feat(rust): chat titles, BetterChat group styles, the voice and popups (phase 17)
PLAN.md §33, D134-D143. Protocol 12. - Chat titles (D135-D137): per-server rules (stat, top N, text, colour) that rank the current wipe, and a mode (first | all | up to N). Worked out once in model/titles and read three ways: pushed whole to the game by a new titleSync loop (on change, restart or wipe), and on every leaderboard row as `titles`. Admin: PUT /servers/:id/titles. - Group styles (D138, D139): a site group may carry all twelve BetterChat fields (rust_perm_group_chat). They ride perm.sync with `expect` from the pushed ledger, which gains a value column; a field changed in game is a `chat-field` drift row with the game's value, adopted into the style or put back. A withdrawn style is one `chat-group` retirement, never for `default`, cleared from the ledger only once BetterChat removed it. - The voice (D140): one fleet setting naming a styled group; news and rust.announce chat lines carry its format and the plugin says them with no sender. Admin: GET/PUT /voice. - Popups (D141, D142): rust.announce gains `delivery` (still version 1, from rust.options.delivery); each server gains news_delivery beside the news switch; `popup-unavailable` is not retried. - GET /servers/:id/integrations reads, live, which optional mods a server has loaded. README lists BetterChat and PopupNotifications as optional. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
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@@ -12,7 +12,7 @@
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import { ErrorState, Loading, useAsync } from '../core.js'
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import Empty from './Empty.jsx'
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import { ago, count, duration, shortId } from '../lib/format.js'
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import { ago, contrastInk, count, duration, shortId } from '../lib/format.js'
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import api from '../api.js'
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// `sort` is the API's own vocabulary (`kills`, `deaths`, `npcKills`, `playtime`),
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@@ -101,6 +101,26 @@ export default function Leaderboard({ serverId, wipeId, sort, onSort }) {
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of their id rather than as a blank: the row is real, and a
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nameless one reads as a rendering fault. */}
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<strong style={{ color: 'var(--ink)' }}>{row.name || shortId(row.steamId)}</strong>
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{/* The chat titles this player holds now (phase 17, D137) — the
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same ones the game shows, ranked on the current wipe whichever
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wipe this table is showing. Absent on an older module. */}
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{(row.titles || []).map((title, i) => (
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<span
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key={`${title.text}-${i}`}
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className="sans"
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style={{
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marginLeft: 6,
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padding: '1px 6px',
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borderRadius: 999,
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fontSize: '0.7rem',
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fontWeight: 600,
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background: title.color,
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color: contrastInk(title.color),
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}}
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>
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{title.text}
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</span>
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))}
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</td>
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{COLUMNS.map((column) => (
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<td key={column.key} style={{ ...cell, textAlign: 'right' }}>
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