.
- A returned trustToken is stored in a dedicated, username-scoped
  EncryptedSharedPreferences file (runic_trust, AES-256-GCM), separate
  from the session store so it deliberately SURVIVES logout — the token
  is only consulted at a fresh login, so clearing it there would make
  the feature a no-op. Cleared only on a Settings→Server switch,
  untrust-all, or server-side revocation. (Supersedes the handoff note
  that said clear-on-logout; matches the canonical rg_trust design.)

Account → Security:
- Trusted Devices screen: list / revoke one / untrust all / trust this
  device (persists the returned token).
- Recovery Codes screen: remaining count + password-stepped regenerate
  with a show-once copy/share display; the one-time batch from enabling
  2FA is also surfaced on the account screen.

Login-time trust cap (trustLimitReached) is surfaced + resolved on the
Trusted Devices screen rather than a blocking login modal, since the
native login has already issued the session.

Tests: DTO decode for all new wire shapes + AccountRepository logic
(the 409 cap-body parse, revoke, recovery). 154 unit tests pass;
assembleDebug clean.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NgyHnrNa8WwG3doxvxjuCr
@
2026-07-22 00:41:56 -05:00
422892f1ed feat(sso): single "Sign in with SSO" button with a native provider picker
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Release APK / release (push) Successful in 9m26s
Collapse the per-provider login buttons into one "Sign in with SSO" entry. With a
single configured provider it launches straight through; with several it opens a
native ModalBottomSheet picker (driven by the discovery list the app already
fetches — no website chooser page, no Google SDK). Each row opens the Custom-Tab
bridge for that provider.

Also make the login screen dismiss reliably after any sign-in: the LOGIN
destination now pops as soon as the shared session becomes SignedIn, not only via
the login VM's local flag — the deep-link/recomposition timing of the Custom-Tab
return could otherwise leave the login screen up even though the session was
established.

Verified on emulator with two providers: the picker lists both, completing SSO via
one signs in and returns to Home (exchange 200, session persisted). lint + build green.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-07-21 16:28:32 -05:00
7f876377f0 feat(admin): moderation + support queue (M10 Phase 3, part 3)
The final two staff groups, both admin/moderator (MODERATOR menu access; StaffGate
now takes a role predicate). Over the shard write plane `/admin/shard/*`:
- Moderation: kick / ban / unban an account + broadcast a system message
  (AdminModerationScreen form + AdminModerationViewModel guarded actions).
- Support queue: list open help pages, reply (optionally closing), close
  (AdminSupportScreen + AdminSupportViewModel).

These need a live sidecar; offline they degrade cleanly (a clear error on writes,
an empty queue on the list) — never a crash (§7). AdminApi/AdminDto/AdminRepository
extended with the shard-op + help-page endpoints.

Verified on emulator: both entries appear for an admin (drawer now scrolls through
all four staff items); moderation broadcast returns a clean failure with the shard
offline; the support queue shows its empty state. assembleDebug + lint green.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-07-21 16:04:50 -05:00
c5596845c1 feat(admin): staff content — news posts + wiki taxonomy (M10 Phase 3, part 2)
Second staff group over the existing /admin routes (any staff role; bearer-authed,
role re-checked every request). AdminApi/AdminDto/AdminRepository gain posts
(list/create/publish-toggle/delete) and wiki taxonomy (list categories + tags,
create/delete category). AdminContentScreen is a two-tab screen (Posts | Wiki) with
create dialogs; the CMS block/hero editor stays out of scope. Admin wiki DTOs are
prefixed (AdminWikiCategoryDto/AdminWikiTagDto) to avoid colliding with the public
wiki DTOs.

Verified on emulator against the dev backend: posts list with published/draft pills;
publish/unpublish flips the DB row with live reload; create a news post; create +
delete a wiki category (confirmed in MariaDB). assembleDebug + lint green.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-07-21 15:55:48 -05:00
ac99a012b0 feat(admin): staff nav + dashboard/site-mode (M10 Phase 3, part 1)
Add the staff-operations surface scaffolding and the first group. Session gains
isStaff/isModerator/isAdmin; the menu gains STAFF (admin/editor/moderator) and
MODERATOR (admin/moderator) access levels, plus a StaffGate mirroring PlayerGate.

Dashboard group (over the existing /api/v1/admin, bearer-authed, role re-checked
every request): AdminApi/AdminDto/AdminRepository for GET /admin/dashboard and
PUT /admin/site-mode; AdminDashboardScreen shows site mode, summary counts, and
recent admin activity, with an admin-only maintenance/live toggle.

