feat(rust): event NPCs named on the map, and a Place NPCs step's progress line (runicnpc stage 8)
- rust.npc.place's progress() (MODULE_API 1.12.0, D304). It reports the
step's NPCs still standing, by its key, of how many it placed, with
the profile's label: "Bandit: 2 of 3 left". A boss step is its
health, "Walk Juggernaut: 59%", and a boss's adds are not counted.
The data comes from the map's live answer, so it costs the game no
extra ask. A reader who may not see the map's events layer gets no
line.
- The map (D302, D303):
- an NPC's tooltip is its name and its event's title, read from
core's public calendar, which lists only announced events;
- a boss is bigger and in its own colour, and an add says so;
- a boss outside any event is in the world layer;
- a boss's health is removed from what a viewer is sent.
- The world layer's visibility hint mentions those bosses.
coreApi stays ^1.11.0: an older core ignores the optional member, and
the action works without a progress line.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
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@@ -35,6 +35,7 @@ const npcsDb = require('./model/npcs/npcs.db')
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const npcProfile = require('./model/npcs/npcProfile')
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const clansDb = require('./model/clans/clans.db')
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const { serverFor, transportError, pluginError, perServer, bounded } = require('./eventLeases')
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const eventProgress = require('./eventProgress')
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const log = core.logger('world')
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@@ -100,6 +101,7 @@ const PLACEABLE = [
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{ key: 'npc.scientist.tethered', kind: 'npc', label: 'Scientist (stays put)' },
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{ key: 'npc.bandit.guard', kind: 'npc', label: 'Bandit guard' },
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]
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eventProgress.setOwnLabels(PLACEABLE)
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/** The plugin's refusals a second attempt would repeat. Anything else is left to core's default. */
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const PERMANENT = new Set([
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@@ -477,6 +479,9 @@ function placeVerb({ id, kind, budget, max, label, description, source, example
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label,
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description,
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cost: (p) => ({ [budget]: Math.max(0, Math.round(Number(p.count) || 0)) }),
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// Runicnpc stage 8 (D304, MODULE_API 1.12.0): how a live run's NPCs stand, for
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// its event page. Crates say nothing: one looted is simply gone.
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...(kind === 'npc' ? { progress: eventProgress.npcProgress } : {}),
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params: [
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{
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name: 'prefab',
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