Executes COVERAGE_PLAN.md phases 0-2 to clear the SonarQube new-code coverage
gate (was 16.4%, threshold 50%). Estimated new-code coverage after this change
is ~57%. 109 new tests across 19 files; full suite is 264 tests, all green.
Phase 0 — coverage exclusions (sonar-project.properties): drop code a JVM unit
test can't execute from the *coverage* denominator (still analysed for
bugs/smells) — pure-@Composable UI the `*Screen.kt` glob missed
(ui/components/**, BlockRenderer, ShardComponents), Android-framework glue
(push services, Keystore-backed Encrypted* stores, Hilt di/**).
Phase 1 — DTO serialization tests: AdminDto, PublicDto, WikiDto, PostDto/PageDto/
ContactDto, SsoDto, the shard board DTOs and player game-data DTOs, and the
mobile-auth request bodies — decode + encode + computed helpers
(isPublished/isMaintenance/ActorDto.label/ShardStatusDto.isOnline).
Phase 2 — ViewModel tests: a MainDispatcherRule harness + hand-written API fakes
(FakePublicApi/FakeAdminApi/FakePlayerShardApi/FakeShardStream) drive real
repositories into the ViewModels. Covers the admin (dashboard/content/moderation/
support), content (news/post/page/wiki/home/contact), player (characters/
vendors/character/my-houses) and shard-board (champs/guilds/governors/houses/
hub) ViewModels — load success/error, form validation, role/status-aware
feedback, and live-frame merging.
To make the shard boards testable, extract a small `ShardStream` interface from
`ShardStreamClient` (bound in NetworkModule) so `ShardRepository` depends on the
capability, not the OkHttp client — lets a fake stream replace the perpetual SSE
reconnect loop in tests. No production behaviour change.
Phases 3 (repositories) and 4 (core net/auth top-up) are follow-ups; the
deep-dependency auth family (Login/Account/TrustedDevices ViewModels,
AuthRepository) lands with them. See docs/android/COVERAGE_PLAN.md.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NgyHnrNa8WwG3doxvxjuCr
Turning off the final notification subscription (going from one opted-in
stream to zero) failed with "could not save" and the toggle stuck on. The
backend's PUT /auth/me/notifications/subscriptions validator requires the
`streams` field (body('streams').isArray()), but kotlinx.serialization omits a
property equal to its default (encodeDefaults=false). NotificationSubscriptionsDto
defaulted `streams` to emptyList(), so an empty set serialized to `{}` and the
backend rejected it 400 "Validation failed". Any non-empty set included the
field, so only the last toggle-off broke — regardless of which stream it was.
Remove the default from NotificationSubscriptionsDto.streams so kotlinx always
emits the field; an empty set now sends `{"streams":[]}` (200). The one call
site already passes streams explicitly and the server always returns the field,
so response decoding is unaffected. Add a regression test asserting the empty
DTO serializes to `{"streams":[]}` under the production Json config.
Verified on-device (AVD) against the live site and via the live API
(`{}` -> 400, `{"streams":[]}` -> 200).
Co-Authored-By: Claude <noreply@anthropic.com>
Staff are a superset of players (all player abilities plus their staff
tools), and the backend's player self-service surface is role-agnostic,
but MenuAccess.PLAYER gated "My characters/vendors/houses" on
role == player — so a signed-in admin/editor/moderator saw neither the
menu items nor, via the greyed personal streams, their own notification
options, even with linked characters.
Gate MenuAccess.PLAYER on isPlayer OR isStaff. The notifications screen
needs no change: once the backend returns the caller's linked accounts
(paired with RunicGateway/website), hasLinkedAccount resolves and the
personal streams enable themselves.
Tests: MenuAccessTest now asserts every staff role sees the player
game-data groups and a PLAYER entry, and an unrecognized role / anon
still cannot. Full unit suite passes.