Verified on emulator against the dev backend: an admin sees the Dashboard entry
(a player does not); counts + audit log render from real data; the site-mode
toggle flips /public/status to maintenance and back to live. MenuAccessTest +2
(8 total), assembleDebug + lint green.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-07-21 15:37:05 -05:00
0f93f3dcd3 fix(sso): make native SSO discovery legible and survive process death
On-device, the native SSO buttons never appeared and the flow dumped users on
the desktop website login (which can't deep-link a mobile session back), so it
hung. Two app-side causes:

1. Discovery conflated "no providers" with "call failed" (ssoProviders() returned
   emptyList() on any error) and the screen then showed a dead website-login
   hand-off. Now ssoProviders() returns Available/None/Unavailable, retries once,
   and the login screen renders native provider buttons, a loading hint, or a
   retry — never the website login fallback (removed, along with WebsiteUrls.login).

2. The pending {state, verifier} lived only in memory, so a Custom-Tab-induced
   process eviction lost it and the exchange failed STATE_MISMATCH. Persist it via
   a new encrypted PendingSsoStore (EncryptedSharedPreferences, mirrors the token
   store), cleared the moment the callback is consumed so replays still fail closed.

SsoAuthManager stays framework-free (store behind an interface). +1 test proving a
fresh manager on the persisted store completes (process-death sim); 15/15 SSO tests
pass, lint + assembleDebug green (JDK21, -Pksp.incremental=false).

Verified end-to-end against the local site via the dev stub IdP: player and admin
both sign in natively and receive the correct role.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-07-21 15:04:53 -05:00
26b8eecde6 fix(security): declare explicit network security config to forbid cleartext
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The app is purely an HTTPS API client, but the manifest left
usesCleartextTraffic implicit, which SonarQube S5332 flags (cleartext is
implicitly permitted on older Android and a merged library manifest could
re-enable it). Add an explicit network security config:

- main/release: base-config cleartextTrafficPermitted="false" (no cleartext).
- debug override (app/src/debug/res/xml): re-permits cleartext to loopback
  (127.0.0.1/localhost) only, for local dev against http://127.0.0.1:3000.

This mirrors ServerUrl's rule (HTTPS required in release, HTTP allowed in
debug via allowInsecureHttp = BuildConfig.DEBUG) at the platform socket
layer. It also fixes a latent gap: at targetSdk 28+ the platform default
already blocks cleartext, so the debug loopback path only actually works
with the explicit domain-config now added.

Docs updated in RunicGateway/docs (android/PLAN.md M1).

Co-Authored-By: Claude <noreply@anthropic.com>
2026-07-20 23:39:12 -05:00
7665975d59 feat(auth): M9 Part 2 — native in-app SSO via the mobile bridge
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Add the app client for the Mobile SSO Authorization Bridge (PLAN.md §4.2):
native "Sign in with <provider>" without shipping any OAuth secret.

- Pkce: pure-JVM RFC 7636 S256 verifier/challenge + CSRF state, encoded to
  match the backend's base64url(SHA-256) exactly.
- SsoAuthManager (Singleton): mints PKCE+state, builds the /auth/mobile/sso/start
  URL for a Custom Tab, verifies the returned state, exchanges the one-time code
  with the stashed verifier, and drives the existing SessionManager.onSignedIn —
  no new token-storage or refresh code. Pending flow is in-memory (fails closed on
  process death). Exposes an outcome StateFlow the login screen consumes.
- SsoApi + DTOs: GET /auth/providers discovery and POST /auth/mobile/sso/exchange
  (tagged NO_SESSION so a credential 401 isn't read as an expired session).
- MainActivity: runicgateway://auth/callback intent-filter + singleTop; parses the
  callback Uri (the Android edge) and hands raw params to SsoAuthManager.
- LoginScreen/ViewModel: render a button per discovered provider, opening the
  bridge in a Custom Tab; fall back to the website login hand-off when none.

Additive — no other screen's data flow changes; no backend work. Custom scheme
only for now (App Links deferred, APP_LINKS.md).

Tests (JVM, +14): Pkce vector/charset, start-URL building, and the full
complete() flow over a fake SsoApi + real SessionManager (success signs in;
state mismatch / missing pending fail without exchanging; error callback →
declined; 401 → expired-code; replay finds no pending).

