feat(rust): the live map (phase 14, protocol 11)
PLAN.md §30 as approved, plus D119/D120 from the build. Server: - rust_map_images (one row per server: picture as MEDIUMBLOB, geometry, monuments, DERIVATION_VERSION) and rust_map_overrides; purge.sql pair. - mapImages.js: D110. The board poll notices a new boot/wipe/seed/size and asks map.info; a new key or hash from the free Rust+ cache (or a render kept on disk) is fetched in slices, checked against its SHA-256 and stored in one statement. One fetch per server, a backoff on failure, `stale` abandons a fetch that straddles a map change. Render now (D109) is admin-only and watched to completion. - mapLive.js: D111. One map.live per server per 5 s whoever asks; positions are held in memory only. - model/map: four layers (world, events public; players, bases staff), a fleet default plus per-server override (D114), the players layer capped by presence (D113), own dot and online first-party clan mates for a linked viewer (D115, D117, D118). A layer the viewer may not see is absent from the answer, never sent and hidden. - Routes: public /servers/:id/map, /map/image (immutable under its hash), /map/live; admin /servers/:id/map/fetch and /render; the Map card on the visibility PUT. Swagger fragment and frozen manifest regenerated. Client: - A Map tab: Leaflet over the picture in CRS.Simple, the game's own grid (labels only when a cell is wide enough to hold one), a legend that lists hidden layers with who can see them, polled every 10 s while visible. - D120: Leaflet is a lazy split chunk beside entry.js, not in it. release.yml copies every dist/*.js; checkExternals and build.test.js hold both ends. - The Map card on Admin -> Rust visibility, with Fetch again and Render now. Capability `map` declared for the Android app (phase 15). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
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client/src/lib/leaflet.js
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28
client/src/lib/leaflet.js
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// ── Leaflet, and only when the Map tab asks for it ────────────────────────
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//
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// D116 put Leaflet on the map; D120 put it HERE, in a chunk of its own that the
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// Map tab imports with `import()`. Two reasons, and both are about `entry.js`:
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//
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// • `entry.js` is loaded on EVERY page of the site, because core injects every
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// started module's chunk into its shell. Leaflet in it would be ~40 KB gz on
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// the home page, the forum and the news, for a tab most visitors never open.
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// • Leaflet touches `document` and `window` the moment it is evaluated. The
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// chunk is evaluated in Node by `test/registration.test.js`, with a
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// `window` and nothing else — so Leaflet in the entry chunk fails that test
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// at import, before a single registration is checked.
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//
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// Vite emits this as `dist/map-<hash>.js` beside `entry.js`. Core serves the
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// directory `client.entry` sits in (MODULE_API.md §3.1), and `release.yml`
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// copies every `.js` in it — `test/build.test.js` holds both ends of that.
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//
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// The ESM build is imported by path: Leaflet 1.9.4's package.json names only its
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// UMD file, and the UMD one would go through CommonJS interop for nothing.
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//
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// The stylesheet comes in as a STRING and is injected once as a `<style>` by the
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// page (core's CSP allows `style-src 'unsafe-inline'`). The map uses circle and
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// div markers only, so the images Leaflet's CSS names are never shown.
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import * as L from 'leaflet/dist/leaflet-src.esm.js'
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import css from 'leaflet/dist/leaflet.css?inline'
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export { L, css }
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