feat(rust): NPC sides, the faction table, an event's escort, ally and tether (runicnpc stage 5)

RunicNPC stage 5 on the site (docs runicnpc/PLAN.md, D253-D272):

- profiles gain the guard role, faction, relations (its own exceptions),
  alertRadius, turrets, hurtByPlayers, hurtsPlayers and kitUse, checked in
  RunicNPC's order and words, and defaulting to "players only" (D255);
- the faction table: one site-wide table, one row per pair and both ways
  (D254, D268), stored in rust_npc_factions, edited on the NPC profiles page
  (PUT /admin/rust/npcs/factions), pushed to every server with its
  profiles and hashed with them, and a standalone server's own pairs
  adopted at its first push with the site's winning (D244, D251);
- the Place NPCs step takes escort (a Steam id or a {placeholder}), an ally
  (a clan from the new rust.options.clans source, or the team of a player)
  and tether (the zone this event made), for a RunicNPC profile only
  (D269, D270, D272);
- a placement may be held inside a zone (tether, D272);
- the bridge's RunicNPC API floor is 4.

Tests: 488 server, 66 client. routes.manifest.json regenerated against the
pinned core (one route added).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
This commit is contained in:
2026-10-01 07:58:13 -05:00
parent b83fa8174c
commit 11619a4dc6
18 changed files with 1171 additions and 42 deletions

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@@ -182,7 +182,7 @@ async function findByGameId(serverId, clanId) {
/** Every clan still on a board, for core's `getTeams`. */
async function listActiveClans() {
return core.query(
`SELECT c.external_id AS externalId, c.server_id AS serverId, s.name AS serverName,
`SELECT c.external_id AS externalId, c.server_id AS serverId, s.name AS serverName, c.clan_id AS clanId,
c.name, c.color, c.score, c.member_count AS memberCount
FROM ${CLANS} c
JOIN ${SERVERS} s ON s.id = c.server_id

