feat: the module skeleton and every bundle seam

module-rust, id 'rust', built from the Integration Kit's template. Phase 1's job
is the kit's own argument: get every seam working at once with almost nothing in
them, so that afterwards you break exactly one at a time.

What is here:

* /rust on all three tiers, because the loader holds module.json's mounts against
  what is registered in BOTH directions -- so the declaration and the
  registration land together or not at all. The player tier is honestly thin: it
  answers the server list on the authenticated tier, delegating to the same model
  the public tier uses so the two cannot drift while they are meant to be the
  same. It is the address the app will call, registered now rather than moved
  later.
* Two tables. rust_servers is configuration an operator writes; rust_server_state
  is what a sidecar reported. Separate tables because they have different
  writers, lifetimes and audiences -- and because purging observed state while
  keeping the configuration is a thing an operator will want.
* Per-server sidecar tokens through ctx.secretBox, write-only in the API. The
  admin list reports hasToken and never the credential, and an empty token on a
  save leaves the stored one alone -- a form that posts its own blank field would
  otherwise erase a credential every time somebody renamed a server.
* A real sidecar client. It never throws: every call answers {ok, status, data},
  and the status is what tells a wrong URL from a wrong token from a mismatched
  protocol -- all three present as 'the site says my server is offline' and each
  has a different fix.
* The five guards, green: check:imports, check:swagger, check:externals, and both
  suites.

What is deliberately NOT registered: the Team provider, triggers, audiences,
engagement seeds, notification streams, the four event catalogues, and the two
extension slots. Each arrives with the phase that has something real to put in
it, and a test asserts their absence so that removing it is deliberate. A
declared trigger nothing emits and a declared slot nothing fills are both
surfaces an operator can configure and then wait on, which is worse than an
absent one because the absence is visible.

Two corrections to the kit's template, both feedback for a later phase:

* registration.test.js read one page BY NAME to check declared slots are
  rendered, so a module declaring none dies on ENOENT before reaching the loop
  that would have been empty. It now scans every file under src/routes.
* test/_fakes.js supplied validator: {}. An admin router that builds validation
  chains at file scope cannot be required with that, so the fake holds the real
  express-validator -- for the same reason it holds a real express Router.

The kit was right about noGameConnection.test.js: its header predicts that a
module adding a sidecar client will see the check go red, names sidecarClient.js
as the file to allow, and says narrow it rather than delete it. That is exactly
what happened on the first run, and the fix was the one line the header names.

Installed into a real core and verified: the module reaches 'started', publishes
its capability, serves its chunk, and renders a server whose server.hello
originated in a live Rust server.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4
This commit is contained in:
2026-09-15 19:54:08 -05:00
parent 883438009d
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-- ── The schema fragment ───────────────────────────────────────────────────
--
-- Core replays this file on EVERY boot, statement by statement, immediately
-- after its own schema.sql and before it seeds defaults (MODULE_API.md §2.6).
--
-- There is no migration runner anywhere in this project. A module's schema is
-- not a sequence of changes to apply once — it is a statement of what the tables
-- should look like, written so that running it against a database that already
-- matches does nothing. Every CREATE carries IF NOT EXISTS; **changing a table
-- is an ALTER below the CREATE, never an edit to the CREATE**, because
-- `CREATE TABLE IF NOT EXISTS` does nothing at all when the table is already
-- there and an edited column would reach fresh installs only.
--
-- Every table here is prefixed `rust_`, which is this module's id and the only
-- prefix it may create under.
--
-- ── Two tables, and the split between them is the whole design ────────────
--
-- `rust_servers` is CONFIGURATION: rows an operator writes, from Admin → Rust.
-- `rust_server_state` is OBSERVED STATE: rows this module writes from what a
-- sidecar reported. They are separate tables rather than columns on one because
-- they have different writers, different lifetimes and different audiences —
-- and because a purge of observed state while keeping the configuration is a
-- thing an operator will eventually want.
--
-- Teardown is `purge.sql`, which no boot ever runs.
-- ── The configured servers ────────────────────────────────────────────────
--
-- One row per Rust game server, and therefore one row per sidecar: the bridge is
-- one server to one sidecar, on that server's own host (R8). A community running
-- six servers has six rows here, each with its own base URL and its own token.
--
-- `id` is the operator's own slug and is what every URL under `/rust/servers/`
-- carries. It is deliberately NOT auto-increment: it appears in links people
-- share, and a row rebuilt after a mistake should be able to keep its address.
--
-- `sidecar_token_enc` holds the sidecar's shared secret **encrypted at rest**
-- through `ctx.secretBox` (MODULE_API.md §2.3), like every other secret this
-- platform stores. It is write-only in the API: the admin surface accepts a new
-- value and never returns the stored one, so a compromised admin session cannot
-- read back the credential that reaches the game host.
--
-- `protocol` records the wire version this row was configured against. It is
-- stored rather than assumed because a fleet is upgraded one host at a time, and
-- an operator needs to see WHICH server disagrees rather than that one does.
CREATE TABLE IF NOT EXISTS rust_servers (
id VARCHAR(64) NOT NULL PRIMARY KEY,
name VARCHAR(120) NOT NULL,
sidecar_base_url VARCHAR(255) NOT NULL,
sidecar_token_enc TEXT NULL,
protocol INT UNSIGNED NOT NULL DEFAULT 1,
enabled TINYINT(1) NOT NULL DEFAULT 1,
sort_order INT NOT NULL DEFAULT 0,
created_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
updated_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP
);
-- ── What each server last said about itself ───────────────────────────────
--
-- One row per configured server, replaced whole each time this module reads a
-- sidecar. It is the table that lets the site render while every game server is
-- off, which is the point of the sidecar holding a store at all.
--
-- `updated_at` carries no `ON UPDATE CURRENT_TIMESTAMP`, deliberately. That
-- clause fires only when an UPDATE actually CHANGES a value, so a writer sending
-- the same numbers back — which is exactly what a quiet server looks like —
-- would leave the timestamp frozen at the first write and the row would look
-- stale while nothing was wrong. The writer sets the column explicitly instead.
--
-- `boot_id` is the game process's own identity, not the sidecar's and not the
-- plugin's. It changes when the world started over and at no other time, which
-- is what makes it the thing to watch: a reconnect of either bridge component
-- loses nothing, and a game restart loses everything an event put in the world.
--
-- `raw` keeps the whole frame. This module indexes the columns it serves and
-- stores the rest verbatim, so a protocol version that adds a field needs no
-- migration here — the same dumb-forwarder property the sidecar has, one hop
-- further along.
CREATE TABLE IF NOT EXISTS rust_server_state (
server_id VARCHAR(64) NOT NULL PRIMARY KEY,
reachable TINYINT(1) NOT NULL DEFAULT 0,
online TINYINT(1) NOT NULL DEFAULT 0,
players INT UNSIGNED NOT NULL DEFAULT 0,
max_players INT UNSIGNED NOT NULL DEFAULT 0,
hostname VARCHAR(191) NULL,
level VARCHAR(120) NULL,
seed BIGINT NULL,
world_size INT UNSIGNED NULL,
boot_id VARCHAR(64) NULL,
save_created_at VARCHAR(32) NULL,
protocol INT UNSIGNED NULL,
raw LONGTEXT NULL,
updated_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
CONSTRAINT fk_rust_server_state_server
FOREIGN KEY (server_id) REFERENCES rust_servers (id) ON DELETE CASCADE
);