feat(rust): NPC sides, the faction table, an event's escort, ally and tether (runicnpc stage 5)
RunicNPC stage 5 on the site (docs runicnpc/PLAN.md, D253-D272):
- profiles gain the guard role, faction, relations (its own exceptions),
alertRadius, turrets, hurtByPlayers, hurtsPlayers and kitUse, checked in
RunicNPC's order and words, and defaulting to "players only" (D255);
- the faction table: one site-wide table, one row per pair and both ways
(D254, D268), stored in rust_npc_factions, edited on the NPC profiles page
(PUT /admin/rust/npcs/factions), pushed to every server with its
profiles and hashed with them, and a standalone server's own pairs
adopted at its first push with the site's winning (D244, D251);
- the Place NPCs step takes escort (a Steam id or a {placeholder}), an ally
(a clan from the new rust.options.clans source, or the team of a player)
and tether (the zone this event made), for a RunicNPC profile only
(D269, D270, D272);
- a placement may be held inside a zone (tether, D272);
- the bridge's RunicNPC API floor is 4.
Tests: 488 server, 66 client. routes.manifest.json regenerated against the
pinned core (one route added).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
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@@ -182,7 +182,7 @@ async function findByGameId(serverId, clanId) {
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/** Every clan still on a board, for core's `getTeams`. */
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async function listActiveClans() {
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return core.query(
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`SELECT c.external_id AS externalId, c.server_id AS serverId, s.name AS serverName,
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`SELECT c.external_id AS externalId, c.server_id AS serverId, s.name AS serverName, c.clan_id AS clanId,
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c.name, c.color, c.score, c.member_count AS memberCount
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FROM ${CLANS} c
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JOIN ${SERVERS} s ON s.id = c.server_id
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