Co-Authored-By: Claude <noreply@anthropic.com>
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NgyHnrNa8WwG3doxvxjuCr
2026-07-20 17:52:36 -05:00
e2ced06a83 feat(push): M7 Part 2 — opt-in push notifications (embedded ntfy distributor)
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PR Checks / android-build (pull_request) Successful in 20m16s
Implements the app side of M7 push (docs/android/PLAN.md §11). The app EMBEDS
its own distributor — ntfy is only the relay server, no second app installed,
no Google Play Services. New feature slice; no existing screen's data flow
changes.

- core/push: NtfyTopic (random unguessable topic + endpoint/SSE URL builders),
  PushTickle (content-free { stream, ref } parser over ntfy's SSE envelope),
  NtfyStreamClient (bare-client OkHttp SSE to <ntfy>/<topic>/sse, reconnect/
  backoff cloned from ShardStreamClient), PushNotifier (channels + per-stream
  deep-link notification), PushService (foreground service holding the
  connection), PushManager (mint topic / register-unregister device / start-stop,
  keyed to the session), PushPreferences (DataStore state).
- data: NotificationsApi + DTOs + NotificationsRepository over the merged
  /auth/me/devices + /auth/me/notifications/* contract; push block on SettingsDto.
- ui/notifications: settings screen + VM — per-stream toggles, personal streams
  greyed until a game account is linked, POST_NOTIFICATIONS request on enable.
- Navigation: Routes.NOTIFICATIONS + stream→route deep-link map, menu entry,
  RunicApp + MainActivity intent handling; teardown wired into logout + server
  switch (deregister while bearer valid) and every sign-out (local, via session
  observer).
- Manifest: POST_NOTIFICATIONS + FOREGROUND_SERVICE(_DATA_SYNC) + the service.

Deviation (recorded in PLAN.md): direct-ntfy transport, no UnifiedPush library
— the plan's stated likely path; keeps the APK Google-free and dependency-light,
with a PushResult/transport seam for a future FCM Play flavor. Requires the small
companion push.ntfyUrl settings field (website#<pr>).

18 new JVM tests; :app:testDebugUnitTest + lintDebug + assembleDebug green.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-07-20 15:25:59 -05:00
0df862a6af feat(release): m6 release mechanics — signed APK, R8, version guard, icons
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Release-hardening pass (PLAN.md §9 M6, §10, §12). No architecture, data-flow,
or endpoint changes; the app remains a pure API client.

App icons (default brand assets):
- New gateway-medallion launcher icon set (all densities, adaptive fg/bg, round,
  Play Store icon) + an RG notification icon staged for M7 push.
- Replace the Image Asset wizard's default green-grid adaptive background with the
  deep-indigo brand fill (@color/ic_launcher_background #1B1033); recomposite the
  legacy square/round webps and the 512 Play icon over indigo so the whole set is
  coherent (the green never shipped). Restore the SPDX headers the wizard stripped;
  drop the orphaned placeholder foreground vector. No <monochrome> layer — the
  full-colour medallion has no clean silhouette, so themed mode falls back to the
  standard icon rather than a tinted blob.

Version-mismatch guard (§3):
- The connect probe now refuses a Runic Gateway backend whose API version this
  build can't speak (e.g. a future v2) with a clear "app out of date" message,
  instead of mis-rendering; lenient on a blank api (older backend). Decision logic
  extracted to a pure ConnectionRepository.evaluateVersion() with unit tests.

Release build hardening (§7, §12):
- Enable R8 full-mode minify + resource shrink for release (~31 MB debug -> 4.2 MB
  signed release). ProGuard keep-rules for kotlinx.serialization serializers + our
  wire DTOs, Retrofit service interfaces, and a -dontwarn for Tink's compile-only
  Error Prone annotations (EncryptedSharedPreferences).
- Release signingConfig reads keystore material from a gitignored keystore.properties
  or env vars; absent -> unsigned (debug + PR gate unaffected). Keystore never in repo.
- versionName/versionCode overridable via -P so the release tag + CI run number
  drive them (§10).

CI:
- release.yml: on a `v*` tag, build a SIGNED release APK (keystore from a base64
  Gitea secret) and attach it + SHA256SUMS to a Gitea release; workflow_dispatch is
  a signing dry run. Mirrors pr-checks.yml's self-hosted-runner handling (apt JDK 17,
  explicit sdkmanager, in-step chmod +x gradlew).

