The fifth chapter, and the template code it teaches out of. Events is the first
thing in the book that goes the other way — chapters 1-4 move data out of the
game and onto a page; an event changes a live world on a schedule, unattended.
**Chapter 5** covers the four declarations (budgets, option sources, leases,
actions), leads with the lease because EVENTS.md §H is right that it is the
primitive that travels and the spawn is the special case, and gives one section
each to the four things that are invisible until an outage: the envelope's
failure default, the idempotency passthrough, recording a resource before
confirming it, and under-declaring `cost`.
**Chapters 3 and 4 gain one section each** for the command plane, because
without them chapter 5 teaches a module to send an idempotency key to a sidecar
the book never told anyone to build a command path in. Both say at the top that
they are skippable until you want chapter 5.
**The template ships one of each declaration**, with `server/sidecarClient.js`
as the near end — a real timeout, a real key passthrough, a simulated transport
in one function marked for replacement. That file is named for the filename
`noGameConnection.test.js` already anticipated, so the test stays green now and
fires correctly the moment `deliver()` becomes a request.
Two things writing it found, both now in the chapter and beside the code:
* **An idempotency key belongs on a command, never on a question.** The first
draft keyed every call including the reads; an at-most-once store then
answers every future read with the first one's reply, forever. The lease
applied correctly and the module could no longer see it. Hence `ask` and
`send` as two functions.
* **A refusal's reason goes in `error`; core reads no other name.** The first
draft used `detail`, on the strength of the one place EVENTS.md §H mentions
it, and every refusal it produced was anonymous on the run console.
Proved by running the template's real declarations through core's real registry
at `edge` (all four accepted) and its real envelopes through the real
`events/dispatch.js` classifier.
**CI is RED on `checkCoreApi` and that is the mechanism working.** The template
now declares `coreApi: ^1.10.0` and `ci/core-ref.json` pins the engagement
cutover, where `main` is still 1.9.0. Equality is the check, a bump is meant to
turn this repo red until someone re-reads the chapters, and the pin move rides
in the events cutover (EVENTS_PLAN.md P16) as its own commit. Do not "fix" it.
Refs EVENTS_PLAN.md Phase 15, EVENTS.md §F, MODULE_API.md 1.10.0.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4
132 lines
6.5 KiB
JavaScript
132 lines
6.5 KiB
JavaScript
// ── Everything this module reaches in core ─────────────────────────────────
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//
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// `ctx` arrives once, as an argument to `register()` (MODULE_API.md §2.3). The
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// code beneath it — models, controllers, utilities — is ordinary Node that
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// requires its dependencies at file scope, the way any Node file does. This file
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// is what lets both of those be true at the same time.
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//
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// **Every export is a lazy accessor, not a stored reference, and that is the
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// whole point.** A model writes
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//
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// const { query } = require('../../core')
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//
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// at require time, which is before `register()` has been called and therefore
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// before any `ctx` exists. Handing out `ctx.db.query` at that moment would hand
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// out `undefined`, permanently, and the failure would surface much later as a
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// TypeError inside a model with no clue pointing here. So each member resolves
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// `ctx` when it is CALLED. Require order stops mattering for everything except
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// `core.init()` itself, which `index.js` runs first.
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//
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// The same rule in the other direction: **never destructure off `ctx` at init
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// time.** Core is free to hand over a getter — `ctx.site.baseUrl` is one — and a
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// value captured once is a value that cannot change.
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//
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// If `ctx` is missing every accessor throws the same message. The only ways to
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// reach one before `register()` are a require cycle or a test that forgot to call
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// `init`, and both want naming rather than `undefined`.
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//
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// ── This file is a NARROWING, on purpose ───────────────────────────────────
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//
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// §2.3 lists everything core hands over. What is re-exported below is only what
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// this module actually uses, which is the discipline worth copying: the file is
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// then an honest statement of what your module depends on, and a test double for
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// it (see `test/_fakes.js`) is a complete one. Add a member here when you reach
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// for it — not in advance.
