feat(rust): what the site has given a player, as the player reads it

Phase 8's website half. Phase 7 made the site the author of in-game
privilege and gave an operator every view of it; this is the other side,
and it is the first time a player can see what they hold without asking
one.

`GET /player/rust/permissions` is self-scoped in SQL and read-only by
construction — a grant a player could change would not be a grant. Three
things make it a different shape from the admin read rather than a
filtered one:

  * the scope arithmetic is answered on the server. A client handed `*`
    would have to know what the fleet is to say anything, and then
    `inScope` exists twice. Each entry carries the servers it reaches,
    already resolved and already marked.
  * `live` is the pushed ledger, never the authored row. A grant is not a
    privilege in a game until a sync confirmed it, and phase 7 is careful
    never to record a push that silently did nothing — so "waiting" is
    honest, and the alternative is the site claiming to have given
    something it has not.
  * nothing says WHY it is waiting. An offline server, a permission no
    loaded plugin registered and a store that has never seen the account
    all look the same from here; telling them apart is an operator's
    diagnosis and an inventory of what is installed.

An entitlement that reaches nobody still lists, and the page says so —
authored against the website account, it exists before a Steam id does,
and hiding it until one turns up is the defect the admin user page
shipped in phase 7 (PLAN.md §20.5).

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PMH6bw1jXMgbyF3ZWGEzSM
This commit is contained in:
2026-09-22 20:09:51 -05:00
parent 47756d392a
commit 383e89442e
11 changed files with 909 additions and 3 deletions

View File

@@ -88,6 +88,13 @@ export const playerLinks = {
req(`/player/rust/links/${encodeURIComponent(steamId)}`, { method: 'DELETE' }),
}
// What the site has given the caller in game (phase 8). Read-only, and beside
// `playerLinks` rather than under it: an entitlement exists whether or not an
// account is linked yet, which is exactly the state worth showing.
export const playerPermissions = {
list: () => req('/player/rust/permissions'),
}
// ── admin ─────────────────────────────────────────────────────────────────
// **`sidecarToken` goes up and never comes back.** The list answers `hasToken`,
// and a save that omits the field leaves the stored credential alone — so an
@@ -215,6 +222,7 @@ export default {
servers,
playerServers,
playerLinks,
playerPermissions,
admin,
adminPermissions,
adminConfig,