fix(rust): answer refusals in the field core reads, and show the name the game last saw
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The two defects the phase 6 browser walk found and #6 described but did not
carry. They were written, walked and left uncommitted; `edge` still has the
shapes the walk condemned.

**Every refusal sentence was invisible.** Core's request primitive reads one
field — `(data && data.message) || res.statusText` — and this module has
answered `{ error: … }` since phase 1. It got away with it because every
failure until phase 6 landed in `ErrorState` on a page whose whole content was
missing, where a generic sentence is honest. A form is different: the sentence
IS the outcome, and the link page showed *Service Unavailable* for all four of
the refusals phase 6 exists to write. All 23 bodies now answer in `message` —
core's `Error` schema, which these routes' own `#swagger.responses` already
referenced, so the annotations stop being a claim the handlers contradict.

`test/errorShape.test.js` drives each outcome rather than grepping for the
field, and asserts the half that is easy to leave behind: a body carrying BOTH
fields renders correctly in a browser and keeps the wrong shape alive for the
next route that copies it.

**The player saw a stale name.** `/player/rust` showed the name recorded at
link time while the admin panel showed the one the game last saw — the same
person labelled two ways on one site, because a Rust name changes on a whim and
only the admin read joined `rust_players`. A LEFT JOIN, because an account can
be linked and never played on.

123 server tests, 39 client tests, `check:imports`, `check:bundle`,
`check:swagger`, `check:externals` — all green.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PMH6bw1jXMgbyF3ZWGEzSM
This commit is contained in:
2026-09-21 17:34:21 -05:00
parent f3e274b33d
commit 0876a1d568
8 changed files with 210 additions and 35 deletions

View File

@@ -28,14 +28,26 @@ async function getBySteamId(steamId) {
return rows[0]
}
/** Every Steam account one website user holds, newest first. */
/**
* Every Steam account one website user holds, newest first.
*
* **It joins `rust_players` for the name the game last saw**, and that is not a
* convenience. The name on the LINK is what the player was called at the moment
* they linked, which is a Rust name and changes on a whim — so a player who has
* renamed since sees a name they no longer use, on the one page of the site that
* is about who they are. The admin panel already preferred the newer one; this
* is the same rule applied where the person themselves is reading.
*
* A LEFT JOIN, because a player can link an account and never play on it.
*/
async function listForUser(userId) {
return core.query(
`SELECT steam_id AS steamId, user_id AS userId, name, server_id AS serverId,
linked_at AS linkedAt
FROM ${LINKS}
WHERE user_id = ?
ORDER BY linked_at DESC`,
`SELECT l.steam_id AS steamId, l.user_id AS userId, l.name, l.server_id AS serverId,
l.linked_at AS linkedAt, p.name AS playerName
FROM ${LINKS} l
LEFT JOIN ${PLAYERS} p ON p.steam_id = l.steam_id
WHERE l.user_id = ?
ORDER BY l.linked_at DESC`,
[userId],
)
}

View File

@@ -34,9 +34,20 @@ function shape(row) {
}
}
/** The Steam accounts one website user holds. */
/**
* The Steam accounts one website user holds.
*
* The name is the one the GAME last saw, falling back to the one recorded when
* they linked — the rule the admin panel already used, applied on the page the
* player themselves reads. A browser walk found the two disagreeing: staff saw
* `Wanderer` and the player saw `Wanderer-old`, for the same person on the same
* site.
*/
async function listForUser(userId) {
return (await db.listForUser(userId)).map(shape)
return (await db.listForUser(userId)).map((row) => ({
...shape(row),
name: row.playerName || row.name || null,
}))
}
/** True when this user holds this Steam id. The ownership gate every player read uses. */