622abe9ed57f52fc936a3e64ae2af48d5532108c
4 Commits
| Author | SHA1 | Message | Date | |
|---|---|---|---|---|
| 4093293009 |
fix(kit): what installing the template into a real core showed
The template was built into a running core - MariaDB, the real loader, a browser - and both halves of the walk passed: core reconciled two Teams out of the provider on the first boot, /public/teams/<slug>/members came back with projected:true, and the clan page rendered core's activity feed and forum in the two slots this module declared. That last one is the whole point of the phase: a module whose id is not "uo" now gets core's Team content, which is what website#160 fixed. module-uo's own guild page was walked on the same core and is unchanged. Two things the walk found, both of the kind only a browser can: PageHeader takes `lead`, not `subtitle`. The template has been passing subtitle since it was written, and an unknown prop on a React component is silently dropped - so every page built from this template rendered its heading with nothing under it, on a site where every core page has a line there. Nothing warns anywhere. Fixed on all three pages, and chapter 2 now says to check prop names against 3.4 rather than guessing them, beside the paragraph about `shell` that exists for exactly the same reason. "1 members" on the clan list. Co-Authored-By: Claude <noreply@anthropic.com> |
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| 7875848ee7 |
feat(kit): the two shapes Teams added, taught and built
MODULE_API 1.6.0 expands the contract this book teaches against, so the book
owes two shapes and one correction. Chapter 2 gains both and the template grows
a working version of each, because a reader following a snippet has no way to
find out whether it runs.
ONE SENTENCE WAS WRONG. Chapter 2 said, of extension slots, "Only core may
declare a slot; a module may only fill one". 1.6.0 inverted exactly that: a
module declares a place on its OWN page and core fills it. That is not a stale
detail - a new game's module cannot implement Teams at all without the inverted
direction, so it is the shape the reader needs and did not have.
THE TWO SHAPES
- The inverted slot. A new "Slots go the other way too" section: why the
direction has to invert (core owns the Team, not the word for one), the
namespace rule, one slot per PLACE, the optional { core } naming which of
core's three contributions goes there, and why asking for one core does not
offer throws when almost everything else in that registry fails open.
- registerTeamProvider, in "Becoming the source of Teams". The first
registration where core calls YOU and waits, which is where every rule in it
comes from: the envelope, the ten-second budget, refusing as a normal answer,
and the one mistake worth naming - answering with an empty list because the
game is unreachable, which core reads as authoritative and acts on.
projectRoster gets its own treatment because it is the exception that fails
CLOSED. pageUrlTemplate is a footnote beside it, as intended.
WHAT THE TEMPLATE GREW
model/clans/ - the provider over two tables, with the guards that matter: an
unreachable game refuses rather than reporting no clans, an empty roster is
refused unless the game says the clan is empty (which is why the schema keeps a
member count the rows cannot supply), and the audience rule lives in one file
that both projectRoster and the module's own page consult, because a second copy
drifts in the direction that publishes what core is withholding.
Its own /clans routes, deliberately not /teams - core mounts that itself, and
the loader would refuse the collision. A clan list page and a clan page that
declares three slots for core.
12 provider tests and three registration tests, 47 server and 20 client in
total. The purge test finally proves something: two of the three tables are now
a parent and its child.
WHAT IT DOES NOT DO. Enumerate the contract. The kit teaches one path end to end
and links out; it has never mentioned three pre-Teams registrations and that is
the design, not a gap.
FOUND WHILE WRITING IT: core filled three literal uo.guild.* slot names, so the
inverted direction reached exactly one module and every other game's page came
up empty with nothing logged. Fixed in website#160 / Module-uo#15 / docs#165
before this chapter could teach it - which is what this phase is for.
The ci/core-ref.json pin moves in a later commit on this branch: checkCoreApi is
an equality against a core on main, and 1.6.0 does not reach main until the
cutover.