Co-Authored-By: Claude <noreply@anthropic.com>
feat(auth): trusted devices & recovery codes on the mobile client
Consumes the merged backend trusted-device + MFA feature
(RunicGateway/website#93, docs#32) per docs/android/PLAN.md §4.1.1.
Login (POST /auth/mobile/login):
- "Trust this device" checkbox and a "use a recovery code instead"
toggle on the 401 { totpRequired } step; sends trustDevice /
recoveryCode / device_name and replays a stored X-Trust-Token.
- A returned trustToken is stored in a dedicated, username-scoped
EncryptedSharedPreferences file (runic_trust, AES-256-GCM), separate
from the session store so it deliberately SURVIVES logout — the token
is only consulted at a fresh login, so clearing it there would make
the feature a no-op. Cleared only on a Settings→Server switch,
untrust-all, or server-side revocation. (Supersedes the handoff note
that said clear-on-logout; matches the canonical rg_trust design.)
Account → Security:
- Trusted Devices screen: list / revoke one / untrust all / trust this
device (persists the returned token).
- Recovery Codes screen: remaining count + password-stepped regenerate
with a show-once copy/share display; the one-time batch from enabling
2FA is also surfaced on the account screen.
Login-time trust cap (trustLimitReached) is surfaced + resolved on the
Trusted Devices screen rather than a blocking login modal, since the
native login has already issued the session.
Tests: DTO decode for all new wire shapes + AccountRepository logic
(the 409 cap-body parse, revoke, recovery). 154 unit tests pass;
assembleDebug clean.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NgyHnrNa8WwG3doxvxjuCr
@
The public shard board DTOs typed in-game serials (and actor webId) as
Long, but the wire protocol (docs/link/INTEGRATION.md §1) sends them as
opaque hex strings ("0x1A2B"). The website returns board payloads
verbatim, so a guild leader / champ / governor carrying a hex serial
threw JsonDecodingException out of the Retrofit converter and crashed the
app on the Guilds/Champs/Governors boards. The API is the source of
truth, so the DTOs are corrected to match it.
- ActorDto.serial/webId, ChampDto.serial, HouseDto.serial,
OnlineStaffDto.serial: Long -> String
- champ.remove / house.decay live frames now read serial via stringField;
longField returned null on a hex serial, silently dropping every board
removal and live IDOC update
- safeApiCall now catches SerializationException -> ErrorKind.SERVER, so
any future contract drift degrades to a retry-able error instead of a
crash (defense in depth)
- DTO + result tests updated to the real hex-string wire shapes
AI-assisted: authored with Claude Code (Opus 4.8).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NgyHnrNa8WwG3doxvxjuCr
Add the staff-operations surface scaffolding and the first group. Session gains
isStaff/isModerator/isAdmin; the menu gains STAFF (admin/editor/moderator) and
MODERATOR (admin/moderator) access levels, plus a StaffGate mirroring PlayerGate.
Dashboard group (over the existing /api/v1/admin, bearer-authed, role re-checked
every request): AdminApi/AdminDto/AdminRepository for GET /admin/dashboard and
PUT /admin/site-mode; AdminDashboardScreen shows site mode, summary counts, and
recent admin activity, with an admin-only maintenance/live toggle.
Verified on emulator against the dev backend: an admin sees the Dashboard entry
(a player does not); counts + audit log render from real data; the site-mode
toggle flips /public/status to maintenance and back to live. MenuAccessTest +2
(8 total), assembleDebug + lint green.
Co-Authored-By: Claude <noreply@anthropic.com>
On-device, the native SSO buttons never appeared and the flow dumped users on
the desktop website login (which can't deep-link a mobile session back), so it
hung. Two app-side causes:
1. Discovery conflated "no providers" with "call failed" (ssoProviders() returned
emptyList() on any error) and the screen then showed a dead website-login
hand-off. Now ssoProviders() returns Available/None/Unavailable, retries once,
and the login screen renders native provider buttons, a loading hint, or a
retry — never the website login fallback (removed, along with WebsiteUrls.login).
