chore(release): cut edge over to main — the Rust screens and the app's words (v0.6.0) #59
@@ -4,6 +4,11 @@
|
||||
All user-facing strings are externalized from day one (PLAN.md §2): English is
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the only bundled locale, but the structure invites community translations.
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No hardcoded UI strings in Kotlin.
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The strings are split by owner (PLAN.md M20), and Android merges the three files
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into one R.string: this file is CORE — every screen any deployment can show — and
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uses core's words only. A game's words live in strings_uo.xml and strings_rust.xml.
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StringVocabularyTest fails the build when a game's word lands in the wrong file.
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-->
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<resources>
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<!-- Fixed launcher name, baked at build even though in-app branding is per-shard (PLAN.md §13). -->
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@@ -43,23 +48,12 @@
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<string name="menu_news">News</string>
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<string name="menu_events">Events</string>
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<string name="menu_wiki">Wiki</string>
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<string name="menu_shard">Shard</string>
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<string name="menu_rust">Rust servers</string>
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<string name="menu_rules">Rules</string>
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<string name="menu_atlas">Atlas</string>
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<string name="menu_leaderboards">Leaderboards</string>
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<string name="menu_market">Market</string>
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<string name="menu_about">About</string>
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<string name="menu_contact">Contact</string>
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<string name="menu_account">My account</string>
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<string name="menu_my_events">My events</string>
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<string name="menu_my_characters">My characters</string>
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<string name="menu_my_vendors">My vendors</string>
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<string name="menu_my_houses">My houses</string>
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<string name="menu_admin_dashboard">Dashboard</string>
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<string name="menu_admin_content">Content</string>
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<string name="menu_admin_moderation">Moderation</string>
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<string name="menu_admin_support">Support queue</string>
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<string name="menu_sign_in">Sign in</string>
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<string name="menu_sign_out">Sign out</string>
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<string name="menu_change_server">Change server</string>
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@@ -110,38 +104,6 @@
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<string name="admin_content_title_required">A title is required.</string>
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<string name="admin_content_cat_fields_required">Slug and title are required.</string>
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<!-- Staff moderation (shard write plane) -->
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<string name="admin_mod_account_action">Account action</string>
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<string name="admin_mod_account">Account</string>
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<string name="admin_mod_serial">Serial (0x…)</string>
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<string name="admin_mod_reason">Reason (ban)</string>
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<string name="admin_mod_duration">Ban duration (seconds; blank = indefinite)</string>
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<string name="admin_mod_kick">Kick</string>
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<string name="admin_mod_ban">Ban</string>
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<string name="admin_mod_unban">Unban</string>
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<string name="admin_mod_broadcast_section">Broadcast</string>
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<string name="admin_mod_broadcast_text">Message to everyone online</string>
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<string name="admin_mod_broadcast">Broadcast</string>
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<string name="admin_mod_kicked">Account kicked.</string>
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<string name="admin_mod_banned">Account banned.</string>
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<string name="admin_mod_unbanned">Ban cleared.</string>
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<string name="admin_mod_broadcasted">Message broadcast.</string>
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<string name="admin_mod_target_required">Enter an account or serial.</string>
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<string name="admin_mod_text_required">Enter a message to broadcast.</string>
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<string name="admin_mod_shard_offline">The shard is offline — the action couldn\'t be delivered.</string>
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<!-- Staff support queue -->
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<string name="admin_support_empty">No open help pages.</string>
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<string name="admin_support_reply">Reply</string>
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<string name="admin_support_close">Close</string>
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<string name="admin_support_send">Send</string>
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<string name="admin_support_message">Reply message</string>
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<string name="admin_support_close_after">Close the page after replying</string>
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<string name="admin_support_responded">Reply sent.</string>
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<string name="admin_support_closed">Page closed.</string>
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<string name="admin_support_message_required">Enter a reply message.</string>
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<string name="admin_support_unknown_page">That page is no longer in the queue.</string>
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<!-- ── Auth: login (§4.1) ──────────────────────────────────────────── -->
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<string name="login_title">Sign in</string>
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<string name="login_subtitle">Sign in with your shard account.</string>
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@@ -256,77 +218,7 @@
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<string name="recovery_codes_share">Share</string>
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<string name="recovery_codes_done">Done</string>
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<!-- ── Player: game-account linking (§6.3) ─────────────────────────── -->
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<string name="player_link_title">Link your game account</string>
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<string name="player_link_hint">In game, type [link to get a one-time code, then enter it here to see your characters, vendors and houses.</string>
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<string name="player_link_code">Link code</string>
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<string name="player_link_action">Link account</string>
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<string name="player_link_ok">Account linked.</string>
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<string name="player_link_bad_code">That code is unknown or has expired. Run [link in game for a new one.</string>
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<string name="player_link_error">Couldn\'t link that code. Please try again.</string>
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<string name="player_create_title">Create a game account</string>
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<string name="player_create_account">Account name</string>
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<string name="player_create_password">Password</string>
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<string name="player_create_action">Create account</string>
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<string name="player_create_ok">Game account created and linked.</string>
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<string name="player_create_taken">That account name is already taken.</string>
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<string name="player_create_capped">The account limit for your network has been reached.</string>
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<string name="player_create_unavailable">Game-account signup isn\'t available right now.</string>
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<string name="player_create_rejected">That account name or password wasn\'t accepted.</string>
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<string name="player_create_error">Couldn\'t create that account. Please try again.</string>