Co-Authored-By: Claude <noreply@anthropic.com>
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| f8f7014d53 |
fix(kit): everything the acceptance run found — Phase 5 slice 3
A cold agent was given this repo and the documents it links to, and nothing else — no core source, no module-uo — and asked to build a module for a second game. It did, in one pass. The record is docs/modules/kit-acceptance.md; this is the repair list, plus the two things it recommended that were not defects. The one it could not find, because it had no core to render against: a module page built exactly as this kit teaches renders OUTSIDE the site. PublicLayout is the chrome, not the body. Core grew an opt-in `shell` prop for it (MODULE_API_VERSION 1.5.0, website#148); the template passes shell="narrow" and chapter 2 explains why you name a width and never a class. Fixed: - **F1, and the worst of them, because it lands in the first twenty minutes.** `npm run check:swagger` failed on a PRISTINE template on Windows: the check compared the committed fragment byte-for-byte and a default Windows clone is CRLF while the generator writes LF. The message blamed "the routes or their annotations". Now `template/.gitattributes` pins `eol=lf` and the comparison normalises line endings anyway — a check may only fail for the reason it names, and this one names a diagnosis. - **F3** — `.gitea/workflows/release.yml` carries `gitea.example.com` and `your-org/your-module` under a literal `# CHANGE THESE`, was not in the rename checklist, and `checkRenameSites.js` could not match it, so CI was silent by construction. Row added, pattern widened. (The agent reported both workflow flavours; only the Gitea one is affected — GitHub supplies its own variables. Corrected in the record.) The near-miss is kept in the check's comments and its suite: the obvious widening is `example\.com`, which fires on a fixture URL in checkImports.test.js. Every alternative has to be a string that cannot occur by accident, which is the same rule that made the id `examplegame`. - **F4** — the release bundle's include list was hardcoded, so adding `server/utils/` would have silently dropped it from every release while the bundle check stayed green. Inverted to an exclusion list, in both flavours, and run by hand because a release workflow never executes in CI. - **F5** — the annotation-quoting warning was wrong in both directions, and the correction is measured rather than reasoned. A backtick is harmless (the template's own description has two spans and they survive). A `"` is not, and it does not throw: `'A "quoted" status'` is silently TRUNCATED to `A "` while swagger-autogen prints Success and the error capture sees nothing. The only signal is check:swagger blaming your routes. - **F6** — `template/.gitignore`, so a copied template that is `git init`ed inherits ignore rules instead of nothing. - **F7** — the UI kit is eight exports across five rows, not seven. The contract said seven and this kit had faithfully carried the miscount out of it. Adopted, not defects: - Chapter 1 now says to run every check on the untouched copy first. That is what found F1; without a baseline the first failure is ambiguous forever. - The template ships the §2.7 self-check the agent wrote for itself. The rule has no CI in general — an outbound socket is not statically detectable — but a module can make a decidable claim about its own tree. Ported from its code with a header explaining how to NARROW it when a sidecar client arrives, since talking to your sidecar is the expected shape and is not what §2.7 forbids. The pin moves to website edge 4ad8b2b, the 1.5.0 bump, and template/module.json declares ^1.5.0 — so checkCoreApi's equality assertion still holds and the template uses a member that exists only at that ref and later. 32 server + 18 client template tests, 21 kit-script tests, all four checks green. Co-Authored-By: Claude <noreply@anthropic.com> |
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| f41ff92c67 |
docs(book): the four chapters — Phase 5 slice 2
The book, written out of the tree slice 1 proved. Four chapters in the order the
work happens: the first module in twenty minutes, the website module, the sidecar,
and the game-side plugin.
Shape, settled with the org lead:
* template/README.md stays the REFERENCE — it travels with a copied template and
CI holds it against the tree — and chapter 1 is the narration: what you should
see after each step, the state your module lands in, and the four ways it fails.
The chapter links to the checklist rather than restating it.
* chapters 3 and 4 cite link/ and servuo-plugins/ by FILE AND IDENTIFIER, never by
line. Those repositories move for their own reasons and checkLinks already
forbids commit permalinks, so a line number in this book is wrong the moment
they do. The template stays the only code quoted verbatim.
* one PR: the outline's status table and the link check are only coherent when the
whole set lands.
scripts/checkChapterPaths.js is the anti-rot half a machine can answer: every path
a chapter names in backticks must exist. None of those mentions is a markdown link,
so checkLinks never looked at them, and none is code, so nothing else did either —
renaming one template file would have left four chapters quietly pointing at
nothing. Its anchor list is STATED rather than derived from the tree, for the reason
the template's own build guard states it: a list derived from what exists cannot
fail when what exists changes, and an anchor that stops matching is a check that has
silently stopped checking. So each anchor must exist or the check fails. Eleven
tests, every "must not catch" case a span that really appears in the book.
stripFences moved to scripts/lib/markdown.js and both checks use it — shared code,
not a shared description.
CHAPTER 1 WAS RUN, NOT REASONED ABOUT. The template was copied into a real core on
edge, booted against the dev database, and every claim in "what you should see"
checked: the five log lines, /examplegame/status with its injected
<script type="module" src="/modules/examplegame/entry.js">, the chunk served
no-cache while module.json 404s, /api/v1/public/world/status, the capabilities in
/api/v1/public/modules, and the route in the merged /api/docs.json. Then the three
failures the chapter tells a reader to cause on purpose, because a chapter that
predicts the wrong debugging heuristic is worse than one that predicts none:
* an undeclared prefix -> stage `register`, "declared public/extra but never
registered it", routes 404 and absent from /public/modules;
* a table without the id prefix -> stage `schema`, at LOAD time, before mounting;
* a throwing onBoot -> after mounting, so the same route answers 503 "Module
unavailable" rather than vanishing.
All three came out exactly as written, and the messages in the chapter are that
core's own. Two small corrections fell out of the run: the log sample now shows the
real interleaving of core's three lines with the module's two, and the section on
failure adds that a module disappears from /api/v1/public/modules in every failure
case — a check that needs no login.
MODULE_SYSTEM.md 2.11.1 slice 2. Docs half: docs#146.
Co-Authored-By: Claude <noreply@anthropic.com>
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