2. The pending {state, verifier} lived only in memory, so a Custom-Tab-induced
process eviction lost it and the exchange failed STATE_MISMATCH. Persist it via
a new encrypted PendingSsoStore (EncryptedSharedPreferences, mirrors the token
store), cleared the moment the callback is consumed so replays still fail closed.
SsoAuthManager stays framework-free (store behind an interface). +1 test proving a
fresh manager on the persisted store completes (process-death sim); 15/15 SSO tests
pass, lint + assembleDebug green (JDK21, -Pksp.incremental=false).
Verified end-to-end against the local site via the dev stub IdP: player and admin
both sign in natively and receive the correct role.
Co-Authored-By: Claude <noreply@anthropic.com>
Add the app side of Android App Links (M9 follow-up, docs/android/APP_LINKS.md),
layered on the M9 Part 2 native SSO callback:
- Build-time `appLinkHost` Gradle property -> BuildConfig.APP_LINK_HOST +
manifestPlaceholders["appLinkHost"]. autoVerify needs a literal host, so the
generic multi-tenant build leaves it empty (placeholder falls back to the
reserved runic-gateway.invalid sentinel, making the filter inert); a
white-label build bakes one host with -PappLinkHost=play.myshard.com.
- Manifest: an autoVerify https `/mobile/callback` intent-filter beside the
unchanged custom-scheme one (the permanent fallback).
- SsoAuthManager: request the https App Link redirect_uri iff the baked host
matches the paired shard host; matchesAppLinkCallback() enforces a paired-host
trust check (host must equal the currently-paired base URL host) as
defense-in-depth. Both matchers feed the same complete()/exchange path.
- MainActivity routes custom-scheme and App Link callbacks identically.
+5 JVM tests (SsoAuthManagerTest -> 14). Built green (JDK 21,
-Pksp.incremental=false); white-label host substitution verified in the merged
manifest.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NgyHnrNa8WwG3doxvxjuCr
Add the app client for the Mobile SSO Authorization Bridge (PLAN.md §4.2):
native "Sign in with <provider>" without shipping any OAuth secret.
- Pkce: pure-JVM RFC 7636 S256 verifier/challenge + CSRF state, encoded to
match the backend's base64url(SHA-256) exactly.
- SsoAuthManager (Singleton): mints PKCE+state, builds the /auth/mobile/sso/start
URL for a Custom Tab, verifies the returned state, exchanges the one-time code
with the stashed verifier, and drives the existing SessionManager.onSignedIn —
no new token-storage or refresh code. Pending flow is in-memory (fails closed on
process death). Exposes an outcome StateFlow the login screen consumes.
- SsoApi + DTOs: GET /auth/providers discovery and POST /auth/mobile/sso/exchange
(tagged NO_SESSION so a credential 401 isn't read as an expired session).
- MainActivity: runicgateway://auth/callback intent-filter + singleTop; parses the
callback Uri (the Android edge) and hands raw params to SsoAuthManager.
- LoginScreen/ViewModel: render a button per discovered provider, opening the
bridge in a Custom Tab; fall back to the website login hand-off when none.
Additive — no other screen's data flow changes; no backend work. Custom scheme
only for now (App Links deferred, APP_LINKS.md).
Tests (JVM, +14): Pkce vector/charset, start-URL building, and the full
complete() flow over a fake SsoApi + real SessionManager (success signs in;
state mismatch / missing pending fail without exchanging; error callback →
declined; 401 → expired-code; replay finds no pending).
Co-Authored-By: Claude <noreply@anthropic.com>
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NgyHnrNa8WwG3doxvxjuCr
Implements the app side of M7 push (docs/android/PLAN.md §11). The app EMBEDS
its own distributor — ntfy is only the relay server, no second app installed,
no Google Play Services. New feature slice; no existing screen's data flow
changes.