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@@ -19,7 +19,21 @@ const PREFAB_RULE = /^scientistnpc_[a-z0-9_]{1,40}$/
/** The prefabs the form offers; RunicNPC accepts any plain `scientistnpc_*`. */
const PREFABS = ['scientistnpc_roam', 'scientistnpc_heavy', 'scientistnpc_patrol', 'scientistnpc_roamtethered', 'scientistnpc_full_any']
const ROLES = ['roamer', 'sentry']
const ROLES = ['roamer', 'sentry', 'guard']
/** Rust's own two factions (D254). Neither can be a profile's faction. */
const BUILT_IN_FACTIONS = ['scientists', 'animals']
const RELATIONS = ['hostile', 'neutral', 'allied']
/** D259, D264, D267. */
const TURRETS = ['default', 'ignore', 'always']
/** D260: the kit's extras a profile may opt into, each used up (D265). */
const KIT_USES = ['heal', 'grenades', 'melee', 'rockets', 'flamethrower']
const RELATIONS_MAX = 40
const FACTION_PAIRS_MAX = 400
/** D247: how a profile's kills are counted. `server` is the default. */
const KILLS_SCOPES = ['server', 'name', 'profile']
@@ -45,9 +59,60 @@ function defaults() {
visionCone: -0.8,
sleepDistance: 160,
healthThresholds: [],
// Stage 5 (D254–D261, D271). None of them makes a profile fight anything but players (D255).
faction: null,
relations: {},
alertRadius: 40,
turrets: 'default',
hurtByPlayers: true,
hurtsPlayers: true,
kitUse: { heal: false, grenades: false, melee: false, rockets: false, flamethrower: false },
}
}
/** A faction name, one of Rust's two, or (where a profile names it) `profile:<name>`. */
function isFactionKey(key, profileAllowed) {
const k = String(key === undefined || key === null ? '' : key)
if (BUILT_IN_FACTIONS.includes(k) || NAME_RULE.test(k)) return true
return profileAllowed && k.startsWith('profile:') && NAME_RULE.test(k.slice(8))
}
function pairKey(a, b) {
return a < b ? `${a}|${b}` : `${b}|${a}`
}
/**
* The faction table (D254), one row per pair, both ways (D268), checked as
* RunicNPC's `ValidateFactions` checks it, with its sentences. `{ ok, value }`
* with the rows sorted, or `{ ok: false, error }`.
*/
function checkFactions(input) {
if (!Array.isArray(input)) return { ok: false, error: 'factions: a list of { a, b, relation }' }
if (input.length > FACTION_PAIRS_MAX) return { ok: false, error: `factions: at most ${FACTION_PAIRS_MAX} pairs` }
const seen = new Set()
const rows = []
for (let i = 0; i < input.length; i++) {
const f = input[i] || {}
const a = String(f.a === undefined || f.a === null ? '' : f.a).trim()
const b = String(f.b === undefined || f.b === null ? '' : f.b).trim()
const relation = String(f.relation === undefined || f.relation === null ? 'neutral' : f.relation)
if (!isFactionKey(a, false) || !isFactionKey(b, false)) {
return { ok: false, error: `factions[${i}]: a and b are faction names (1–40 of a-z, 0-9, _ and -), scientists or animals` }
}
if (a === b) return { ok: false, error: `factions[${i}]: a faction is always allied to itself` }
if (BUILT_IN_FACTIONS.includes(a) && BUILT_IN_FACTIONS.includes(b)) {
return { ok: false, error: `factions[${i}]: both are Rust's own, and RunicNPC does not change how Rust's NPCs treat each other` }
}
if (!RELATIONS.includes(relation)) return { ok: false, error: `factions[${i}]: '${relation}' is not hostile, neutral or allied` }
const key = pairKey(a, b)
if (seen.has(key)) return { ok: false, error: `factions[${i}]: ${a} and ${b} are given twice (one row is both ways, D268)` }
seen.add(key)
rows.push(a < b ? { a, b, relation } : { a: b, b: a, relation })
}
rows.sort((x, y) => x.a.localeCompare(y.a) || x.b.localeCompare(y.b))
return { ok: true, value: rows }
}
function num(value) {
if (value === null || value === undefined || value === '') return NaN
const n = Number(value)
@@ -93,7 +158,7 @@ function checkBody(input) {
const prefab = String(b.prefab || '').trim()
if (!PREFAB_RULE.test(prefab)) return { ok: false, error: `prefab: '${prefab}' is not one of Rust's scientist prefabs (scientistnpc_*)` }
if (!ROLES.includes(b.role)) return { ok: false, error: `role: '${b.role}' is not roamer or sentry` }
if (!ROLES.includes(b.role)) return { ok: false, error: `role: '${b.role}' is not roamer, sentry or guard` }
const movement = checkMovement(b.movement)
if (!movement.ok) return movement
@@ -125,6 +190,29 @@ function checkBody(input) {
if (!thresholds || thresholds.some((t) => !(t > 0 && t < 1))) return { ok: false, error: 'healthThresholds: fractions between 0 and 1' }
if (thresholds.length > THRESHOLDS_MAX) return { ok: false, error: `healthThresholds: at most ${THRESHOLDS_MAX}` }
// ---- stage 5, in RunicNPC's order and words ----
const faction = b.faction === undefined || b.faction === null || String(b.faction).trim() === '' ? null : String(b.faction).trim()
if (faction !== null && (!NAME_RULE.test(faction) || BUILT_IN_FACTIONS.includes(faction))) {
return { ok: false, error: `faction: '${faction}' must be 1–40 of a-z, 0-9, _ and -, and not scientists or animals (Rust's own)` }
}
const rel = b.relations === undefined || b.relations === null ? {} : b.relations
if (typeof rel !== 'object' || Array.isArray(rel)) return { ok: false, error: 'relations: an object, even an empty one' }
const relations = {}
for (const [key, value] of Object.entries(rel)) {
if (!isFactionKey(key, true)) return { ok: false, error: `relations: '${key}' is not a faction, scientists, animals or profile:<name>` }
if (!RELATIONS.includes(value)) return { ok: false, error: `relations.${key}: '${value}' is not hostile, neutral or allied` }
relations[key] = value
}
if (Object.keys(relations).length > RELATIONS_MAX) return { ok: false, error: `relations: at most ${RELATIONS_MAX}` }
const alertRadius = num(b.alertRadius)
if (!(alertRadius >= 0)) return { ok: false, error: 'alertRadius: 0 (off) or more' }
if (!TURRETS.includes(b.turrets)) return { ok: false, error: `turrets: '${b.turrets}' is not default, ignore or always` }
if (typeof b.hurtByPlayers !== 'boolean' || typeof b.hurtsPlayers !== 'boolean') return { ok: false, error: 'hurtByPlayers and hurtsPlayers: true or false' }
const kit = b.kitUse === undefined || b.kitUse === null ? {} : b.kitUse
if (typeof kit !== 'object' || Array.isArray(kit)) return { ok: false, error: 'kitUse: an object, even an empty one' }
const kitUse = {}
for (const k of KIT_USES) kitUse[k] = kit[k] === true
return {
ok: true,
value: {
@@ -141,6 +229,13 @@ function checkBody(input) {
visionCone,
sleepDistance,
healthThresholds: [...new Set(thresholds)].sort((x, y) => y - x),
faction,
relations,
alertRadius,
turrets: b.turrets,
hurtByPlayers: b.hurtByPlayers,
hurtsPlayers: b.hurtsPlayers,
kitUse,
},
}
}
@@ -166,6 +261,12 @@ module.exports = {
PREFAB_RULE,
PREFABS,
ROLES,
BUILT_IN_FACTIONS,
RELATIONS,
TURRETS,
KIT_USES,
isFactionKey,
checkFactions,
KILLS_SCOPES,
defaults,
parseMode,

