feat(rust): what the site has given a player, as the player reads it

Phase 8's website half. Phase 7 made the site the author of in-game
privilege and gave an operator every view of it; this is the other side,
and it is the first time a player can see what they hold without asking
one.

`GET /player/rust/permissions` is self-scoped in SQL and read-only by
construction — a grant a player could change would not be a grant. Three
things make it a different shape from the admin read rather than a
filtered one:

  * the scope arithmetic is answered on the server. A client handed `*`
    would have to know what the fleet is to say anything, and then
    `inScope` exists twice. Each entry carries the servers it reaches,
    already resolved and already marked.
  * `live` is the pushed ledger, never the authored row. A grant is not a
    privilege in a game until a sync confirmed it, and phase 7 is careful
    never to record a push that silently did nothing — so "waiting" is
    honest, and the alternative is the site claiming to have given
    something it has not.
  * nothing says WHY it is waiting. An offline server, a permission no
    loaded plugin registered and a store that has never seen the account
    all look the same from here; telling them apart is an operator's
    diagnosis and an inventory of what is installed.

An entitlement that reaches nobody still lists, and the page says so —
authored against the website account, it exists before a Steam id does,
and hiding it until one turns up is the defect the admin user page
shipped in phase 7 (PLAN.md §20.5).

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PMH6bw1jXMgbyF3ZWGEzSM
This commit is contained in:
2026-09-22 20:09:51 -05:00
parent 47756d392a
commit 383e89442e
11 changed files with 909 additions and 3 deletions

View File

@@ -213,6 +213,46 @@ async function listLinks() {
return core.query(`SELECT user_id AS userId, steam_id AS steamId FROM ${LINKS}`)
}
// ---- one person's own half of all of it (the player tier) ----
//
// Every read below is scoped inside the statement rather than filtered after it.
// The admin reads above answer "who holds what"; these answer "what do I hold",
// and the difference between the two is a `WHERE` that must not be somebody
// else's job to remember.
/** The groups one website user belongs to. Ordered the way the admin list is. */
async function listGroupsForUser(userId) {
return core.query(
`SELECT g.name, g.title, g.\`rank\`, g.scope, m.added_at AS addedAt
FROM ${GROUP_MEMBERS} m
JOIN ${GROUPS} g ON g.name = m.group_name
WHERE m.user_id = ?
ORDER BY g.\`rank\` DESC, g.name ASC`,
[userId],
)
}
/**
* Every pushed row naming one of these Steam ids, across every server.
*
* The pushed ledger is keyed by Steam id because it records what is in a GAME
* (D28's other half), so this is the one read in the file that starts from an
* account rather than from a user. `kind` is carried through: a direct grant and
* a group membership are different rows about the same person and only the
* caller can say which of them it was looking for.
*/
async function listPushedForSteamIds(steamIds) {
if (!steamIds.length) return []
return core.query(
`SELECT server_id AS serverId, kind, subject, object
FROM ${PUSHED}
WHERE subject IN (${steamIds.map(() => '?').join(',')})
AND kind IN ('grant', 'member')`,
steamIds,
)
}
// ---- what is actually out there ----
async function listPushed(serverId) {
@@ -440,6 +480,8 @@ module.exports = {
deleteGrant,
findUserByUsername,
listLinks,
listGroupsForUser,
listPushedForSteamIds,
listPushed,
addPushed,
removePushed,