- core/push: NtfyTopic (random unguessable topic + endpoint/SSE URL builders),
PushTickle (content-free { stream, ref } parser over ntfy's SSE envelope),
NtfyStreamClient (bare-client OkHttp SSE to <ntfy>/<topic>/sse, reconnect/
backoff cloned from ShardStreamClient), PushNotifier (channels + per-stream
deep-link notification), PushService (foreground service holding the
connection), PushManager (mint topic / register-unregister device / start-stop,
keyed to the session), PushPreferences (DataStore state).
- data: NotificationsApi + DTOs + NotificationsRepository over the merged
/auth/me/devices + /auth/me/notifications/* contract; push block on SettingsDto.
- ui/notifications: settings screen + VM — per-stream toggles, personal streams
greyed until a game account is linked, POST_NOTIFICATIONS request on enable.
- Navigation: Routes.NOTIFICATIONS + stream→route deep-link map, menu entry,
RunicApp + MainActivity intent handling; teardown wired into logout + server
switch (deregister while bearer valid) and every sign-out (local, via session
observer).
- Manifest: POST_NOTIFICATIONS + FOREGROUND_SERVICE(_DATA_SYNC) + the service.
Deviation (recorded in PLAN.md): direct-ntfy transport, no UnifiedPush library
— the plan's stated likely path; keeps the APK Google-free and dependency-light,
with a PushResult/transport seam for a future FCM Play flavor. Requires the small
companion push.ntfyUrl settings field (website#<pr>).
18 new JVM tests; :app:testDebugUnitTest + lintDebug + assembleDebug green.
Co-Authored-By: Claude <noreply@anthropic.com>
Release-hardening pass (PLAN.md §9 M6, §10, §12). No architecture, data-flow,
or endpoint changes; the app remains a pure API client.
App icons (default brand assets):
- New gateway-medallion launcher icon set (all densities, adaptive fg/bg, round,
Play Store icon) + an RG notification icon staged for M7 push.
- Replace the Image Asset wizard's default green-grid adaptive background with the
deep-indigo brand fill (@color/ic_launcher_background #1B1033); recomposite the
legacy square/round webps and the 512 Play icon over indigo so the whole set is
coherent (the green never shipped). Restore the SPDX headers the wizard stripped;
drop the orphaned placeholder foreground vector. No <monochrome> layer — the
full-colour medallion has no clean silhouette, so themed mode falls back to the
standard icon rather than a tinted blob.
Version-mismatch guard (§3):
- The connect probe now refuses a Runic Gateway backend whose API version this
build can't speak (e.g. a future v2) with a clear "app out of date" message,
instead of mis-rendering; lenient on a blank api (older backend). Decision logic
extracted to a pure ConnectionRepository.evaluateVersion() with unit tests.
Release build hardening (§7, §12):
- Enable R8 full-mode minify + resource shrink for release (~31 MB debug -> 4.2 MB
signed release). ProGuard keep-rules for kotlinx.serialization serializers + our
wire DTOs, Retrofit service interfaces, and a -dontwarn for Tink's compile-only
Error Prone annotations (EncryptedSharedPreferences).
- Release signingConfig reads keystore material from a gitignored keystore.properties
or env vars; absent -> unsigned (debug + PR gate unaffected). Keystore never in repo.
- versionName/versionCode overridable via -P so the release tag + CI run number
drive them (§10).
CI:
- release.yml: on a `v*` tag, build a SIGNED release APK (keystore from a base64
Gitea secret) and attach it + SHA256SUMS to a Gitea release; workflow_dispatch is
a signing dry run. Mirrors pr-checks.yml's self-hosted-runner handling (apt JDK 17,
explicit sdkmanager, in-step chmod +x gradlew).