Co-Authored-By: Claude <noreply@anthropic.com>
2026-07-20 03:35:06 -05:00
52e06da8fc feat(ui): m5 shard-website design pass
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PR Checks / android-build (pull_request) Successful in 10m6s
Restyle every Android screen with the shard-website theme from the
"Runic Gateway Screens" design (docs/android/PLAN.md §M5): deep blue-black
surfaces, a slate-blue accent, parchment serif body copy, and an engraved
Cinzel serif display face. The app is now dark-only, matching the design.

Theme layer (propagates to all token-based screens):
- Color.kt: replace the placeholder purple palette with named shard tokens.
- Theme.kt: one dark color scheme mapped onto the palette + 8/12/16dp shapes;
  drop the light branch; keep optional per-shard brand-accent seeding.
- Type.kt: full type scale — Cinzel display/headline/title, serif body,
  letter-spaced sans labels/buttons.
- Font.kt + res/font/cinzel_variable.ttf (SIL OFL, app/licenses/Cinzel-OFL.txt):
  the Cinzel display family, pinned to 500/600/700 via FontVariation.

Shared components (ui/components/ThemeComponents.kt): StatusPill (semantic
tones), OnlineDot, SectionLabel, FeatureCard (gradient), StatBar — adopted
across Home, Account, Shard hub, Champs, Characters, Houses, and the
character sheet (vitals/skills meters).

Shell: dark top-bar + drawer styling; dark launch theme and light system-bar
icons so the first frame matches (no white flash).

Build (assembleDebug) and unit tests green.

Co-Authored-By: Claude <noreply@anthropic.com>
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NgyHnrNa8WwG3doxvxjuCr
2026-07-20 01:51:51 -05:00
d4f7fcb241 feat(m4): player self-service & game data
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PR Checks / android-build (pull_request) Successful in 10m18s
Account self-service over the role-agnostic /auth/me/account* surface
(change username/password, TOTP enroll/disable, linked SSO identities),
game-account linking ([link one-time code + hybrid signup gated on the
public gameAccountSignup flag), and text-only own game data: per-account
character roster -> character sheet (attributes/vitals/resistances/skills/
equipment + guild/governor standing), player vendors + recent sales, and
own houses (decay/IDOC).

Adds three PLAYER-access menu groups (My Characters/Vendors/Houses)
revealed only when the session role is player, with a PlayerGate that
sends a signed-out or server-side-demoted user home. Each per-account
read carries its own load state, so a down shard (503) degrades that
account to offline/retry without blocking the rest (7).

Pure consumer of the existing bearer API -- no backend/protocol change.
17 new JVM unit tests cover the account + player-shard DTO decode (hex
serials, permissive objects, equipment mods) and the character-sheet
title/skill display helpers.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NgyHnrNa8WwG3doxvxjuCr
2026-07-19 22:33:29 -05:00
1c56eda64b feat(m3): native auth — login+TOTP, token storage, refresh, access-level menu
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PR Checks / android-build (pull_request) Successful in 9m41s
Implements M3 (docs/android/PLAN.md §4): the functional Kotlin auth pass.

- Native username/password (+ single-request TOTP) login over the existing
  POST /auth/mobile/login; a 401 { totpRequired } reveals the code field, 429
  surfaces a backoff message (§4.1).
- Token pair in EncryptedSharedPreferences (TokenStore behind SessionManager,
  the single source of truth for the in-memory bearer + observable Session);
  base URL stays in plain DataStore (§4.3).
- OkHttp AuthInterceptor (bearer) + TokenAuthenticator: one-shot, mutex-
  serialized refresh-on-401 that replays the request, on its own bare client so
  it can never recurse; single-use rotation; dead refresh signs out, transient
  network keeps the session.
- Logout (POST /auth/mobile/logout, this session or all devices) tears down
  locally even on failure.
- GET /auth/me re-validates the role on every resume; a surviving 401 signs out
  (role stays advisory — backend is authority).
- Declarative access-level menu (visibleEntries: public/signed-in/player) with a
  Sign in / Sign out toggle + a My Account screen.
- Custom-Tab hand-offs (androidx.browser) to the website for register / forgot-
  password / SSO — no native screens (§4.2).
- Settings → Server switch now also clears the stored session (§3).

Biometric app-lock is deferred to M6 (tokens already encrypted at rest; it is
opt-in UX, not a v1 requirement — decided at M3).

JVM unit tests (18): auth-DTO decode (incl. totpRequired vs a plain credential
401), the SessionManager lifecycle over a fake store, and the menu access filter
+ role mapping. No backend/API change — a pure consumer of the existing mobile
bearer + /auth/me surface.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NgyHnrNa8WwG3doxvxjuCr
2026-07-19 19:08:00 -05:00
c8f4e76370 feat(m2): public shard widgets + live SSE stream
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PR Checks / android-build (pull_request) Successful in 9m4s
Implements M2 of docs/android/PLAN.md §6.2 (functional pass): the public
shard surface over /api/v1/public/shard/*, plus the live SSE feed with
reconnect/backoff and graceful degradation (§7).