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@@ -12,6 +12,7 @@ const PROFILES = 'rust_npc_profiles'
const PROFILE_SERVERS = 'rust_npc_profile_servers'
const SYNC = 'rust_npc_sync'
const KILLS = 'rust_npc_kills'
const FACTIONS = 'rust_npc_factions'
const SERVERS = 'rust_servers'
const STATE = 'rust_server_state'
const PLAYERS = 'rust_players'
@@ -194,6 +195,29 @@ async function markDirty(serverIds = null) {
}
}
// ── The faction table (stage 5, D254) ─────────────────────────────────────
/** Every pair, `a` before `b`, sorted. */
async function listFactions() {
return (await core.query(`SELECT a, b, relation FROM ${FACTIONS} ORDER BY a ASC, b ASC`)).map((r) => ({ a: r.a, b: r.b, relation: r.relation }))
}
/** Replaces the whole table, in one transaction; the caller has checked it (`checkFactions`). */
async function replaceFactions(rows) {
const conn = await core.pool.getConnection()
try {
await conn.beginTransaction()
await conn.query(`DELETE FROM ${FACTIONS}`)
for (const r of rows) await conn.query(`INSERT INTO ${FACTIONS} (a, b, relation) VALUES (?, ?, ?)`, [r.a, r.b, r.relation])
await conn.commit()
} catch (err) {
await conn.rollback().catch(() => {})
throw err
} finally {
conn.release()
}
}
// ── Kills (D247) ────────────────────────────────────────────────────────────
async function addKills({ serverId, wipeId, steamId }, profile, siteProfileId, kills) {
@@ -300,6 +324,8 @@ module.exports = {
markAdopted,
putSync,
markDirty,
listFactions,
replaceFactions,
addKills,
scopeWhere,
ranking,