Co-Authored-By: Claude <noreply@anthropic.com>
Account self-service over the role-agnostic /auth/me/account* surface
(change username/password, TOTP enroll/disable, linked SSO identities),
game-account linking ([link one-time code + hybrid signup gated on the
public gameAccountSignup flag), and text-only own game data: per-account
character roster -> character sheet (attributes/vitals/resistances/skills/
equipment + guild/governor standing), player vendors + recent sales, and
own houses (decay/IDOC).
Adds three PLAYER-access menu groups (My Characters/Vendors/Houses)
revealed only when the session role is player, with a PlayerGate that
sends a signed-out or server-side-demoted user home. Each per-account
read carries its own load state, so a down shard (503) degrades that
account to offline/retry without blocking the rest (7).
Pure consumer of the existing bearer API -- no backend/protocol change.
17 new JVM unit tests cover the account + player-shard DTO decode (hex
serials, permissive objects, equipment mods) and the character-sheet
title/skill display helpers.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NgyHnrNa8WwG3doxvxjuCr
Implements M3 (docs/android/PLAN.md §4): the functional Kotlin auth pass.
- Native username/password (+ single-request TOTP) login over the existing
POST /auth/mobile/login; a 401 { totpRequired } reveals the code field, 429
surfaces a backoff message (§4.1).
- Token pair in EncryptedSharedPreferences (TokenStore behind SessionManager,
the single source of truth for the in-memory bearer + observable Session);
base URL stays in plain DataStore (§4.3).
- OkHttp AuthInterceptor (bearer) + TokenAuthenticator: one-shot, mutex-
serialized refresh-on-401 that replays the request, on its own bare client so
it can never recurse; single-use rotation; dead refresh signs out, transient
network keeps the session.
- Logout (POST /auth/mobile/logout, this session or all devices) tears down
locally even on failure.
- GET /auth/me re-validates the role on every resume; a surviving 401 signs out
(role stays advisory — backend is authority).
- Declarative access-level menu (visibleEntries: public/signed-in/player) with a
Sign in / Sign out toggle + a My Account screen.
- Custom-Tab hand-offs (androidx.browser) to the website for register / forgot-
password / SSO — no native screens (§4.2).
- Settings → Server switch now also clears the stored session (§3).
Biometric app-lock is deferred to M6 (tokens already encrypted at rest; it is
opt-in UX, not a v1 requirement — decided at M3).
JVM unit tests (18): auth-DTO decode (incl. totpRequired vs a plain credential
401), the SessionManager lifecycle over a fake store, and the menu access filter
+ role mapping. No backend/API change — a pure consumer of the existing mobile
bearer + /auth/me surface.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NgyHnrNa8WwG3doxvxjuCr
Implements M2 of docs/android/PLAN.md §6.2 (functional pass): the public
shard surface over /api/v1/public/shard/*, plus the live SSE feed with
reconnect/backoff and graceful degradation (§7).
- Shard DTOs (status/economy/feed/online/presence/champs/guilds/governors/
houses) mirroring public/shard.controller.js; ignoreUnknownKeys keeps
additive backend fields safe, and the live *.update frames decode into the
same board DTOs.
- PublicApi: the /public/shard/* GETs (status, feed, economy, online,
presence, champs, guilds, governors + history, houses).
- ShardStreamClient: OkHttp SSE over /public/shard/stream. Unlike the browser
EventSource it reconnects itself — a cold Flow<ShardStreamEvent> with
growing backoff (reset on open), no read timeout for the idle keepalive,
and clean teardown on cancel so a dropped feed degrades to "offline".
- ShardRepository: typed ApiResult snapshot reads + the shared live feed and
frame decoders.
- Screens: a Shard hub (status/online count/economy/presence/staff + live
activity feed with a live indicator) linking to live boards for champion
spawns, guilds, governors (+ on-demand term history) and falling houses
(IDOC). Boards seed from a snapshot then merge SSE deltas in place via a
reusable LiveBoard, mirroring the website's merge semantics. Wired into the
shared navigation drawer (§5); all strings externalized (§2).
