feat(rust): chat titles, BetterChat group styles, the voice and popups (phase 17)
PLAN.md §33, D134-D143. Protocol 12. - Chat titles (D135-D137): per-server rules (stat, top N, text, colour) that rank the current wipe, and a mode (first | all | up to N). Worked out once in model/titles and read three ways: pushed whole to the game by a new titleSync loop (on change, restart or wipe), and on every leaderboard row as `titles`. Admin: PUT /servers/:id/titles. - Group styles (D138, D139): a site group may carry all twelve BetterChat fields (rust_perm_group_chat). They ride perm.sync with `expect` from the pushed ledger, which gains a value column; a field changed in game is a `chat-field` drift row with the game's value, adopted into the style or put back. A withdrawn style is one `chat-group` retirement, never for `default`, cleared from the ledger only once BetterChat removed it. - The voice (D140): one fleet setting naming a styled group; news and rust.announce chat lines carry its format and the plugin says them with no sender. Admin: GET/PUT /voice. - Popups (D141, D142): rust.announce gains `delivery` (still version 1, from rust.options.delivery); each server gains news_delivery beside the news switch; `popup-unavailable` is not retried. - GET /servers/:id/integrations reads, live, which optional mods a server has loaded. README lists BetterChat and PopupNotifications as optional. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
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@@ -74,7 +74,7 @@ async function read(req, res) {
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async function update(req, res) {
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try {
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const { fleet, servers, clanRoster, news, map: mapSwitches } = req.body || {}
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const { fleet, servers, clanRoster, news, newsDelivery, map: mapSwitches } = req.body || {}
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// The map's switches are validated whole FIRST, before the rest is written:
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// the page saves everything with one PUT, and a refused map switch must not
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@@ -88,7 +88,7 @@ async function update(req, res) {
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}
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}
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const result = await visibility.update({ fleet, servers, clanRoster, news }, req.user)
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const result = await visibility.update({ fleet, servers, clanRoster, news, newsDelivery }, req.user)
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if (!result.ok) {
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res.status(result.status || 400).json({ message: result.message })
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return
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