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||||
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<!-- ── Player: characters (§6.3) ───────────────────────────────────── -->
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<string name="player_characters_empty">Link a game account above to see your characters.</string>
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<string name="player_roster_loading">Loading…</string>
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<string name="player_roster_empty">No characters on this account.</string>
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<string name="player_char_unknown">Unknown</string>
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<string name="player_char_online">Online</string>
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<string name="player_char_offline">Offline</string>
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<!-- Character sheet -->
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<string name="player_char_governor">Governor of %1$s</string>
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<string name="player_char_guildmaster">Guildmaster, %1$s</string>
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<string name="player_char_attributes">Attributes</string>
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<string name="player_char_vitals">Vitals</string>
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<string name="player_char_str">STR</string>
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<string name="player_char_dex">DEX</string>
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<string name="player_char_int">INT</string>
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<string name="player_char_hits">Hits</string>
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<string name="player_char_mana">Mana</string>
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<string name="player_char_stam">Stamina</string>
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<string name="player_char_resistances">Resistances</string>
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<string name="player_char_phys">Physical</string>
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<string name="player_char_fire">Fire</string>
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<string name="player_char_cold">Cold</string>
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<string name="player_char_pois">Poison</string>
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<string name="player_char_energy">Energy</string>
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<string name="player_char_skills">Skills</string>
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<string name="player_char_points">Loyalty & Points</string>
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<!-- A point system's name followed by the character's rank on that board, e.g. "Queens Loyalty · #3". -->
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<string name="player_char_points_ranked">%1$s · #%2$d</string>
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<!-- A score against its cap. Only shown for capped systems; an uncapped score shows the number alone. -->
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<string name="player_char_points_of">%1$d / %2$d</string>
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<string name="player_char_equipment">Equipment</string>
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<string name="player_char_item">Item</string>
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<string name="player_char_item_id">id %1$d</string>
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<string name="player_char_item_hue">hue %1$d</string>
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<!-- ── Player: vendors & sales (§6.3) ──────────────────────────── -->
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<string name="player_sales_title">Recent sales</string>
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<string name="player_sales_empty">No recent sales.</string>
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<string name="player_gold_amount">%1$s gp</string>
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<string name="player_vendors_no_accounts">Link a game account to see your vendors.</string>
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<string name="player_vendors_empty">No vendors on this account.</string>
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<string name="player_vendor_fallback">Player vendor</string>
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<string name="player_vendor_hold">Holding %1$s gp</string>
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<string name="player_vendor_no_listings">No items listed.</string>
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<string name="player_listing_item">Item %1$d ×%2$d</string>
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<!-- ── Player: houses (§6.3) ───────────────────────────────────────── -->
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<string name="player_houses_empty">You don\'t have any houses on your linked accounts.</string>
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<string name="player_house_fallback">A house</string>
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<string name="player_house_stage">Status: %1$s</string>
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<!-- ── Roles (the account screen, §5) ──────────────────────────────── -->
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<string name="role_player">Player</string>
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<string name="role_moderator">Moderator</string>
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<string name="role_editor">Editor</string>
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@@ -365,127 +257,6 @@
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<string name="contact_validation">Please fill in every field.</string>
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<string name="contact_error">Couldn\'t send your message. Please try again.</string>
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<!-- ── Shard hub & live feed (§6.2) ─────────────────────────────── -->
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<string name="shard_live">Live</string>
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<string name="shard_offline">Offline</string>
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<string name="shard_status_online">Shard online</string>
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<string name="shard_status_offline">Shard offline</string>
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<string name="shard_online_count">%1$d players online</string>
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<string name="shard_economy_gold">Gold supply: %1$s</string>
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<string name="shard_section_staff">Staff online</string>
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<string name="shard_section_activity">Live activity</string>
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<string name="shard_feed_empty">No recent activity.</string>
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<string name="shard_nav_champs">Champion spawns</string>
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<string name="shard_nav_guilds">Guilds</string>
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<string name="shard_nav_governors">Governors</string>
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<string name="shard_nav_houses">Falling houses</string>
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<!-- ── Champion spawns (§6.2) ──────────────────────────────────────── -->
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<string name="champs_empty">No champion spawns are being tracked right now.</string>
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<string name="champs_fallback_name">Champion spawn</string>
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<string name="champ_level">Level %1$d</string>
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<string name="champ_cooldown">Restarting</string>
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<!-- ── Guilds (§6.2) ───────────────────────────────────────────────── -->
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<string name="guilds_empty">No guilds are being tracked right now.</string>
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<string name="guilds_fallback_name">Guild</string>
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<string name="guilds_members">%1$d members</string>
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<string name="guilds_leader">Led by %1$s</string>
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<string name="guilds_alliance">Alliance: %1$s</string>
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<!-- ── Rules / ruleset (Protocol 3.0 §5, M11) ──────────────────────── -->
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<!-- A successful read of a shard that has never published its ruleset — NOT the same
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as the feature being switched off, which renders as an error state. -->
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<string name="rules_unpublished">This shard hasn\'t published its ruleset yet.</string>
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<string name="rules_section_shard">Shard</string>
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<string name="rules_section_systems">Systems</string>
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<string name="rules_section_caps">Skill & stat caps</string>
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<string name="rules_section_accounts">Accounts & housing</string>
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<string name="rules_section_vendors">Vendors</string>
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<string name="rules_section_schedule">Saves & restarts</string>
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<string name="rules_name">Name</string>
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<string name="rules_expansion">Expansion</string>
