feat(rust): site-owned permissions — the site is the author, the game is the cache
R2, and the first phase where this module WRITES to a game. Groups and grants are authored on the website and pushed into each server's own permission store, so every plugin that already calls `UserHasPermission` honours them with no adapter, and a wipe stops being a data-loss event. **Seven org-lead decisions (D28-D34).** A grant is keyed to the website USER and resolved to every Steam id they have linked at push time (D28); every authored row carries a scope — a server or `*` (D29); groups are mirrored as real groups rather than flattened (D30); a holder the site did not author is REPORTED, never undone, with adopt and revoke offered (D31); one verb, with the plugin diffing locally (D32); a permission no server has registered is reported unresolved and never self-registered (D33); authoring is people and groups by hand, with rules deferred (D34). **Three sets, and every interesting question is a difference between two.** `desired − pushed` is what to apply; `pushed − desired` is what to RETIRE, because the site put it there and has since withdrawn it; `present − desired` is drift. The middle one is why `rust_perm_pushed` exists: a name in the store that is not in the desired set is either something the site retired or something a human granted, and those two have opposite correct answers. **What lands is not what was sent.** A grant naming a permission the server has not registered did not land — `GrantUserPermission` no-ops silently — and a member the store has never seen could not be placed. Neither is recorded as pushed, so the site never believes it gave a privilege it did not. The loop asks a cheap question every thirty seconds — does the digest of the desired set still equal what this server last confirmed — and syncs on a change, a restart, a wipe, a drift hook, a failed attempt past its backoff, or the fifteen-minute audit that finds drift on a server nobody has touched. **This module's first admin page**, because a permission model is the first thing here that has to be composed rather than configured. What is on it is decided by what an operator can get wrong: four states are invisible from the game and from a list of grants, and each is a sentence rather than a number. Walked end to end against a real core at the pinned ref, the real sidecar, and a stand-in speaking protocol 4 — including a restart that emptied the store and was fully re-pushed. Four defects the browser found that 133 green tests did not. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01PMH6bw1jXMgbyF3ZWGEzSM
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@@ -87,13 +87,13 @@ test('every kind is classified exactly once', () => {
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assert.equal(seen.size, catalogue.PUBLIC_KINDS.length + catalogue.STAFF_KINDS.length)
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})
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test('the classification covers exactly the kinds protocol 3 defines', () => {
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test('the classification covers exactly the kinds protocol 4 defines', () => {
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// The spec lives in another repository, so the list is restated here rather
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// than parsed — and restating it is the point: adding a kind to the protocol
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// without deciding who may see it has to fail somewhere, and this is where.
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//
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// Sourced from docs/rust-link/PROTOCOL.md §8.4.
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const PROTOCOL_3 = [
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const PROTOCOL_4 = [
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'player.connected',
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'player.disconnected',
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'player.respawned',
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@@ -111,7 +111,8 @@ test('the classification covers exactly the kinds protocol 3 defines', () => {
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'server.shutdown',
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'account.link.requested',
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'account.unlinked',
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'perm.drift',
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]
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assert.deepEqual([...catalogue.ALL_KINDS].sort(), [...PROTOCOL_3].sort())
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assert.deepEqual([...catalogue.ALL_KINDS].sort(), [...PROTOCOL_4].sort())
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})
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