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let ctx = null
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function need() {
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if (!ctx) {
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throw new Error('examplegame: core accessed before register() — see server/core.js')
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}
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return ctx
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}
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/** Called once, first thing in `register()`. */
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function init(value) {
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ctx = value
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}
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/** Test seam. Nothing in the module calls this; there is no de-registration. */
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function _reset() {
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ctx = null
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}
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// A logger that can be taken at require time and used after `register()`.
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//
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// A file writes `const log = require('../core').logger('world')` at file scope,
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// so the object returned has to exist before `ctx` does. It is a façade whose
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// four methods each resolve the real logger when called. Core namespaces the
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// output with your module id, so these come out as `[examplegame:world]`.
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function logger(namespace) {
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const call = (level) => (message, meta) => need().log(namespace)[level](message, meta)
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return { error: call('error'), warn: call('warn'), info: call('info'), debug: call('debug') }
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}
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module.exports = {
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init,
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_reset,
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logger,
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// Shared server dependencies. Core owns exactly one express, as it owns
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// exactly one React on the client, and for the same reason: a second copy in
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// the process is a second Router prototype and a second set of `instanceof`
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// checks. A module could not resolve these for itself even if it were allowed
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// to — it lives outside core's `server/` (§7.2).
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get express() { return need().express },
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get validator() { return need().validator },
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// The database. `query(sql, params)` is what every `*.db.js` file uses; raw
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// parameterised SQL, no ORM, the same as core. `pool` is there for the rare
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// case that needs a connection it can hold (a streamed import, say).
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query: (...args) => need().db.query(...args),
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get pool() { return need().db.pool },
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// Read-only access to who is asking. Minting a session is core's job; a module
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// that needs an identity needs to *read* one.
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auth: { getUserFromRequest: (...args) => need().auth.getUserFromRequest(...args) },
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// Core's middleware, taken as values rather than wrapped: express stores the
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// function reference at mount time, so a wrapper is what would end up in the
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// stack. Routers are built inside `register()`, so `ctx` is set by then.
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get middleware() { return need().middleware },
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// Firing a declared event (MODULE_API.md §2.3). Wrapped as a call rather than
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// exposed as `get events()`, so that `require('../core').emit` taken at file
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// scope still resolves `ctx` at call time like everything else here.
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//
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// **It returns nothing, and in production it never throws at the caller.** The
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// emit is the end of this module's involvement: core validates the payload
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// against the declared contract, decides which rules match, resolves who they
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// reach and sends. A module cannot address a person, choose a channel or write
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// a subject line, and this seam is deliberately too narrow to try (§2.7).
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//
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// Outside production a bad payload throws here rather than being logged, which
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// is the point: you meet the mismatch in your own tests instead of in an
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// operator's log six weeks later.
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emit: (triggerId, envelope) => need().events.emit(triggerId, envelope),
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// Telling core the game restarted (MODULE_API.md §2.3, 1.10.0). The one thing
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// the event contract adds to `ctx`, and it is here for a reason worth carrying:
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// **core has no concept of the game being up.** It sees `{ ok: false, retry: true }`
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// and cannot tell a wedged sidecar from a shard that rebooted and lost every
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// creature an event spawned. Only this module knows, because only this module
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// watches the feed the boot id arrives on.
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//
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// Calling it asks core to sweep its resource ledger and put the question back
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// to this module's actions, as `reconcile({ runId, resources })`. Fire and
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// forget: it returns at once and the sweep happens on core's own time.
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//
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// See `boot.js` for the watch that calls it, and `config/eventActions.js` for
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// the answer. Named longer than the `ctx` member it wraps because this object
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// is flat — `core.emit` is already a little ambiguous and `core.reconcile()`
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// would be worse, since a module has more than one thing it could reconcile.
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reconcileEvents: () => need().events.reconcile(),
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// Deployment facts. `moduleRoot` is the absolute path to `modules/<id>/` — the
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// only correct way to find a file you shipped, because the working directory is
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// core's and the module's location is the loader's business.
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get moduleRoot() { return need().paths.moduleRoot },
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get moduleId() { return need().moduleId },
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}
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