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<string name="rules_connect">Connect</string>
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<string name="rules_skill_cap">Individual skill cap</string>
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<string name="rules_total_skill_cap">Total skill cap</string>
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<string name="rules_stat_cap">Total stat cap</string>
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<string name="rules_str_cap">Strength cap</string>
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<string name="rules_dex_cap">Dexterity cap</string>
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<string name="rules_int_cap">Intelligence cap</string>
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<string name="rules_char_slots">Character slots</string>
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<string name="rules_per_ip">Accounts per IP</string>
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<string name="rules_house_limit">Houses per account</string>
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<string name="rules_restock_delay">Vendor restock delay</string>
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<string name="rules_max_sell">Max sell quantity</string>
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<string name="rules_autosave">Auto-save every</string>
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<string name="rules_autorestart">Auto-restart at</string>
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<string name="rules_minutes">%1$d min</string>
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|
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<!-- ── Leaderboards (Protocol 3.0 §7, M11) ─────────────────────────── -->
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<string name="leaderboards_empty">This shard isn\'t publishing any leaderboards yet.</string>
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<string name="leaderboards_board_empty">Nobody has scored here yet.</string>
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<!-- Where a score would sit on the placeholder row of an unscored board. An em
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dash, not "0" — nobody has scored zero, nobody has scored at all. -->
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<string name="leaderboards_no_score">—</string>
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<string name="leaderboards_players">%1$d players</string>
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<!-- Only shown for capped systems; most systems on a real shard are uncapped. -->
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<string name="leaderboards_cap">Cap: %1$d</string>
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<string name="leaderboards_rank_name">#%1$d %2$s</string>
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<!-- A shard may publish standings without naming who holds them (the board's one
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admin-configurable field). -->
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<string name="leaderboards_hidden_name">Someone</string>
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|
||||
<!-- ── Market (Protocol 3.0 §8, M11) ───────────────────────────────── -->
|
||||
<string name="market_search_label">Search every shop</string>
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||||
<string name="market_empty">No listings match that search.</string>
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||||
<string name="market_shop_empty">This shop has nothing for sale.</string>
|
||||
<!-- Required, not decoration: the shard sweeps vendors round-robin, so a price can
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||||
legitimately be a full cycle old. -->
|
||||
<string name="market_staleness">Prices are refreshed in rotation and may be out of date.</string>
|
||||
<string name="market_price">%1$d gp</string>
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||||
<string name="market_unnamed_item">Item %1$d</string>
|
||||
<string name="market_unnamed_shop">A shop</string>
|
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<string name="market_owner">Kept by %1$s</string>
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||||
<!-- A gated location is a real answer: the shop exists, the shard just doesn't say
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where it stands. -->
|
||||
<string name="market_location_hidden">This shard doesn\'t publish shop locations.</string>
|
||||
<string name="market_truncated">Showing %1$d of %2$d — this shop holds more than the shard publishes.</string>
|
||||
|
||||
<!-- ── Spawn atlas (Protocol 3.0 §6, M11) ──────────────────────────── -->
|
||||
<string name="atlas_search_label">Search creatures</string>
|
||||
<string name="atlas_empty">No creatures match that search.</string>
|
||||
<!-- A place can legitimately hold a single spawner, and the aggregate list is full
|
||||
of them — "1 spawners" on every other row is worth a plural for. -->
|
||||
<plurals name="atlas_spawner_count">
|
||||
<item quantity="one">%1$d spawner</item>
|
||||
<item quantity="other">%1$d spawners</item>
|
||||
</plurals>
|
||||
<string name="atlas_total_alive">Up to %1$d alive at once</string>
|
||||
<string name="atlas_facet_count">%1$s (%2$d)</string>
|
||||
<!-- The aggregate: "where is it", as opposed to the raw coordinates below it. -->
|
||||
<string name="atlas_section_places">Where it spawns</string>
|
||||
<string name="atlas_place_max_alive">up to %1$d at once</string>
|
||||
<string name="atlas_section_spawners">Spawn points</string>
|
||||
<string name="atlas_section_also_here">Also spawns here</string>
|
||||
<string name="atlas_spawners_truncated">More spawn points than shown.</string>
|
||||
<string name="atlas_max_count">Up to %1$d</string>
|
||||
<!-- The delay is already in seconds; the server normalizes XmlSpawner's mixed units. -->
|
||||
<string name="atlas_respawn">Respawn %1$s</string>
|
||||
|
||||
<!-- ── Governors (§6.2) ────────────────────────────────────────────── -->
|
||||
<string name="governors_empty">No governors — this shard may not run the City Loyalty system.</string>
|
||||
<string name="governor_current">Governed by %1$s</string>
|
||||
<string name="governor_none">No governor</string>
|
||||
<string name="governor_election">Election: %1$s</string>
|
||||
<string name="governor_history">Term history</string>
|
||||
<string name="governor_history_loading">Loading…</string>
|
||||
<string name="governor_history_empty">No past terms recorded.</string>
|
||||
|
||||
<!-- ── Falling houses / IDOC (§6.2) ────────────────────────────────── -->
|
||||
<string name="houses_empty">No houses are in danger right now.</string>
|
||||
<string name="houses_fallback_name">A house</string>
|
||||
<string name="houses_idoc_badge">IDOC</string>
|
||||
|
||||
<!-- ── Push notifications (§11, M7 Part 2) ─────────────────────────── -->
|
||||
<string name="menu_notifications">Notifications</string>
|
||||
<string name="notifications_title">Notifications</string>
|
||||
@@ -522,13 +293,6 @@
|
||||
|
||||
<!-- Per-stream notification titles (content-free tickle → generic title, §11). -->
|
||||
<string name="push_stream_news_post">New post</string>
|
||||
<string name="push_stream_server_status">Shard status changed</string>
|
||||
<string name="push_stream_idoc_warning">A house is falling (IDOC)</string>
|
||||
<string name="push_stream_champ_start">Champion spawn started</string>
|
||||
<string name="push_stream_governor_election">New governor elected</string>
|
||||
<string name="push_stream_vendor_sale">Your vendor made a sale</string>
|
||||
<string name="push_stream_house_idoc">Your house entered IDOC</string>
|
||||
<string name="push_stream_account_login">Login to your account</string>
|
||||
<string name="push_stream_generic">New notification</string>
|
||||
|
||||
<!-- ── Events (§9 M13, EVENTS.md §I) ─────────────────────────── -->
|
||||
@@ -571,150 +335,4 @@
|
||||
<string name="events_score">Score %1$s</string>
|
||||
<string name="events_show_more">Show more</string>
|
||||
<string name="events_loading">Loading…</string>
|
||||
|
||||
<!-- Rust module (M14, docs/modules/rust/PLAN.md §18) -->
|
||||
<string name="rust_servers_empty">No Rust servers are configured on this site yet.</string>
|
||||
<string name="rust_offline">Offline</string>
|
||||
<string name="rust_online_count">%1$d / %2$d online</string>
|
||||
<string name="rust_never_reported">has never reported</string>
|
||||
<string name="rust_last_reported">last reported %1$s</string>
|
||||
<string name="rust_last_reported_stale">last reported %1$s — out of date, so it is shown as offline</string>
|
||||
<string name="rust_world_size">size %1$d</string>
|
||||
<string name="rust_world_seed">seed %1$d</string>
|
||||
<string name="rust_wiped_on">wiped %1$s</string>
|
||||
<string name="rust_next_wipe">Next wipe %1$s</string>
|
||||
<string name="rust_next_wipe_rescheduled">Next wipe %1$s (rescheduled)</string>
|
||||
<string name="rust_refresh_failed">Could not refresh just now. This is the last thing the site heard.</string>
|
||||
<string name="rust_no_such_server">No such server</string>
|
||||
<string name="rust_no_such_server_detail">This address does not name a server this site follows.</string>
|
||||
<string name="rust_back_to_servers">Back to the server list</string>
|
||||
<string name="rust_tab_feed">Feed</string>
|
||||
<string name="rust_tab_leaderboard">Leaderboard</string>
|
||||
<string name="rust_tab_online">Online</string>
|
||||
<string name="rust_tab_wipes">Wipes</string>
|
||||
<string name="rust_tab_map">Map</string>
|
||||
<!-- The Map tab (Rust phase 15, D121–D125). The wording follows the web's Map
|
||||
tab, so a reader moving between the two reads the same sentences. -->
|
||||
<string name="rust_map_none">No map yet. This server has not told the site which map it is on. The map will appear once the server is up.</string>
|
||||
<string name="rust_map_no_picture">This server has no picture of its map, so the layers are drawn on a plain background.</string>
|
||||
<string name="rust_map_picture_failed">The picture of the map could not be loaded, so the layers are drawn on a plain background.</string>
