feat(rust): what the site has given a player, as the player reads it

Phase 8's website half. Phase 7 made the site the author of in-game
privilege and gave an operator every view of it; this is the other side,
and it is the first time a player can see what they hold without asking
one.

`GET /player/rust/permissions` is self-scoped in SQL and read-only by
construction — a grant a player could change would not be a grant. Three
things make it a different shape from the admin read rather than a
filtered one:

  * the scope arithmetic is answered on the server. A client handed `*`
    would have to know what the fleet is to say anything, and then
    `inScope` exists twice. Each entry carries the servers it reaches,
    already resolved and already marked.
  * `live` is the pushed ledger, never the authored row. A grant is not a
    privilege in a game until a sync confirmed it, and phase 7 is careful
    never to record a push that silently did nothing — so "waiting" is
    honest, and the alternative is the site claiming to have given
    something it has not.
  * nothing says WHY it is waiting. An offline server, a permission no
    loaded plugin registered and a store that has never seen the account
    all look the same from here; telling them apart is an operator's
    diagnosis and an inventory of what is installed.

An entitlement that reaches nobody still lists, and the page says so —
authored against the website account, it exists before a Steam id does,
and hiding it until one turns up is the defect the admin user page
shipped in phase 7 (PLAN.md §20.5).

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PMH6bw1jXMgbyF3ZWGEzSM
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2026-09-22 20:09:51 -05:00
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// ── What one player holds, as that player reads it ────────────────────────
//
// Phase 8's half of R2. The admin surface answers *who holds what* against the
// authored tables; this answers *what do I hold*, and the two differ in three
// ways that are each a test below:
//
// • the scope is RESOLVED here. A client handed `*` would have to know what
// the fleet is to say anything, and then `inScope` exists twice.
// • `live` is the PUSHED ledger, never the authored row. A grant is not a
// privilege in a game until a sync confirmed it, and phase 7 is careful
// never to record a push that silently did nothing — so "waiting" is an
// honest answer and the alternative is the site claiming to have given
// something it has not.
// • an entitlement reaching NOBODY still lists. Authored against the website
// account, it exists before a Steam id does, and hiding it until one turns
// up is the defect the admin user page shipped in phase 7 (PLAN.md §20.5).
const test = require('node:test')
const assert = require('node:assert')
const { fakeCtx } = require('./_fakes')
/** The model, wired to a db module answering from one fixture. */
function modelWith(fixture) {
require('../core')._reset()
require('../core').init(fakeCtx({ db: { query: () => Promise.resolve([]), pool: {} } }))
const db = require('../model/permissions/permissions.db')
const model = require('../model/permissions/permissions.model')
const originals = {}
for (const [name, value] of Object.entries(fixture)) {
originals[name] = db[name]
db[name] = () => Promise.resolve(value)
}
return { model, restore: () => Object.assign(db, originals) }
}
const SERVERS = [
{ id: 'main', name: 'Main' },
{ id: 'creative', name: 'Creative' },
]
/** One person: in a fleet group, holding one server-scoped grant. */
function fixture({ pushed = [] } = {}) {
return {
listGroupsForUser: [{ name: 'vip', title: 'VIP', rank: 10, scope: '*', addedAt: '2026-09-01T00:00:00Z' }],
listGroupPermissions: [
{ groupName: 'vip', permission: 'Kits.VIP' },
{ groupName: 'builder', permission: 'buildtools.use' },
],
listGrants: [
{ id: 7, userId: 4, permission: 'zonemanager.admin', scope: 'creative', source: 'admin', note: null, grantedAt: '2026-09-02T00:00:00Z', steamId: '7656119', playerName: 'Wanderer' },
],
listPushedForSteamIds: pushed,
}
}
test('a fleet scope resolves to every server; a server scope to one', async () => {
const { model, restore } = modelWith(fixture())
try {
const held = await model.forPlayer(4, ['7656119'], SERVERS)
assert.deepEqual(held.groups[0].reach.map((s) => s.id), ['main', 'creative'])
assert.deepEqual(held.grants[0].reach.map((s) => s.id), ['creative'])
} finally {
restore()
}
})
test('live is the pushed ledger, per server — not the authored row', async () => {
const { model, restore } = modelWith(
fixture({ pushed: [{ serverId: 'main', kind: 'member', subject: '7656119', object: 'vip' }] }),
)
try {
const held = await model.forPlayer(4, ['7656119'], SERVERS)
const byId = Object.fromEntries(held.groups[0].reach.map((s) => [s.id, s.live]))
assert.equal(byId.main, true, 'the server that confirmed it has it')
assert.equal(byId.creative, false, 'the one that has not is waiting, not live')
// The grant was never pushed anywhere, and an authored row must not imply one.
assert.deepEqual(held.grants[0].reach.map((s) => s.live), [false])
} finally {
restore()
}
})
test('an entitlement is live for the person when it landed on ANY account they hold', async () => {
// Two accounts, one membership pushed against the second. The game sees one
// player with the rank; so does this.
const { model, restore } = modelWith(
fixture({ pushed: [{ serverId: 'main', kind: 'member', subject: '7656120', object: 'vip' }] }),
)
try {
const held = await model.forPlayer(4, ['7656119', '7656120'], SERVERS)
assert.equal(held.groups[0].reach.find((s) => s.id === 'main').live, true)
} finally {
restore()
}
})
test('a grant and a membership are different rows about the same person', async () => {
// `kind` is why the pushed lookup carries it: a membership of `vip` and a
// direct grant named `vip` would otherwise be one entry in the map, and the
// wrong one would light up.
const { model, restore } = modelWith({
listGroupsForUser: [{ name: 'vip', title: 'VIP', rank: 0, scope: '*', addedAt: null }],
listGroupPermissions: [],
listGrants: [{ id: 1, userId: 4, permission: 'vip', scope: '*', source: 'admin', note: null, grantedAt: null, steamId: '7656119' }],
listPushedForSteamIds: [{ serverId: 'main', kind: 'grant', subject: '7656119', object: 'vip' }],
})
try {
const held = await model.forPlayer(4, ['7656119'], SERVERS)
assert.equal(held.grants[0].reach.find((s) => s.id === 'main').live, true)
assert.equal(held.groups[0].reach.find((s) => s.id === 'main').live, false)
} finally {
restore()
}
})
test('a player with no linked account still sees what they were given', async () => {
const { model, restore } = modelWith(fixture())
try {
const held = await model.forPlayer(4, [], SERVERS)
assert.equal(held.groups.length, 1)
assert.equal(held.grants.length, 1)
assert.ok(
[...held.groups[0].reach, ...held.grants[0].reach].every((s) => s.live === false),
'authored, and reaching nobody — which is the state worth showing',
)
} finally {
restore()
}
})
test('only the callers own groups carry their permissions, lowered as the store lowers them', async () => {
const { model, restore } = modelWith(fixture())
try {
const held = await model.forPlayer(4, ['7656119'], SERVERS)
// `builder`'s permission is in the group-permission table and this caller is
// not in that group; `Kits.VIP` is theirs, and arrives the way a game stores it.
assert.deepEqual(held.groups[0].permissions, ['kits.vip'])
} finally {
restore()
}
})
test('a fleet with no servers configured reaches nothing and does not throw', async () => {
const { model, restore } = modelWith(fixture())
try {
const held = await model.forPlayer(4, ['7656119'], [])
assert.deepEqual(held.groups[0].reach, [])
assert.deepEqual(held.grants[0].reach, [])
} finally {
restore()
}
})