- Shard DTOs (status/economy/feed/online/presence/champs/guilds/governors/
  houses) mirroring public/shard.controller.js; ignoreUnknownKeys keeps
  additive backend fields safe, and the live *.update frames decode into the
  same board DTOs.
- PublicApi: the /public/shard/* GETs (status, feed, economy, online,
  presence, champs, guilds, governors + history, houses).
- ShardStreamClient: OkHttp SSE over /public/shard/stream. Unlike the browser
  EventSource it reconnects itself — a cold Flow<ShardStreamEvent> with
  growing backoff (reset on open), no read timeout for the idle keepalive,
  and clean teardown on cancel so a dropped feed degrades to "offline".
- ShardRepository: typed ApiResult snapshot reads + the shared live feed and
  frame decoders.
- Screens: a Shard hub (status/online count/economy/presence/staff + live
  activity feed with a live indicator) linking to live boards for champion
  spawns, guilds, governors (+ on-demand term history) and falling houses
  (IDOC). Boards seed from a snapshot then merge SSE deltas in place via a
  reusable LiveBoard, mirroring the website's merge semantics. Wired into the
  shared navigation drawer (§5); all strings externalized (§2).
- Tests (28): DTO/frame decode, LiveBoard merge, event-text formatting, and
  SSE frame parsing.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-07-19 18:34:14 -05:00
9019ded556 feat(m1): connect & browse — first-run flow, public content, contact
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Implements M1 (functional Kotlin pass, docs/android/PLAN.md §9): the
first-run base-URL connect flow, brand-seeded Material 3 theming from
/public/settings, a Retrofit/OkHttp/kotlinx-serialization client with a
runtime host-selection interceptor (the base URL is not compiled in),
the layered repository stack returning a typed ApiResult for graceful
degradation, and functional Compose screens for Home/Status, News
(+ post detail), Wiki (+ detail), CMS pages (block renderer), and the
contact form. One shared, declarative navigation drawer. No auth yet (M3).

DTOs + the Retrofit interface are hand-written and spec-aligned rather
than openapi-generated: the committed swagger-output.json is produced by
swagger-autogen and its component schemas are meta-descriptive (nested
{type, example} wrappers), not codegen-clean, so a hand-authored client
module is the pragmatic "checked-in generated module" the plan allows
(§2). Shapes were matched against the website controllers/models.

JVM unit tests cover URL normalization, host rewriting, ApiResult/UiState
mapping, and brand-color parsing. `lint test assembleDebug` green locally.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NgyHnrNa8WwG3doxvxjuCr
2026-07-19 17:09:33 -05:00
c920e8805b chore(scaffold): M0 Gradle + Compose + Hilt skeleton with CI
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Stand up the Android-app repo per docs/android/PLAN.md M0: a buildable
Kotlin + Jetpack Compose (Material 3) single-activity skeleton wired for
Hilt, ready for the M1-M4 functional pass.

- Gradle 8.7 wrapper; AGP 8.6.1 / Kotlin 2.0.20, JDK 17, minSdk 29, target 35.
- Version catalog (gradle/libs.versions.toml) pins the full planned stack
  (Compose, Hilt, Retrofit/OkHttp + kotlinx.serialization, DataStore,
  security-crypto, Coil, Navigation) so later milestones reference by alias.
- RunicGatewayApp (@HiltAndroidApp) + MainActivity (Compose) + ui/theme/*.
- Strings externalized from day one; adaptive launcher icon; backup rules
  exclude the token store / DataStore (no session material off-device).
- CI: .gitea/workflows/pr-checks.yml gates PRs with lint + test + assembleDebug
  (JDK 17 + Android SDK on the self-hosted runner; debug builds auto-signed,
  no secrets). Placeholder JVM unit test so the test gate runs.
- .gitattributes forces LF on gradlew so the wrapper runs on the Linux runner.

Verified locally: `gradle help`/`projects` configure the :app module and
resolve all six plugins cleanly (full assemble needs the Android SDK, done in CI).

app id: com.runicgateway.app (PLAN.md §13, pending runicgateway.app domain).

Co-Authored-By: Claude <noreply@anthropic.com>
2026-07-19 12:52:35 -05:00