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The public shard board DTOs typed in-game serials (and actor webId) as
Long, but the wire protocol (docs/link/INTEGRATION.md §1) sends them as
opaque hex strings ("0x1A2B"). The website returns board payloads
verbatim, so a guild leader / champ / governor carrying a hex serial
threw JsonDecodingException out of the Retrofit converter and crashed the
app on the Guilds/Champs/Governors boards. The API is the source of
truth, so the DTOs are corrected to match it.
- ActorDto.serial/webId, ChampDto.serial, HouseDto.serial,
OnlineStaffDto.serial: Long -> String
- champ.remove / house.decay live frames now read serial via stringField;
longField returned null on a hex serial, silently dropping every board
removal and live IDOC update
- safeApiCall now catches SerializationException -> ErrorKind.SERVER, so
any future contract drift degrades to a retry-able error instead of a
crash (defense in depth)
- DTO + result tests updated to the real hex-string wire shapes
AI-assisted: authored with Claude Code (Opus 4.8).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NgyHnrNa8WwG3doxvxjuCr