feat(rust): chat titles, BetterChat group styles, the voice and popups (phase 17)

PLAN.md §33, D134-D143. Protocol 12.

- Chat titles (D135-D137): per-server rules (stat, top N, text, colour)
  that rank the current wipe, and a mode (first | all | up to N). Worked
  out once in model/titles and read three ways: pushed whole to the game by
  a new titleSync loop (on change, restart or wipe), and on every
  leaderboard row as `titles`. Admin: PUT /servers/:id/titles.
- Group styles (D138, D139): a site group may carry all twelve BetterChat
  fields (rust_perm_group_chat). They ride perm.sync with `expect` from the
  pushed ledger, which gains a value column; a field changed in game is a
  `chat-field` drift row with the game's value, adopted into the style or
  put back. A withdrawn style is one `chat-group` retirement, never for
  `default`, cleared from the ledger only once BetterChat removed it.
- The voice (D140): one fleet setting naming a styled group; news and
  rust.announce chat lines carry its format and the plugin says them with
  no sender. Admin: GET/PUT /voice.
- Popups (D141, D142): rust.announce gains `delivery` (still version 1,
  from rust.options.delivery); each server gains news_delivery beside the
  news switch; `popup-unavailable` is not retried.
- GET /servers/:id/integrations reads, live, which optional mods a server
  has loaded. README lists BetterChat and PopupNotifications as optional.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
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2026-09-25 17:48:22 -05:00
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// ── Chat titles, read against the live standings (phase 17) ────────────────
//
// `titles.js` decides; this file fetches what it decides from. One answer per
// server serves three readers — the push to the game, the web leaderboard and
// the app's — so it is remembered briefly: the leaderboard is polled by every
// open page, and each rule is a leaderboard query of its own.
const eventsDb = require('../events/events.db')
const serversDb = require('../servers/servers.db')
const db = require('./titles.db')
const titles = require('./titles')
/** How long one server's answer is reused. The same as the push loop's tick. */
const MEMO_MS = 30 * 1000
const memo = new Map()
/** A server's settings as the admin form reads them. */
async function settingsFor(serverId) {
const [mode, rules] = await Promise.all([db.getMode(serverId), db.listRules(serverId)])
return shapeSettings(mode, rules)
}
function shapeSettings(mode, rules) {
return {
mode: titles.normaliseMode(mode && mode.mode),
max: mode && Number(mode.max) ? Number(mode.max) : 2,
rules: rules.map((r) => ({ stat: r.stat, topN: Number(r.topN), text: r.text, color: r.color })),
}
}
/** Every server's settings, keyed by id, for the admin server list. */
async function settingsByServer() {
const [modes, rules] = await Promise.all([db.listModes(), db.listAllRules()])
const out = new Map(modes.map((m) => [m.serverId, shapeSettings(m, [])]))
for (const r of rules) {
const s = out.get(r.serverId)
if (s) s.rules.push({ stat: r.stat, topN: Number(r.topN), text: r.text, color: r.color })
}
return out
}
async function saveSettings(serverId, value) {
await db.saveSettings(serverId, value)
forget(serverId)
}
function forget(serverId) {
for (const key of memo.keys()) if (key.startsWith(`${serverId} `)) memo.delete(key)
}
/**
* Who holds which title on one server right now: a Map of Steam id to
* `[{ text, color }]`, after the server's mode. Empty with no rules, and empty
* with no current wipe — a title ranks the current wipe (D135), and a server that
* has never said which wipe it is on has none to rank.
*/
async function heldFor(serverId, { wipeId, now = Date.now() } = {}) {
if (!wipeId) return new Map()
const key = `${serverId} ${wipeId}`
const hit = memo.get(key)
if (hit && now - hit.at < MEMO_MS) return hit.held
const settings = await settingsFor(serverId)
const standings = {}
// One query per STAT, at the deepest top N any rule on it asks for, rather
// than one per rule: two rules on kills read the same rows.
const depth = new Map()
for (const r of settings.rules) depth.set(r.stat, Math.max(depth.get(r.stat) || 0, r.topN))
await Promise.all(
[...depth.entries()].map(async ([stat, limit]) => {
standings[stat] = await eventsDb.leaderboard({ serverId, wipeId, sort: titles.STATS[stat].sort, limit })
}),
)
const held = titles.evaluate(settings.rules, normalise(standings), settings)
memo.set(key, { at: now, held })
return held
}
/** The leaderboard's rows carry numbers as strings from SUM(); the rules compare numbers. */
function normalise(standings) {
const out = {}
for (const [stat, rows] of Object.entries(standings)) {
out[stat] = rows.map((r) => ({
steamId: r.steamId,
kills: Number(r.kills) || 0,
npcKills: Number(r.npcKills) || 0,
playtimeSec: Number(r.playtimeSec) || 0,
}))
}
return out
}
/** The same, for a server by id, reading its current wipe from its last report. */
async function currentFor(serverId) {
const state = await serversDb.getState(serverId)
return heldFor(serverId, { wipeId: state && state.wipeId ? state.wipeId : null })
}
module.exports = { MEMO_MS, settingsFor, settingsByServer, saveSettings, heldFor, currentFor, forget }