feat(rust): chat titles, BetterChat group styles, the voice and popups (phase 17)
PLAN.md §33, D134-D143. Protocol 12. - Chat titles (D135-D137): per-server rules (stat, top N, text, colour) that rank the current wipe, and a mode (first | all | up to N). Worked out once in model/titles and read three ways: pushed whole to the game by a new titleSync loop (on change, restart or wipe), and on every leaderboard row as `titles`. Admin: PUT /servers/:id/titles. - Group styles (D138, D139): a site group may carry all twelve BetterChat fields (rust_perm_group_chat). They ride perm.sync with `expect` from the pushed ledger, which gains a value column; a field changed in game is a `chat-field` drift row with the game's value, adopted into the style or put back. A withdrawn style is one `chat-group` retirement, never for `default`, cleared from the ledger only once BetterChat removed it. - The voice (D140): one fleet setting naming a styled group; news and rust.announce chat lines carry its format and the plugin says them with no sender. Admin: GET/PUT /voice. - Popups (D141, D142): rust.announce gains `delivery` (still version 1, from rust.options.delivery); each server gains news_delivery beside the news switch; `popup-unavailable` is not retried. - GET /servers/:id/integrations reads, live, which optional mods a server has loaded. README lists BetterChat and PopupNotifications as optional. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
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@@ -17,6 +17,7 @@ const map = require('../../model/map/map.model')
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const mapDb = require('../../model/map/map.db')
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const mapLive = require('../../mapLive')
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const servers = require('../../model/servers/servers.model')
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const titles = require('../../model/titles/titles.model')
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const visibility = require('../../model/visibility/visibility.model')
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const log = core.logger('public')
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@@ -105,15 +106,23 @@ async function listEvents(req, res) {
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async function listLeaderboard(req, res) {
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try {
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const presence = await visibility.canSeePresence(req, req.params.id)
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perViewer(res)
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res.json({
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leaderboard: await events.leaderboard({
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const [rows, held] = await Promise.all([
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events.leaderboard({
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serverId: req.params.id,
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wipeId: req.query.wipe || null,
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sort: req.query.sort,
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limit: req.query.limit,
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presence: presence.visible,
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}),
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titles.currentFor(req.params.id),
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])
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perViewer(res)
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res.json({
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// D137: the titles each player holds NOW — the same ones, after the same
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// mode, that the game shows. They rank the current wipe whichever wipe
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// this page is showing, because a title is what a player is, not what a
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// past wipe was.
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leaderboard: rows.map((row) => ({ ...row, titles: held.get(row.steamId) || [] })),
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})
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} catch (err) {
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log.error('failed to read the leaderboard', { server: req.params.id, error: err.message })
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