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@@ -18,8 +18,8 @@ const serversDb = require('../servers/servers.db')
const db = require('./npcs.db')
const shape = require('./npcProfile')
/** The RunicNPC API the bridge's `npc.*` commands need (D249). */
const API_NEEDED = 3
/** The RunicNPC API the bridge's `npc.*` commands need: 3 for placements (D249), 4 for the faction table and an event's orders (stage 5). */
const API_NEEDED = 4
class NpcError extends Error {
constructor(message, status = 400) {
@@ -56,9 +56,11 @@ function npcAbsence(server) {
/**
* The profiles one server is pushed, as RunicNPC reads them, and the name → site
* profile id map a kill is credited through (D247). Sorted, so an unchanged set
* hashes the same on every tick.
* hashes the same on every tick. The faction table (stage 5, D254) is the
* site's one table, sent to every server with its profiles and hashed with them,
* so an edit to it is pushed like an edit to a profile.
*/
function desiredFor(serverId, profiles) {
function desiredFor(serverId, profiles, factions = []) {
const set = {}
const map = {}
for (const p of active(profiles).filter((x) => covers(x, serverId)).sort((a, b) => a.name.localeCompare(b.name) || a.id - b.id)) {
@@ -66,8 +68,12 @@ function desiredFor(serverId, profiles) {
set[p.name] = p.body
map[p.name] = p.id
}
const hash = crypto.createHash('sha256').update(JSON.stringify(Object.keys(set).sort().map((n) => [n, set[n]]))).digest('hex')
return { profiles: set, map, hash }
const rows = (factions || []).map((f) => ({ a: f.a, b: f.b, relation: f.relation }))
const hash = crypto
.createHash('sha256')
.update(JSON.stringify([Object.keys(set).sort().map((n) => [n, set[n]]), rows]))
.digest('hex')
return { profiles: set, factions: rows, map, hash }
}
// ── Adoption (D244, D251) ───────────────────────────────────────────────────
@@ -101,10 +107,40 @@ async function adopt(serverId, theirs, userId = null) {
return done
}
/**
* A standalone server's own faction table, adopted with its profiles (D244):
* each pair the site's table does not already set is added, and where the site
* sets a pair the site wins (D251). Returns the pairs added.
*/
async function adoptFactions(theirs) {
const checked = shape.checkFactions(Array.isArray(theirs) ? theirs : [])
if (!checked.ok || checked.value.length === 0) return []
const mine = await db.listFactions()
const have = new Set(mine.map((f) => `${f.a}|${f.b}`))
const added = checked.value.filter((f) => !have.has(`${f.a}|${f.b}`))
if (added.length) await db.replaceFactions(shape.checkFactions([...mine, ...added]).value)
return added
}
// ── The faction table (stage 5, D254, D268) ─────────────────────────────────
async function getFactions() {
return db.listFactions()
}
/** Replaces the site's faction table, checked as RunicNPC checks it, and pushes it to every server. */
async function setFactions(input) {
const checked = shape.checkFactions(input)
if (!checked.ok) throw new NpcError(checked.error)
await db.replaceFactions(checked.value)
await db.markDirty(null)
return db.listFactions()
}
// ── The admin page ──────────────────────────────────────────────────────────
async function describe() {
const [list, profiles, sync] = await Promise.all([db.listNpcServers(), db.listProfiles(), db.listSync()])
const [list, profiles, sync, factions] = await Promise.all([db.listNpcServers(), db.listProfiles(), db.listSync(), db.listFactions()])
const syncBy = new Map(sync.map((s) => [s.serverId, s]))
return {
servers: list.map((s) => {
@@ -120,6 +156,13 @@ async function describe() {
prefabs: shape.PREFABS,
killsScopes: shape.KILLS_SCOPES,
defaults: shape.defaults(),
// Stage 5: the faction table, the factions the profiles name, and what the form offers.
factions,
factionNames: [...new Set(profiles.map((p) => p.body && p.body.faction).filter(Boolean))].sort(),
builtInFactions: shape.BUILT_IN_FACTIONS,
roles: shape.ROLES,
turrets: shape.TURRETS,
kitUses: shape.KIT_USES,
}
}
@@ -305,9 +348,19 @@ function placementBody(input, { position }) {
if (!m.ok) throw new NpcError(m.error)
body.movement = m.value
}
// D272: a ZoneManager zone its NPCs never leave. The server checks that the
// zone exists and holds the spot, and refuses the placement otherwise.
const tether = p.tether === undefined || p.tether === null ? '' : String(p.tether).trim()
if (tether) {
if (!TETHER_RULE.test(tether)) throw new NpcError('tether: a ZoneManager zone id')
body.tether = tether
}
return body
}
/** RunicNPC's rule for a zone id: one plain word. */
const TETHER_RULE = /^[A-Za-z0-9_.:-]{1,64}$/
function point(raw, { withY }) {
const r = raw || {}
const x = Number(r.x)
@@ -424,6 +477,10 @@ async function playerKills({ serverId, steamId, wipeId = null }) {
}
module.exports = {
adoptFactions,
getFactions,
setFactions,
TETHER_RULE,
API_NEEDED,
PROFILE_PREFIX,
NpcError,