feat(rust): RaidableBases — feed, raids map layer, Warlord, Spawn a raid base, profiles (PLAN_REDESIGNS §11.4)
PLAN_REDESIGNS §11.4 (D202-D208, D386-D391), protocol 14. Spec: docs rust-link/PROTOCOL.md §20.12. - raid.started, raid.completed, raid.purchased and raid.locked public, raid.ended staff's; raidableBases.js reads each row per viewer (raiders' and a buyer's names only for the presence audience, D376/D390; Steam ids, position and a run's key only for staff). Feed lines in the World filter. - The step rust.raidbase.spawn, "Spawn a raid base" (ledgered, budget rust.raids): difficulty, profile and base from option sources listing each server's own names (D386), a spot as a world call's location with a height adjustment or an exact height, and PvP/NPCs/lock as on/off/blank. A base the raids helper made is a world resource, so eventWorld's revert and reconcile serve it and world.expired marks it expired; one it did not make records nothing and the run log says it despawns on its own timer. Refused at verify for a server that said it cannot; a dry run with a spot returns the spot check as detail.warnings (MODULE_API 1.16.0, D391). rb-not-ready retries in ten minutes. - Warlord: raids_completed, title category raidscompleted, the leaderboard's Raid bases column (sort=raidsCompleted). - The map's raids layer (D114), public by default with its own audience; the run's key is dropped before any viewer gets it. - Server settings' line for RaidableBases; its profiles in Mod configuration under a virtual path (D205). - Swagger fragment, bundle and README. Tests: server 684/684 (raidableBases.test.js new, every name in it invented); client 99/99, build and externals. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
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@@ -50,6 +50,10 @@ const TREASURES = { key: 'treasuresWon', label: 'Treasures', sort: 'treasuresWon
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// same rule from the server's `guardedCrate`.
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const GUARDED = { key: 'guardedWon', label: 'Crates cleared', sort: 'guardedWon', value: (r) => count(r.guardedWon) }
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// Warlord (PLAN_REDESIGNS §11.4, D202): RaidableBases bases completed, shown on
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// the same rule from the server's `raidableBases`.
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const RAIDS = { key: 'raidsCompleted', label: 'Raid bases', sort: 'raidsCompleted', value: (r) => count(r.raidsCompleted) }
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const BALANCE = { key: 'balance', label: 'Coins', sort: 'balance', value: (r) => coins(r.balance) }
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export default function Leaderboard({ serverId, wipeId, sort, onSort }) {
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@@ -109,6 +113,7 @@ function Overall({ serverId, wipeId, sort, onSort }) {
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...COLUMNS,
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...(data && data.dangerousTreasures ? [TREASURES] : []),
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...(data && data.guardedCrate ? [GUARDED] : []),
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...(data && data.raidableBases ? [RAIDS] : []),
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...(data && data.economics ? [BALANCE] : []),
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]
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// Present on every row or on none — the server decides per request.
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