|
||||
<string name="rust_map_description">Map of the server</string>
|
||||
<string name="rust_map_status_nothing_live">No moving layers are shown to you on this server.</string>
|
||||
<string name="rust_map_status_asking">Asking the server where things are…</string>
|
||||
<string name="rust_map_status_not_now">The server did not say where things are just now. The site asks again every ten seconds.</string>
|
||||
<string name="rust_map_status_offline">The server is offline, so nothing is moving on its map.</string>
|
||||
<string name="rust_map_status_failed">Positions could not be loaded.</string>
|
||||
<string name="rust_map_status_failed_kept">Could not refresh just now. These are the last positions the site heard.</string>
|
||||
<string name="rust_map_status_as_of">Positions as of %1$s. They refresh every ten seconds while this tab is open.</string>
|
||||
<string name="rust_map_layer_grid">Grid</string>
|
||||
<string name="rust_map_layer_world">Monuments & world events</string>
|
||||
<string name="rust_map_layer_events">Site events</string>
|
||||
<string name="rust_map_layer_players">Players</string>
|
||||
<string name="rust_map_layer_bases">Bases</string>
|
||||
<string name="rust_map_layer_mates">You and your clan</string>
|
||||
<string name="rust_map_hidden_signin">Sign in to see this layer.</string>
|
||||
<string name="rust_map_hidden_public">Shown to everyone.</string>
|
||||
<string name="rust_map_hidden_staff">Shown to staff only.</string>
|
||||
<string name="rust_map_capped">%1$s Limited by who may see who is online.</string>
|
||||
<string name="rust_map_players_truncated">Not every sleeper is shown.</string>
|
||||
<string name="rust_map_bases_truncated">Not every base is shown.</string>
|
||||
<string name="rust_map_mates_note">Your own position, and clan mates who are online.</string>
|
||||
<string name="rust_map_mates_link">Link your Steam account to see yourself and your clan here.</string>
|
||||
<string name="rust_map_cargo">Cargo ship</string>
|
||||
<string name="rust_map_heli">Patrol helicopter</string>
|
||||
<string name="rust_map_chinook">Chinook</string>
|
||||
<string name="rust_map_bradley">Bradley APC</string>
|
||||
<string name="rust_map_supply">Supply drop</string>
|
||||
<string name="rust_map_crate">Locked crate</string>
|
||||
<string name="rust_map_crate_hack">%1$s left on the hack</string>
|
||||
<string name="rust_map_crate_hacked">Hacked</string>
|
||||
<string name="rust_map_event_zone">Event zone</string>
|
||||
<string name="rust_map_event_crate">Event crate</string>
|
||||
<string name="rust_map_event_npc">Event NPC</string>
|
||||
<string name="rust_map_site_event">Site event</string>
|
||||
<string name="rust_map_site_event_named">Site event · %1$s</string>
|
||||
<string name="rust_map_boss">%1$s (boss)</string>
|
||||
<string name="rust_map_boss_unnamed">Boss</string>
|
||||
<string name="rust_map_boss_add">%1$s (a boss\'s add)</string>
|
||||
<string name="rust_map_open_event">Open event</string>
|
||||
<string name="rust_map_tc">Tool cupboard</string>
|
||||
<string name="rust_map_vending">Vending machine</string>
|
||||
<string name="rust_map_player_sleeping">Sleeping</string>
|
||||
<string name="rust_map_player_offline">Asleep, offline</string>
|
||||
<string name="rust_map_you">You</string>
|
||||
<string name="rust_map_clan_mate">Clan mate</string>
|
||||
<string name="rust_map_grid">Grid %1$s</string>
|
||||
<string name="rust_map_close">Close</string>
|
||||
<string name="rust_all_time">All time</string>
|
||||
<string name="rust_wipe_current">%1$s (this wipe)</string>
|
||||
<string name="rust_wipe_this_one">Current</string>
|
||||
<string name="rust_wipe_selected">Showing</string>
|
||||
<string name="rust_feed_empty">Nothing has happened on this server yet — or not during the wipe you are looking at.</string>
|
||||
<string name="rust_leaderboard_empty">Nobody has scored here yet.</string>
|
||||
<string name="rust_wipes_empty">This server has not reported a wipe yet.</string>
|
||||
<!-- Nothing names who is online by default (org lead, 2026-09-22). Below the
|
||||
operator's audience the server sends a count and no names. -->
|
||||
<plurals name="rust_online_hidden_count">
|
||||
<item quantity="one">%1$d player online</item>
|
||||
<item quantity="other">%1$d players online</item>
|
||||
</plurals>
|
||||
<string name="rust_online_hidden_staff">Only this site’s staff can see who they are.</string>
|
||||
<string name="rust_online_hidden_signin">Sign in to see who they are.</string>
|
||||
<string name="rust_online_hidden_public">This site is not showing who they are right now.</string>
|
||||
<string name="rust_feed_presence_hidden_staff">Joins, deaths and chat are not shown. Only this site’s staff can see what players did.</string>
|
||||
<string name="rust_feed_presence_hidden_signin">Joins, deaths and chat are not shown. Sign in to see what players did.</string>
|
||||
<string name="rust_nobody_on">The server is up and the island is empty. Somebody has to be first.</string>
|
||||
<string name="rust_presence_offline">Presence is the one thing on this page that cannot be answered from the record — it is who is connected now, and nothing is.</string>
|
||||
<string name="rust_presence_live">On the server right now.</string>
|
||||
<string name="rust_presence_last_known">The last board this server sent. It is offline, so this is who was on then — not who is on now.</string>
|
||||
<string name="rust_sleeping">Sleeping</string>
|
||||
<string name="rust_col_player">Player</string>
|
||||
<string name="rust_col_kills">Kills</string>
|
||||
<string name="rust_col_deaths">Deaths</string>
|
||||
<string name="rust_col_npc_kills">NPC</string>
|
||||
<string name="rust_col_structures">Built</string>
|
||||
<string name="rust_col_played">Played</string>
|
||||
<string name="rust_online_badge">%1$d players online</string>
|
||||
|
||||
<!-- The player's own Rust account (M15 — module-rust phase 8) -->
|
||||
<string name="menu_rust_account">My Rust account</string>
|
||||
<string name="rust_link_title">Link your Steam account</string>
|
||||
<string name="rust_link_hint">Join any of our Rust servers and type /link in chat. The server replies with a six-character code only you can see, good for five minutes. Enter it here — it works once.</string>
|
||||
<string name="rust_link_code">Link code</string>
|
||||
<string name="rust_link_action">Link account</string>
|
||||
<string name="rust_link_ok">Linked. Your play on our servers now appears under your name here.</string>
|
||||
<string name="rust_link_already">That account was already linked to you.</string>
|
||||
<string name="rust_link_bad_code">That code is unknown or has expired. Type /link in game for a new one.</string>
|
||||
<string name="rust_link_taken">That Steam account is linked to another website account. Run /unlink in game to release it.</string>
|
||||
<string name="rust_link_capped">Too many attempts just now. Try again in a few minutes.</string>
|
||||
<string name="rust_link_unreachable">A server could not be reached, so that code could not be checked. Your code is still good — try again in a minute.</string>
|
||||
<string name="rust_link_error">Could not link that code.</string>
|
||||
<string name="rust_unlink_action">Unlink</string>
|
||||
<string name="rust_unlink_error">Could not unlink that account.</string>
|
||||
<string name="rust_account_linked_when">linked %1$s</string>
|
||||
<string name="rust_account_none">No Steam account is linked to this profile yet.</string>
|
||||
<string name="rust_account_fleet_note">A link covers every server this community runs — a Steam account is one person wherever they play. You can also type /unlink in game.</string>
|
||||
<string name="rust_held_title">What you can do in game</string>
|
||||
<string name="rust_held_empty">Nothing yet. Ranks and rewards this site hands out show up here, and reach you in game on the servers they cover.</string>
|
||||
<string name="rust_held_unlinked">None of this reaches the game yet — link a Steam account above and the site pushes it across on its next sync.</string>
|
||||
<string name="rust_held_waiting_note">A server marked waiting has not confirmed it yet. One that is offline catches up when it comes back.</string>
|
||||
<string name="rust_held_no_servers">No servers are configured yet.</string>
|
||||
<string name="rust_coins_title">Coins</string>
|
||||
<string name="rust_coins_unlinked">Link a Steam account to see your balance.</string>
|
||||
<string name="rust_coins_missing">Economics is not installed on this server.</string>
|
||||
<string name="rust_coins_balance">%1$s · %2$s coins</string>
|
||||
<string name="rust_coins_last_known">Last known — the server did not answer just now.</string>
|
||||
<string name="rust_backpack_title">Backpack</string>
|
||||
<string name="rust_backpack_unlinked">Link a Steam account to see your backpack.</string>
|
||||
<string name="rust_backpack_open">Open backpack</string>
|
||||
<string name="rust_backpack_read_again">Read again</string>
|
||||
<string name="rust_backpack_close">Close</string>
|
||||
<string name="rust_backpack_missing">Backpacks is not installed on this server.</string>
|
||||
<string name="rust_backpack_unavailable">This site cannot show backpacks yet.</string>
|
||||
<string name="rust_backpack_none">No backpack here yet — it has never been opened.</string>
|
||||
<string name="rust_backpack_summary">%1$d stacks in %2$d slots</string>
|
||||
<string name="rust_backpack_overflow">%1$d past your size — they move to your inventory, or drop at your feet if it is full, the next time you open it.</string>
|
||||
<string name="rust_backpack_page">Page %1$d</string>
|
||||
<string name="rust_reach_live">%1$s · has it</string>
|
||||
<string name="rust_reach_waiting">%1$s · waiting</string>
|
||||
</resources>
|
||||
|
||||
157
app/src/main/res/values/strings_rust.xml
Normal file
157
app/src/main/res/values/strings_rust.xml
Normal file
@@ -0,0 +1,157 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- SPDX-License-Identifier: GPL-3.0-or-later -->
|
||||
<!--
|
||||
The Rust module's screens (PLAN.md M20): the server list and server page, the map,
|
||||
and the player's own Rust account. Every row that reaches these is gated on the rust
|
||||
capability, so Rust's words are right here. Core strings live in strings.xml.
