feat(rust): the live map draws monuments by label, minor labels hidden (PLAN_REDESIGNS §4, D196)
A switch per monument label, a fleet default and a per-server override, on Admin -> Rust visibility's live map card. Substations, caves, train tunnels, wells and the other minor labels start hidden; every other label is drawn, so a monument a game update adds appears. GET /map leaves hidden labels out of the answer, so the website and the app both lose them. No schema change: rows are map.marker.<label key> in rust_settings and rust_map_overrides. No wire change. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
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@@ -264,7 +264,8 @@ async function getMap(req, res) {
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}
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: null,
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geometry: map.geometryOf(row),
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...(acc.layers.world.visible ? { monuments: map.monumentsOf(row) } : {}),
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// D196: only the labels drawn on this server; a hidden label is not sent at all.
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...(acc.layers.world.visible ? { monuments: map.filterMonuments(map.monumentsOf(row), acc.markers) } : {}),
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layers: acc.layers,
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// `signedIn` is what lets the page offer "link your Steam account" to the
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// person who can act on it, and not to a visitor who has no account at all.
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