- Tests (28): DTO/frame decode, LiveBoard merge, event-text formatting, and
SSE frame parsing.
Co-Authored-By: Claude <noreply@anthropic.com>
Implements M1 (functional Kotlin pass, docs/android/PLAN.md §9): the
first-run base-URL connect flow, brand-seeded Material 3 theming from
/public/settings, a Retrofit/OkHttp/kotlinx-serialization client with a
runtime host-selection interceptor (the base URL is not compiled in),
the layered repository stack returning a typed ApiResult for graceful
degradation, and functional Compose screens for Home/Status, News
(+ post detail), Wiki (+ detail), CMS pages (block renderer), and the
contact form. One shared, declarative navigation drawer. No auth yet (M3).
DTOs + the Retrofit interface are hand-written and spec-aligned rather
than openapi-generated: the committed swagger-output.json is produced by
swagger-autogen and its component schemas are meta-descriptive (nested
{type, example} wrappers), not codegen-clean, so a hand-authored client
module is the pragmatic "checked-in generated module" the plan allows
(§2). Shapes were matched against the website controllers/models.
JVM unit tests cover URL normalization, host rewriting, ApiResult/UiState
mapping, and brand-color parsing. `lint test assembleDebug` green locally.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NgyHnrNa8WwG3doxvxjuCr
PR #2 merged the M0 scaffold with the initial CI, which fails on this
self-hosted runner. Fix forward:
- JDK 17 via apt (openjdk-17-jdk-headless) + JAVA_HOME, replacing
actions/setup-java: the runner can't resolve api.adoptium.net (EAI_AGAIN).
- Explicit `sdkmanager` install of platform-tools + platforms;android-35 +
build-tools;35.0.0 so the build never relies on AGP auto-download.
- `chmod +x ./gradlew` in the run step (and set the 100755 git bit): this
runner's checkout drops file modes, so `./gradlew` alone hit
"Permission denied" (exit 126).
- ScaffoldSanityTest: drop the BuildConfig.DEBUG assertion, which fails under
testReleaseUnitTest (the `test` task runs both variants); assert VERSION_NAME.
- Remove the redundant android:label on MainActivity (RedundantLabel lint).
Verified locally against the Android Studio SDK (platform 35 + build-tools
35.0.0): `./gradlew lint test assembleDebug` passes and builds a debug APK.
Co-Authored-By: Claude <noreply@anthropic.com>
Stand up the Android-app repo per docs/android/PLAN.md M0: a buildable
Kotlin + Jetpack Compose (Material 3) single-activity skeleton wired for
Hilt, ready for the M1-M4 functional pass.
- Gradle 8.7 wrapper; AGP 8.6.1 / Kotlin 2.0.20, JDK 17, minSdk 29, target 35.
- Version catalog (gradle/libs.versions.toml) pins the full planned stack
(Compose, Hilt, Retrofit/OkHttp + kotlinx.serialization, DataStore,
security-crypto, Coil, Navigation) so later milestones reference by alias.
- RunicGatewayApp (@HiltAndroidApp) + MainActivity (Compose) + ui/theme/*.
- Strings externalized from day one; adaptive launcher icon; backup rules
exclude the token store / DataStore (no session material off-device).
- CI: .gitea/workflows/pr-checks.yml gates PRs with lint + test + assembleDebug
(JDK 17 + Android SDK on the self-hosted runner; debug builds auto-signed,
no secrets). Placeholder JVM unit test so the test gate runs.
- .gitattributes forces LF on gradlew so the wrapper runs on the Linux runner.
Verified locally: `gradle help`/`projects` configure the :app module and
resolve all six plugins cleanly (full assemble needs the Android SDK, done in CI).
app id: com.runicgateway.app (PLAN.md §13, pending runicgateway.app domain).
Co-Authored-By: Claude <noreply@anthropic.com>