|
||||
-->
|
||||
<resources>
|
||||
<!-- ── Navigation menu (§5) ────────────────────────────────────────── -->
|
||||
<string name="menu_rust">Rust servers</string>
|
||||
|
||||
<!-- Rust module (M14, docs/modules/rust/PLAN.md §18) -->
|
||||
<string name="rust_servers_empty">No Rust servers are configured on this site yet.</string>
|
||||
<string name="rust_offline">Offline</string>
|
||||
<string name="rust_online_count">%1$d / %2$d online</string>
|
||||
<string name="rust_never_reported">has never reported</string>
|
||||
<string name="rust_last_reported">last reported %1$s</string>
|
||||
<string name="rust_last_reported_stale">last reported %1$s — out of date, so it is shown as offline</string>
|
||||
<string name="rust_world_size">size %1$d</string>
|
||||
<string name="rust_world_seed">seed %1$d</string>
|
||||
<string name="rust_wiped_on">wiped %1$s</string>
|
||||
<string name="rust_next_wipe">Next wipe %1$s</string>
|
||||
<string name="rust_next_wipe_rescheduled">Next wipe %1$s (rescheduled)</string>
|
||||
<string name="rust_refresh_failed">Could not refresh just now. This is the last thing the site heard.</string>
|
||||
<string name="rust_no_such_server">No such server</string>
|
||||
<string name="rust_no_such_server_detail">This address does not name a server this site follows.</string>
|
||||
<string name="rust_back_to_servers">Back to the server list</string>
|
||||
<string name="rust_tab_feed">Feed</string>
|
||||
<string name="rust_tab_leaderboard">Leaderboard</string>
|
||||
<string name="rust_tab_online">Online</string>
|
||||
<string name="rust_tab_wipes">Wipes</string>
|
||||
<string name="rust_tab_map">Map</string>
|
||||
<!-- The Map tab (Rust phase 15, D121–D125). The wording follows the web's Map
|
||||
tab, so a reader moving between the two reads the same sentences. -->
|
||||
<string name="rust_map_none">No map yet. This server has not told the site which map it is on. The map will appear once the server is up.</string>
|
||||
<string name="rust_map_no_picture">This server has no picture of its map, so the layers are drawn on a plain background.</string>
|
||||
<string name="rust_map_picture_failed">The picture of the map could not be loaded, so the layers are drawn on a plain background.</string>
|
||||
<string name="rust_map_description">Map of the server</string>
|
||||
<string name="rust_map_status_nothing_live">No moving layers are shown to you on this server.</string>
|
||||
<string name="rust_map_status_asking">Asking the server where things are…</string>
|
||||
<string name="rust_map_status_not_now">The server did not say where things are just now. The site asks again every ten seconds.</string>
|
||||
<string name="rust_map_status_offline">The server is offline, so nothing is moving on its map.</string>
|
||||
<string name="rust_map_status_failed">Positions could not be loaded.</string>
|
||||
<string name="rust_map_status_failed_kept">Could not refresh just now. These are the last positions the site heard.</string>
|
||||
<string name="rust_map_status_as_of">Positions as of %1$s. They refresh every ten seconds while this tab is open.</string>
|
||||
<string name="rust_map_layer_grid">Grid</string>
|
||||
<string name="rust_map_layer_world">Monuments & world events</string>
|
||||
<string name="rust_map_layer_events">Site events</string>
|
||||
<string name="rust_map_layer_players">Players</string>
|
||||
<string name="rust_map_layer_bases">Bases</string>
|
||||
<string name="rust_map_layer_mates">You and your clan</string>
|
||||
<string name="rust_map_hidden_signin">Sign in to see this layer.</string>
|
||||
<string name="rust_map_hidden_public">Shown to everyone.</string>
|
||||
<string name="rust_map_hidden_staff">Shown to staff only.</string>
|
||||
<string name="rust_map_capped">%1$s Limited by who may see who is online.</string>
|
||||
<string name="rust_map_players_truncated">Not every sleeper is shown.</string>
|
||||
<string name="rust_map_bases_truncated">Not every base is shown.</string>
|
||||
<string name="rust_map_mates_note">Your own position, and clan mates who are online.</string>
|
||||
<string name="rust_map_mates_link">Link your Steam account to see yourself and your clan here.</string>
|
||||
<string name="rust_map_cargo">Cargo ship</string>
|
||||
<string name="rust_map_heli">Patrol helicopter</string>
|
||||
<string name="rust_map_chinook">Chinook</string>
|
||||
<string name="rust_map_bradley">Bradley APC</string>
|
||||
<string name="rust_map_supply">Supply drop</string>
|
||||
<string name="rust_map_crate">Locked crate</string>
|
||||
<string name="rust_map_crate_hack">%1$s left on the hack</string>
|
||||
<string name="rust_map_crate_hacked">Hacked</string>
|
||||
<string name="rust_map_event_zone">Event zone</string>
|
||||
<string name="rust_map_event_crate">Event crate</string>
|
||||
<string name="rust_map_event_npc">Event NPC</string>
|
||||
<string name="rust_map_site_event">Site event</string>
|
||||
<string name="rust_map_site_event_named">Site event · %1$s</string>
|
||||
<string name="rust_map_boss">%1$s (boss)</string>
|
||||
<string name="rust_map_boss_unnamed">Boss</string>
|
||||
<string name="rust_map_boss_add">%1$s (a boss\'s add)</string>
|
||||
<string name="rust_map_open_event">Open event</string>
|
||||
<string name="rust_map_tc">Tool cupboard</string>
|
||||
<string name="rust_map_vending">Vending machine</string>
|
||||
<string name="rust_map_player_sleeping">Sleeping</string>
|
||||
<string name="rust_map_player_offline">Asleep, offline</string>
|
||||
<string name="rust_map_you">You</string>
|
||||
<string name="rust_map_clan_mate">Clan mate</string>
|
||||
<string name="rust_map_grid">Grid %1$s</string>
|
||||
<string name="rust_map_close">Close</string>
|
||||
<string name="rust_all_time">All time</string>
|
||||
<string name="rust_wipe_current">%1$s (this wipe)</string>
|
||||
<string name="rust_wipe_this_one">Current</string>
|
||||
<string name="rust_wipe_selected">Showing</string>
|
||||
<string name="rust_feed_empty">Nothing has happened on this server yet — or not during the wipe you are looking at.</string>
|
||||
<string name="rust_leaderboard_empty">Nobody has scored here yet.</string>
|
||||
<string name="rust_wipes_empty">This server has not reported a wipe yet.</string>
|
||||
<!-- Nothing names who is online by default (org lead, 2026-09-22). Below the
