feat(rust): NPC profiles and placements pages, the profile leaderboard (runicnpc stage 4)

Admin: Rust NPC profiles (the form RunicNPC reads, per server, shared or
fleet, each server's push state and refusals, replaced profiles with
Restore) and Rust NPC placements (the live map: click to place, pins for
every placement; edit, rename, respawn, remove). The live map takes a pick
handler and pins, unchanged for the public page.

Public: the leaderboard ranks by a profile's kills (D250), and opening a
row shows that player's kills by profile (D252); the killfeed names a
RunicNPC NPC by its own name. Player: your own kills by profile. Titles: a
rule on a profile's kills picks the profile. npcs.test.js covers the
profile checks, adoption, the push, the picker and verb, the triggers, kill
crediting, titles and placements (481 server tests).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
This commit is contained in:
2026-09-30 04:42:05 -05:00
parent fa16f0ad2e
commit 7eae4a1e62
13 changed files with 1356 additions and 10 deletions

View File

@@ -27,9 +27,11 @@ import ModConfig from './routes/admin/ModConfig.jsx'
import Visibility from './routes/admin/Visibility.jsx'
import ServerSettings from './routes/admin/ServerSettings.jsx'
import ZonePresets from './routes/admin/ZonePresets.jsx'
import NpcProfiles from './routes/admin/NpcProfiles.jsx'
import NpcPlacements from './routes/admin/NpcPlacements.jsx'
import UserRustSections from './routes/admin/UserRustSections.jsx'
import FooterStatus from './components/FooterStatus.jsx'
import { IconEye, IconKey, IconLink, IconServer, IconSliders, IconZone } from './icons.jsx'
import { IconEye, IconKey, IconLink, IconNpc, IconPlacement, IconServer, IconSliders, IconZone } from './icons.jsx'
// The module id, exactly as `module.json` spells it. Core keys the registry by it
// and prefixes every route path with it.
@@ -113,6 +115,10 @@ registry.registerRoutes(ID, {
// Zone presets (PLAN_REDESIGNS §3.1, D210). Core's step editor has single-
// value fields, so a zone's flags are ticked here and a step copies the set.
{ path: 'zones', element: <ZonePresets /> },
// RunicNPC (runicnpc stage 4): the site's NPC profiles, pushed to each
// server, and each server's placements, created by clicking its live map.
{ path: 'npcs', element: <NpcProfiles /> },
{ path: 'npcs/placements', element: <NpcPlacements /> },
],
})
@@ -164,6 +170,8 @@ registry.registerNav(ID, {
{ label: 'Rust visibility', to: '/admin/rust/visibility', icon: IconEye },
{ label: 'Rust servers', to: '/admin/rust/servers', icon: IconServer },
{ label: 'Rust zone presets', to: '/admin/rust/zones', icon: IconZone },
{ label: 'Rust NPC profiles', to: '/admin/rust/npcs', icon: IconNpc },
{ label: 'Rust NPC placements', to: '/admin/rust/npcs/placements', icon: IconPlacement },
],
})