fix(feed): print weapons by name, not "ak47u entity"
The bridge names a kill's weapon by the held entity's short prefab name (ak47u.entity), and the feed printed it with the dots turned to spaces: "with ak47u entity". Every event read now gives the frame a weaponName (server/model/titles/weaponNames.js): the game's own English name for the 53 ranged weapons (guns, bows, crossbows, launchers, flamethrowers), read off the Oxide rig's item list on Rust 26139947, and for anything else the prefab name as words with its .entity/.weapon ending dropped. The site prints weaponName and falls back to the same stripping for an older server. The prefab name stays in the frame: the title lists count by it. Added at read, so stored rows are renamed too. No protocol change; the events route's Swagger description names the new field. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
This commit is contained in:
@@ -338,3 +338,18 @@ test('a purchase and an admin lock name the player only when the server sent the
|
||||
assert.equal(describe(raid('raid.locked', { difficulty: 'Wobbly' })).verb, 'A Wobbly raid base was locked to a player')
|
||||
assert.equal(describe(raid('raid.ended', { difficulty: 'Wobbly' })).verb, 'A Wobbly raid base despawned')
|
||||
})
|
||||
|
||||
test('a kill line says the weapon by name', () => {
|
||||
const named = describe(row('player.death', {
|
||||
name: 'Bob', attackerType: 'player', attackerName: 'Alice',
|
||||
weapon: 'ak47u.entity', weaponName: 'Assault Rifle', distance: 22,
|
||||
}))
|
||||
assert.match(named.detail, /with Assault Rifle/)
|
||||
assert.doesNotMatch(named.detail, /entity/)
|
||||
|
||||
const older = describe(row('player.death', {
|
||||
name: 'Bob', attackerType: 'player', attackerName: 'Alice', weapon: 'bolt_rifle.entity',
|
||||
}))
|
||||
assert.match(older.detail, /with bolt rifle/)
|
||||
assert.doesNotMatch(older.detail, /entity/)
|
||||
})
|
||||
|
||||
Reference in New Issue
Block a user