|
||||
operator's audience the server sends a count and no names. -->
|
||||
<plurals name="rust_online_hidden_count">
|
||||
<item quantity="one">%1$d player online</item>
|
||||
<item quantity="other">%1$d players online</item>
|
||||
</plurals>
|
||||
<string name="rust_online_hidden_staff">Only this site’s staff can see who they are.</string>
|
||||
<string name="rust_online_hidden_signin">Sign in to see who they are.</string>
|
||||
<string name="rust_online_hidden_public">This site is not showing who they are right now.</string>
|
||||
<string name="rust_feed_presence_hidden_staff">Joins, deaths and chat are not shown. Only this site’s staff can see what players did.</string>
|
||||
<string name="rust_feed_presence_hidden_signin">Joins, deaths and chat are not shown. Sign in to see what players did.</string>
|
||||
<string name="rust_nobody_on">The server is up and the island is empty. Somebody has to be first.</string>
|
||||
<string name="rust_presence_offline">Presence is the one thing on this page that cannot be answered from the record — it is who is connected now, and nothing is.</string>
|
||||
<string name="rust_presence_live">On the server right now.</string>
|
||||
<string name="rust_presence_last_known">The last board this server sent. It is offline, so this is who was on then — not who is on now.</string>
|
||||
<string name="rust_sleeping">Sleeping</string>
|
||||
<string name="rust_col_player">Player</string>
|
||||
<string name="rust_col_kills">Kills</string>
|
||||
<string name="rust_col_deaths">Deaths</string>
|
||||
<string name="rust_col_npc_kills">NPC</string>
|
||||
<string name="rust_col_structures">Built</string>
|
||||
<string name="rust_col_played">Played</string>
|
||||
<string name="rust_online_badge">%1$d players online</string>
|
||||
|
||||
<!-- The player's own Rust account (M15 — module-rust phase 8) -->
|
||||
<string name="menu_rust_account">My Rust account</string>
|
||||
<string name="rust_link_title">Link your Steam account</string>
|
||||
<string name="rust_link_hint">Join any of our Rust servers and type /link in chat. The server replies with a six-character code only you can see, good for five minutes. Enter it here — it works once.</string>
|
||||
<string name="rust_link_code">Link code</string>
|
||||
<string name="rust_link_action">Link account</string>
|
||||
<string name="rust_link_ok">Linked. Your play on our servers now appears under your name here.</string>
|
||||
<string name="rust_link_already">That account was already linked to you.</string>
|
||||
<string name="rust_link_bad_code">That code is unknown or has expired. Type /link in game for a new one.</string>
|
||||
<string name="rust_link_taken">That Steam account is linked to another website account. Run /unlink in game to release it.</string>
|
||||
<string name="rust_link_capped">Too many attempts just now. Try again in a few minutes.</string>
|
||||
<string name="rust_link_unreachable">A server could not be reached, so that code could not be checked. Your code is still good — try again in a minute.</string>
|
||||
<string name="rust_link_error">Could not link that code.</string>
|
||||
<string name="rust_unlink_action">Unlink</string>
|
||||
<string name="rust_unlink_error">Could not unlink that account.</string>
|
||||
<string name="rust_account_linked_when">linked %1$s</string>
|
||||
<string name="rust_account_none">No Steam account is linked to this profile yet.</string>
|
||||
<string name="rust_account_fleet_note">A link covers every server this community runs — a Steam account is one person wherever they play. You can also type /unlink in game.</string>
|
||||
<string name="rust_held_title">What you can do in game</string>
|
||||
<string name="rust_held_empty">Nothing yet. Ranks and rewards this site hands out show up here, and reach you in game on the servers they cover.</string>
|
||||
<string name="rust_held_unlinked">None of this reaches the game yet — link a Steam account above and the site pushes it across on its next sync.</string>
|
||||
<string name="rust_held_waiting_note">A server marked waiting has not confirmed it yet. One that is offline catches up when it comes back.</string>
|
||||
<string name="rust_held_no_servers">No servers are configured yet.</string>
|
||||
<string name="rust_coins_title">Coins</string>
|
||||
<string name="rust_coins_unlinked">Link a Steam account to see your balance.</string>
|
||||
<string name="rust_coins_missing">Economics is not installed on this server.</string>
|
||||
<string name="rust_coins_balance">%1$s · %2$s coins</string>
|
||||
<string name="rust_coins_last_known">Last known — the server did not answer just now.</string>
|
||||
<string name="rust_backpack_title">Backpack</string>
|
||||
<string name="rust_backpack_unlinked">Link a Steam account to see your backpack.</string>
|
||||
<string name="rust_backpack_open">Open backpack</string>
|
||||
<string name="rust_backpack_read_again">Read again</string>
|
||||
<string name="rust_backpack_close">Close</string>
|
||||
<string name="rust_backpack_missing">Backpacks is not installed on this server.</string>
|
||||
<string name="rust_backpack_unavailable">This site cannot show backpacks yet.</string>
|
||||
<string name="rust_backpack_none">No backpack here yet — it has never been opened.</string>
|
||||
<string name="rust_backpack_summary">%1$d stacks in %2$d slots</string>
|
||||
<string name="rust_backpack_overflow">%1$d past your size — they move to your inventory, or drop at your feet if it is full, the next time you open it.</string>
|
||||
<string name="rust_backpack_page">Page %1$d</string>
|
||||
<string name="rust_reach_live">%1$s · has it</string>
|
||||
<string name="rust_reach_waiting">%1$s · waiting</string>
|
||||
</resources>
|
||||
256
app/src/main/res/values/strings_uo.xml
Normal file
256
app/src/main/res/values/strings_uo.xml
Normal file
@@ -0,0 +1,256 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- SPDX-License-Identifier: GPL-3.0-or-later -->
|
||||
<!--
|
||||
The Ultima Online module's screens (PLAN.md M20): the shard hub and its pages, the
|
||||
player's characters / vendors / houses, staff moderation and the support queue, and
|
||||
the module's push streams. Every row that reaches these is gated on the shard
|
||||
capability, so UO's words are right here. Core strings live in strings.xml.
