A switch per monument label, a fleet default and a per-server override, on
Admin -> Rust visibility's live map card. Substations, caves, train tunnels,
wells and the other minor labels start hidden; every other label is drawn,
so a monument a game update adds appears. GET /map leaves hidden labels out
of the answer, so the website and the app both lose them.
No schema change: rows are map.marker.<label key> in rust_settings and
rust_map_overrides. No wire change.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
// #swagger.summary = 'Who may see who is online, and who may see a clan roster'
// #swagger.description = 'The presence fleet default and every server’s optional override. It governs the Online list, every feed item that names a player who was on the server (connects, respawns, deaths, chat, tallies) and the leaderboard’s `lastSeen`. The default is `staff`: nothing names who is online until an operator widens it. The player count is public at every setting. `clans` carries the clan roster audience (default `members`: the clan’s own linked members, and staff) and each server’s clan board — whether it is current, at the game’s 100-clan ceiling, or running the uMod Clans plugin, whose clans are not Teams. `map` carries the live map’s switches: each layer’s fleet audience (`world` and `events` public, `players` and `bases` staff by default), the own-and-mates switch (on), each server’s overrides, and what each server’s map picture is — its source, the map it is of, when it was fetched, and how long a render would stall that server.'
// #swagger.description = 'The presence fleet default and every server’s optional override. It governs the Online list, every feed item that names a player who was on the server (connects, respawns, deaths, chat, tallies) and the leaderboard’s `lastSeen`. The default is `staff`: nothing names who is online until an operator widens it. The player count is public at every setting. `clans` carries the clan roster audience (default `members`: the clan’s own linked members, and staff) and each server’s clan board — whether it is current, at the game’s 100-clan ceiling, or running the uMod Clans plugin, whose clans are not Teams. `map` carries the live map’s switches: each layer’s fleet audience (`world` and `events` public, `players` and `bases` staff by default), the own-and-mates switch (on), the monument-label switches (`minorLabels` start hidden, every other label is drawn; `markerLabels` lists each server’s current map’s labels), each server’s overrides, and what each server’s map picture is — its source, the map it is of, when it was fetched, and how long a render would stall that server.'
/* #swagger.responses[200] = { description: 'The fleet default and each server', content: { "application/json": { schema: { $ref: "#/components/schemas/RustVisibility" } } } } */
requireRole('admin'),
visibility.read,
@@ -37,7 +37,7 @@ visibilityRouter.put(
'/',
// #swagger.tags = ['Admin · Rust']
// #swagger.summary = 'Change who may see who is online, who may see a clan roster, or which servers say news in chat'
// #swagger.description = 'Sets the presence fleet default, one or more server overrides, the clan roster audience, the per-server news-in-chat switches, or any of them together. A server set to `null` follows the fleet default again. `news` maps a server id to `true` or `false`: whether a published news post is also said in the in-game chat of that server (off by default). `newsDelivery` maps a server id to `chat` or `popup`: where that post goes — a popup needs PopupNotifications on the server, and one without it refuses the post with a reason. Validated whole before anything is written: a request naming a server that does not exist changes nothing. Widening the clan roster audience also shows which members are online to that audience, because a roster row carries it. `map` is `{ fleet, servers }`: `fleet` maps a layer (`world`, `events`, `players`, `bases`) to an audience and `mates` to true or false; `servers` maps a server id to the same shape, where null follows the fleet. The players layer never shows more than who may see who is online, whatever it is set to.'
// #swagger.description = 'Sets the presence fleet default, one or more server overrides, the clan roster audience, the per-server news-in-chat switches, or any of them together. A server set to `null` follows the fleet default again. `news` maps a server id to `true` or `false`: whether a published news post is also said in the in-game chat of that server (off by default). `newsDelivery` maps a server id to `chat` or `popup`: where that post goes — a popup needs PopupNotifications on the server, and one without it refuses the post with a reason. Validated whole before anything is written: a request naming a server that does not exist changes nothing. Widening the clan roster audience also shows which members are online to that audience, because a roster row carries it. `map` is `{ fleet, servers }`: `fleet` maps a layer (`world`, `events`, `players`, `bases`) to an audience and `mates` to true or false; `servers` maps a server id to the same shape, where null follows the fleet. `markers`, in either, maps a monument label key (lower case) to true or false, and null clears it (D196). The players layer never shows more than who may see who is online, whatever it is set to.'
// #swagger.description = 'Where the picture of the current map is, the geometry to draw it with (world size, the picture’s size and ocean margin in pixels, and the game’s own grid), the monuments when the viewer may see the world layer, and which of the four layers — `world`, `events`, `players`, `bases` — this viewer gets. A hidden layer says which audience can see it and never what it holds. The players layer can never be wider than who may see who is online (`cappedByPresence`). `mates` says whether this viewer gets their own position and their online clan mates’. `picture` is null when the game has no picture of its map; `geometry` is null when the server has never described its map.'
// #swagger.description = 'Where the picture of the current map is, the geometry to draw it with (world size, the picture’s size and ocean margin in pixels, and the game’s own grid), the monuments when the viewer may see the world layer — only the labels drawn on this server, so a hidden label such as Substation is not sent at all (D196) — and which of the four layers — `world`, `events`, `players`, `bases` — this viewer gets. A hidden layer says which audience can see it and never what it holds. The players layer can never be wider than who may see who is online (`cappedByPresence`). `mates` says whether this viewer gets their own position and their online clan mates’. `picture` is null when the game has no picture of its map; `geometry` is null when the server has never described its map.'
/* #swagger.responses[200] = { description: 'The map, as this viewer may see it', content: { "application/json": { schema: { $ref: "#/components/schemas/RustMap" } } } } */
/* #swagger.responses[404] = { description: 'No such server, or it is disabled' } */
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