fix(rust): answer refusals in the field core reads, and show the name the game last saw
The two defects the phase 6 browser walk found and #6 described but did not carry. They were written, walked and left uncommitted; `edge` still has the shapes the walk condemned. **Every refusal sentence was invisible.** Core's request primitive reads one field — `(data && data.message) || res.statusText` — and this module has answered `{ error: … }` since phase 1. It got away with it because every failure until phase 6 landed in `ErrorState` on a page whose whole content was missing, where a generic sentence is honest. A form is different: the sentence IS the outcome, and the link page showed *Service Unavailable* for all four of the refusals phase 6 exists to write. All 23 bodies now answer in `message` — core's `Error` schema, which these routes' own `#swagger.responses` already referenced, so the annotations stop being a claim the handlers contradict. `test/errorShape.test.js` drives each outcome rather than grepping for the field, and asserts the half that is easy to leave behind: a body carrying BOTH fields renders correctly in a browser and keeps the wrong shape alive for the next route that copies it. **The player saw a stale name.** `/player/rust` showed the name recorded at link time while the admin panel showed the one the game last saw — the same person labelled two ways on one site, because a Rust name changes on a whim and only the admin read joined `rust_players`. A LEFT JOIN, because an account can be linked and never played on. 123 server tests, 39 client tests, `check:imports`, `check:bundle`, `check:swagger`, `check:externals` — all green. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01PMH6bw1jXMgbyF3ZWGEzSM
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@@ -21,7 +21,7 @@ async function listServers(req, res) {
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res.json({ servers: await servers.listPublic() })
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} catch (err) {
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log.error('failed to read the server list', { error: err.message })
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res.status(500).json({ error: 'Failed to read the server list' })
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res.status(500).json({ message: 'Failed to read the server list' })
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}
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}
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@@ -39,13 +39,13 @@ async function getServer(req, res) {
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try {
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const server = await servers.getPublic(req.params.id)
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if (!server) {
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res.status(404).json({ error: 'No such server' })
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res.status(404).json({ message: 'No such server' })
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return
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}
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res.json({ server })
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} catch (err) {
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log.error('failed to read a server', { server: req.params.id, error: err.message })
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res.status(500).json({ error: 'Failed to read the server' })
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res.status(500).json({ message: 'Failed to read the server' })
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}
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}
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@@ -69,7 +69,7 @@ async function listEvents(req, res) {
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})
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} catch (err) {
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log.error('failed to read events', { server: req.params.id, error: err.message })
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res.status(500).json({ error: 'Failed to read events' })
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res.status(500).json({ message: 'Failed to read events' })
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}
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}
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@@ -85,7 +85,7 @@ async function listLeaderboard(req, res) {
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})
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} catch (err) {
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log.error('failed to read the leaderboard', { server: req.params.id, error: err.message })
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res.status(500).json({ error: 'Failed to read the leaderboard' })
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res.status(500).json({ message: 'Failed to read the leaderboard' })
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}
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}
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@@ -94,7 +94,7 @@ async function listWipes(req, res) {
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res.json({ wipes: await events.wipes(req.params.id) })
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} catch (err) {
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log.error('failed to read wipes', { server: req.params.id, error: err.message })
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res.status(500).json({ error: 'Failed to read wipes' })
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res.status(500).json({ message: 'Failed to read wipes' })
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}
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}
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@@ -103,7 +103,7 @@ async function listOnline(req, res) {
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res.json({ players: await events.online(req.params.id) })
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} catch (err) {
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log.error('failed to read presence', { server: req.params.id, error: err.message })
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res.status(500).json({ error: 'Failed to read who is online' })
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res.status(500).json({ message: 'Failed to read who is online' })
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}
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}
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