|
||||
-->
|
||||
<resources>
|
||||
<!-- ── Navigation menu (§5) ────────────────────────────────────────── -->
|
||||
<string name="menu_shard">Shard</string>
|
||||
<string name="menu_rules">Rules</string>
|
||||
<string name="menu_atlas">Atlas</string>
|
||||
<string name="menu_leaderboards">Leaderboards</string>
|
||||
<string name="menu_market">Market</string>
|
||||
<string name="menu_my_characters">My characters</string>
|
||||
<string name="menu_my_vendors">My vendors</string>
|
||||
<string name="menu_my_houses">My houses</string>
|
||||
<string name="menu_admin_moderation">Moderation</string>
|
||||
<string name="menu_admin_support">Support queue</string>
|
||||
|
||||
<!-- ── Staff operations (§1, M10) ──────────────────────────────────── -->
|
||||
<!-- Staff moderation (shard write plane) -->
|
||||
<string name="admin_mod_account_action">Account action</string>
|
||||
<string name="admin_mod_account">Account</string>
|
||||
<string name="admin_mod_serial">Serial (0x…)</string>
|
||||
<string name="admin_mod_reason">Reason (ban)</string>
|
||||
<string name="admin_mod_duration">Ban duration (seconds; blank = indefinite)</string>
|
||||
<string name="admin_mod_kick">Kick</string>
|
||||
<string name="admin_mod_ban">Ban</string>
|
||||
<string name="admin_mod_unban">Unban</string>
|
||||
<string name="admin_mod_broadcast_section">Broadcast</string>
|
||||
<string name="admin_mod_broadcast_text">Message to everyone online</string>
|
||||
<string name="admin_mod_broadcast">Broadcast</string>
|
||||
<string name="admin_mod_kicked">Account kicked.</string>
|
||||
<string name="admin_mod_banned">Account banned.</string>
|
||||
<string name="admin_mod_unbanned">Ban cleared.</string>
|
||||
<string name="admin_mod_broadcasted">Message broadcast.</string>
|
||||
<string name="admin_mod_target_required">Enter an account or serial.</string>
|
||||
<string name="admin_mod_text_required">Enter a message to broadcast.</string>
|
||||
<string name="admin_mod_shard_offline">The shard is offline — the action couldn\'t be delivered.</string>
|
||||
|
||||
<!-- Staff support queue -->
|
||||
<string name="admin_support_empty">No open help pages.</string>
|
||||
<string name="admin_support_reply">Reply</string>
|
||||
<string name="admin_support_close">Close</string>
|
||||
<string name="admin_support_send">Send</string>
|
||||
<string name="admin_support_message">Reply message</string>
|
||||
<string name="admin_support_close_after">Close the page after replying</string>
|
||||
<string name="admin_support_responded">Reply sent.</string>
|
||||
<string name="admin_support_closed">Page closed.</string>
|
||||
<string name="admin_support_message_required">Enter a reply message.</string>
|
||||
<string name="admin_support_unknown_page">That page is no longer in the queue.</string>
|
||||
|
||||
<!-- ── Player: game-account linking (§6.3) ─────────────────────────── -->
|
||||
<string name="player_link_title">Link your game account</string>
|
||||
<string name="player_link_hint">In game, type [link to get a one-time code, then enter it here to see your characters, vendors and houses.</string>
|
||||
<string name="player_link_code">Link code</string>
|
||||
<string name="player_link_action">Link account</string>
|
||||
<string name="player_link_ok">Account linked.</string>
|
||||
<string name="player_link_bad_code">That code is unknown or has expired. Run [link in game for a new one.</string>
|
||||
<string name="player_link_error">Couldn\'t link that code. Please try again.</string>
|
||||
|
||||
<string name="player_create_title">Create a game account</string>
|
||||
<string name="player_create_account">Account name</string>
|
||||
<string name="player_create_password">Password</string>
|
||||
<string name="player_create_action">Create account</string>
|
||||
<string name="player_create_ok">Game account created and linked.</string>
|
||||
<string name="player_create_taken">That account name is already taken.</string>
|
||||
<string name="player_create_capped">The account limit for your network has been reached.</string>
|
||||
<string name="player_create_unavailable">Game-account signup isn\'t available right now.</string>
|
||||
<string name="player_create_rejected">That account name or password wasn\'t accepted.</string>
|
||||
<string name="player_create_error">Couldn\'t create that account. Please try again.</string>
|
||||
|
||||
<!-- ── Player: characters (§6.3) ───────────────────────────────────── -->
|
||||
<string name="player_characters_empty">Link a game account above to see your characters.</string>
|
||||
<string name="player_roster_loading">Loading…</string>
|
||||
<string name="player_roster_empty">No characters on this account.</string>
|
||||
<string name="player_char_unknown">Unknown</string>
|
||||
<string name="player_char_online">Online</string>
|
||||
<string name="player_char_offline">Offline</string>
|
||||
|
||||
<!-- Character sheet -->
|
||||
<string name="player_char_governor">Governor of %1$s</string>
|
||||
<string name="player_char_guildmaster">Guildmaster, %1$s</string>
|
||||
<string name="player_char_attributes">Attributes</string>
|
||||
<string name="player_char_vitals">Vitals</string>
|
||||
<string name="player_char_str">STR</string>
|
||||
<string name="player_char_dex">DEX</string>
|
||||
<string name="player_char_int">INT</string>
|
||||
<string name="player_char_hits">Hits</string>
|
||||
<string name="player_char_mana">Mana</string>
|
||||
<string name="player_char_stam">Stamina</string>
|
||||
<string name="player_char_resistances">Resistances</string>
|
||||
<string name="player_char_phys">Physical</string>
|
||||
<string name="player_char_fire">Fire</string>
|
||||
<string name="player_char_cold">Cold</string>
|
||||
<string name="player_char_pois">Poison</string>
|
||||
<string name="player_char_energy">Energy</string>
|
||||
<string name="player_char_skills">Skills</string>
|
||||
<string name="player_char_points">Loyalty & Points</string>
|
||||
<!-- A point system's name followed by the character's rank on that board, e.g. "Queens Loyalty · #3". -->
|
||||
<string name="player_char_points_ranked">%1$s · #%2$d</string>
|
||||
<!-- A score against its cap. Only shown for capped systems; an uncapped score shows the number alone. -->
|
||||
<string name="player_char_points_of">%1$d / %2$d</string>
|
||||
<string name="player_char_equipment">Equipment</string>
|
||||
<string name="player_char_item">Item</string>
|
||||
<string name="player_char_item_id">id %1$d</string>
|
||||
<string name="player_char_item_hue">hue %1$d</string>
|
||||
|
||||
<!-- ── Player: vendors & sales (§6.3) ──────────────────────────── -->
|
||||
<string name="player_sales_title">Recent sales</string>
|
||||
<string name="player_sales_empty">No recent sales.</string>
|
||||
<string name="player_gold_amount">%1$s gp</string>
|
||||
<string name="player_vendors_no_accounts">Link a game account to see your vendors.</string>
|
||||
<string name="player_vendors_empty">No vendors on this account.</string>
|
||||
<string name="player_vendor_fallback">Player vendor</string>
|
||||
<string name="player_vendor_hold">Holding %1$s gp</string>
|
||||
<string name="player_vendor_no_listings">No items listed.</string>
|
||||
<string name="player_listing_item">Item %1$d ×%2$d</string>
|
||||
|
||||
<!-- ── Player: houses (§6.3) ───────────────────────────────────────── -->
|
||||
<string name="player_houses_empty">You don\'t have any houses on your linked accounts.</string>
|
||||
<string name="player_house_fallback">A house</string>
|
||||
<string name="player_house_stage">Status: %1$s</string>
|
||||
|
||||
<!-- ── Shard hub & live feed (§6.2) ─────────────────────────────── -->
|
||||
<string name="shard_live">Live</string>
|
||||
<string name="shard_offline">Offline</string>
|
||||
<string name="shard_status_online">Shard online</string>
|
||||
<string name="shard_status_offline">Shard offline</string>
|
||||
<string name="shard_online_count">%1$d players online</string>
|
||||
