feat(rust): Dynamic PVP's zones on the feed and the map (PLAN_REDESIGNS §14.3.3)
All checks were successful
PR Checks / client-build (pull_request) Successful in 25s
PR Checks / server-tests (pull_request) Successful in 31s
PR Checks / frozen-manifest (pull_request) Successful in 44s

Stage 4 of the §14.3 integration plan, on protocol 14 (docs
rust-link/PROTOCOL.md §20.7).

- pvp.zone.created is a public kind, pvp.zone.deleted a staff kind. Each row
  is read per viewer by the new dynamicPvp.js: grid for everyone, the event's
  name only for Dynamic PVP's own vanilla events, position and zone id for
  staff only.
- The feed's world filter carries the opening: "A PvP zone opened around the
  downed patrol helicopter · G7 · for 10 min". It names nobody.
- The map gains a fifth layer, `pvp` (PvP zones), public by default with its
  own audience in Admin → Rust visibility, drawn as a red ring with its
  event's name.
- Server settings' plugin line names Dynamic PVP; the swagger schemas and
  route descriptions carry the layer and the integration (fragment
  regenerated); ci/bundle.json ships dynamicPvp.js; README lists it.

Tests: server 611/611 (dynamicPvp.test.js new, catalogue and map extended)
and every check; client 89/89 (feed and map tooltip), build and externals.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
This commit is contained in:
2026-10-15 06:12:06 -05:00
parent b5f7fa0f13
commit 549b3a5ffd
20 changed files with 569 additions and 30 deletions

View File

@@ -42,3 +42,26 @@ export function eventTip(row, titles) {
export function isBoss(row) {
return Boolean(row && (row.boss || row.kind === 'boss'))
}
// ── Dynamic PVP's zones (protocol 14, PLAN_REDESIGNS §14.3.3) ──────────────
/** Dynamic PVP's own events as the map names them; a monument's or an operator's is shown as written. */
export const PVP_NAMES = Object.freeze({
Helicopter: 'Patrol helicopter',
Bradley: 'Bradley APC',
Satellite: 'Satellite crash',
TimedSupply: 'Airdrop',
SupplySignal: 'Signalled airdrop',
CargoShip: 'Cargo ship',
HackableCrate: 'Locked crate',
ExcavatorIgnition: 'Giant Excavator',
GhostShip: 'Ghost ship',
DeepSeaIsland: 'Deep Sea island',
IslandCannon: 'Island cannon',
})
/** A Dynamic PVP ring's tooltip: "PvP zone · Patrol helicopter". */
export function pvpTip(z) {
const name = PVP_NAMES[z.event] || z.event
return name ? `PvP zone · ${name}` : 'PvP zone'
}