<string name="shard_economy_gold">Gold supply: %1$s</string>
|
||||
<string name="shard_section_staff">Staff online</string>
|
||||
<string name="shard_section_activity">Live activity</string>
|
||||
<string name="shard_feed_empty">No recent activity.</string>
|
||||
<string name="shard_nav_champs">Champion spawns</string>
|
||||
<string name="shard_nav_guilds">Guilds</string>
|
||||
<string name="shard_nav_governors">Governors</string>
|
||||
<string name="shard_nav_houses">Falling houses</string>
|
||||
|
||||
<!-- ── Champion spawns (§6.2) ──────────────────────────────────────── -->
|
||||
<string name="champs_empty">No champion spawns are being tracked right now.</string>
|
||||
<string name="champs_fallback_name">Champion spawn</string>
|
||||
<string name="champ_level">Level %1$d</string>
|
||||
<string name="champ_cooldown">Restarting</string>
|
||||
|
||||
<!-- ── Guilds (§6.2) ───────────────────────────────────────────────── -->
|
||||
<string name="guilds_empty">No guilds are being tracked right now.</string>
|
||||
<string name="guilds_fallback_name">Guild</string>
|
||||
<string name="guilds_members">%1$d members</string>
|
||||
<string name="guilds_leader">Led by %1$s</string>
|
||||
<string name="guilds_alliance">Alliance: %1$s</string>
|
||||
|
||||
<!-- ── Rules / ruleset (Protocol 3.0 §5, M11) ──────────────────────── -->
|
||||
<!-- A successful read of a shard that has never published its ruleset — NOT the same
|
||||
as the feature being switched off, which renders as an error state. -->
|
||||
<string name="rules_unpublished">This shard hasn\'t published its ruleset yet.</string>
|
||||
<string name="rules_section_shard">Shard</string>
|
||||
<string name="rules_section_systems">Systems</string>
|
||||
<string name="rules_section_caps">Skill & stat caps</string>
|
||||
<string name="rules_section_accounts">Accounts & housing</string>
|
||||
<string name="rules_section_vendors">Vendors</string>
|
||||
<string name="rules_section_schedule">Saves & restarts</string>
|
||||
<string name="rules_name">Name</string>
|
||||
<string name="rules_expansion">Expansion</string>
|
||||
<string name="rules_connect">Connect</string>
|
||||
<string name="rules_skill_cap">Individual skill cap</string>
|
||||
<string name="rules_total_skill_cap">Total skill cap</string>
|
||||
<string name="rules_stat_cap">Total stat cap</string>
|
||||
<string name="rules_str_cap">Strength cap</string>
|
||||
<string name="rules_dex_cap">Dexterity cap</string>
|
||||
<string name="rules_int_cap">Intelligence cap</string>
|
||||
<string name="rules_char_slots">Character slots</string>
|
||||
<string name="rules_per_ip">Accounts per IP</string>
|
||||
<string name="rules_house_limit">Houses per account</string>
|
||||
<string name="rules_restock_delay">Vendor restock delay</string>
|
||||
<string name="rules_max_sell">Max sell quantity</string>
|
||||
<string name="rules_autosave">Auto-save every</string>
|
||||
<string name="rules_autorestart">Auto-restart at</string>
|
||||
<string name="rules_minutes">%1$d min</string>
|
||||
|
||||
<!-- ── Leaderboards (Protocol 3.0 §7, M11) ─────────────────────────── -->
|
||||
<string name="leaderboards_empty">This shard isn\'t publishing any leaderboards yet.</string>
|
||||
<string name="leaderboards_board_empty">Nobody has scored here yet.</string>
|
||||
<!-- Where a score would sit on the placeholder row of an unscored board. An em
|
||||
dash, not "0" — nobody has scored zero, nobody has scored at all. -->
|
||||
<string name="leaderboards_no_score">—</string>
|
||||
<string name="leaderboards_players">%1$d players</string>
|
||||
<!-- Only shown for capped systems; most systems on a real shard are uncapped. -->
|
||||
<string name="leaderboards_cap">Cap: %1$d</string>
|
||||
<string name="leaderboards_rank_name">#%1$d %2$s</string>
|
||||
<!-- A shard may publish standings without naming who holds them (the board's one
|
||||
admin-configurable field). -->
|
||||
<string name="leaderboards_hidden_name">Someone</string>
|
||||
|
||||
<!-- ── Market (Protocol 3.0 §8, M11) ───────────────────────────────── -->
|
||||
<string name="market_search_label">Search every shop</string>
|
||||
<string name="market_empty">No listings match that search.</string>
|
||||
<string name="market_shop_empty">This shop has nothing for sale.</string>
|
||||
<!-- Required, not decoration: the shard sweeps vendors round-robin, so a price can
|
||||
legitimately be a full cycle old. -->
|
||||
<string name="market_staleness">Prices are refreshed in rotation and may be out of date.</string>
|
||||
<string name="market_price">%1$d gp</string>
|
||||
<string name="market_unnamed_item">Item %1$d</string>
|
||||
<string name="market_unnamed_shop">A shop</string>
|
||||
<string name="market_owner">Kept by %1$s</string>
|
||||
<!-- A gated location is a real answer: the shop exists, the shard just doesn't say
|
||||
where it stands. -->
|
||||
<string name="market_location_hidden">This shard doesn\'t publish shop locations.</string>
|
||||
<string name="market_truncated">Showing %1$d of %2$d — this shop holds more than the shard publishes.</string>
|
||||
|
||||
<!-- ── Spawn atlas (Protocol 3.0 §6, M11) ──────────────────────────── -->
|
||||
<string name="atlas_search_label">Search creatures</string>
|
||||
<string name="atlas_empty">No creatures match that search.</string>
|
||||
<!-- A place can legitimately hold a single spawner, and the aggregate list is full
|
||||
of them — "1 spawners" on every other row is worth a plural for. -->
|
||||
<plurals name="atlas_spawner_count">
|
||||
<item quantity="one">%1$d spawner</item>
|
||||
<item quantity="other">%1$d spawners</item>
|
||||
</plurals>
|
||||
<string name="atlas_total_alive">Up to %1$d alive at once</string>
|
||||
<string name="atlas_facet_count">%1$s (%2$d)</string>
|
||||
<!-- The aggregate: "where is it", as opposed to the raw coordinates below it. -->
|
||||
<string name="atlas_section_places">Where it spawns</string>
|
||||
<string name="atlas_place_max_alive">up to %1$d at once</string>
|
||||
<string name="atlas_section_spawners">Spawn points</string>
|
||||
<string name="atlas_section_also_here">Also spawns here</string>
|
||||
<string name="atlas_spawners_truncated">More spawn points than shown.</string>
|
||||
<string name="atlas_max_count">Up to %1$d</string>
|
||||
<!-- The delay is already in seconds; the server normalizes XmlSpawner's mixed units. -->
|
||||
<string name="atlas_respawn">Respawn %1$s</string>
|
||||
|
||||
<!-- ── Governors (§6.2) ────────────────────────────────────────────── -->
|
||||
<string name="governors_empty">No governors — this shard may not run the City Loyalty system.</string>
|
||||
<string name="governor_current">Governed by %1$s</string>
|
||||
<string name="governor_none">No governor</string>
|
||||
<string name="governor_election">Election: %1$s</string>
|
||||
<string name="governor_history">Term history</string>
|
||||
<string name="governor_history_loading">Loading…</string>
|
||||
<string name="governor_history_empty">No past terms recorded.</string>
|
||||
|
||||
<!-- ── Falling houses / IDOC (§6.2) ────────────────────────────────── -->
|
||||
<string name="houses_empty">No houses are in danger right now.</string>
|
||||
<string name="houses_fallback_name">A house</string>
|
||||
<string name="houses_idoc_badge">IDOC</string>
|
||||
|
||||
<!-- ── Push notifications (§11, M7 Part 2) ─────────────────────────── -->
|
||||
<string name="push_stream_server_status">Shard status changed</string>
|
||||
<string name="push_stream_idoc_warning">A house is falling (IDOC)</string>
|
||||
<string name="push_stream_champ_start">Champion spawn started</string>
|
||||
<string name="push_stream_governor_election">New governor elected</string>
|
||||
<string name="push_stream_vendor_sale">Your vendor made a sale</string>
|
||||
<string name="push_stream_house_idoc">Your house entered IDOC</string>
|
||||
<string name="push_stream_account_login">Login to your account</string>
|
||||
</resources>
|
||||
Reference in New Issue
Block a user