feat(rust): chat titles rank twenty-three conditions, and admins name the categories (PLAN_REDESIGNS §5, D172-D175, D209)
- Schema: fourteen title columns on rust_player_wipe_stats (the two best_* distances move by GREATEST, the rest are sums), rust_weapon_kills (kills by weapon prefab name) and rust_title_categories (the admin's title per category). purge.sql drops the two tables. - Ingest: player.tally's new fields, in one statement per frame, none for an older plugin's frame. - Titles: 23 categories plus playtime, each naming where it is read from (a sum, a MAX, npc_kills - animal_kills in signed arithmetic, or a named list). The bow/melee/blade/revolver/wood/ore/plants lists are one file, applied when a title is read. "NPC kills" ranks human NPCs only (D209). - A rule's text may be empty, meaning the category's title: the rule's own, then the admin's, then the default. Typed-only-markup is still refused. A rename forgets every server's cached answer. - Admin API: GET /admin/rust/title-categories and PUT /admin/rust/title-categories/:stat (empty text resets); the server list returns them too. Swagger fragment and routes.manifest.json regenerated (63 routes, against the pinned core). - Screen: every category in the rule form, the category's title as a placeholder, and a Category titles section with Save and Reset. The weapon lists are unverified until the rig probe runs. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
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@@ -26,15 +26,22 @@ const log = core.logger('admin')
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async function listServers(req, res) {
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try {
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const [rows, settings] = await Promise.all([servers.listForAdmin(), titlesModel.settingsByServer()])
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const [rows, settings, categories] = await Promise.all([
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servers.listForAdmin(),
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titlesModel.settingsByServer(),
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titlesModel.categories(),
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])
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// Phase 17: each server's chat titles, and what the last push of them found.
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// PLAN_REDESIGNS §5.5: the category titles too, since a rule with no text of
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// its own shows its category's, and the list says which that is.
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res.json({
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servers: rows.map((row) => ({
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...row,
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titles: settings.get(row.id) || { mode: 'first', max: 2, rules: [] },
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titlePush: titleSync.lastPush(row.id),
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})),
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titleCategories: categories,
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})
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} catch (err) {
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log.error('failed to read the server list', { error: err.message })
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@@ -262,6 +269,45 @@ async function putTitles(req, res) {
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}
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}
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/** The title categories (D175): each one's default, the admin's own, and what shows. */
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async function getTitleCategories(req, res) {
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try {
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return res.json({ categories: await titlesModel.categories() })
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} catch (err) {
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log.error('failed to read the title categories', { error: err.message })
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return res.status(500).json({ message: 'Failed to read the title categories' })
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}
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}
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/**
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* Rename one category for the whole site (D175), or reset it with an empty
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* text. Every rule of that category without its own text shows the new title
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* on every server from the next push.
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*/
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async function putTitleCategory(req, res) {
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const { stat } = req.params
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try {
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const checked = titles.validateCategory(stat, req.body.text)
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if (!checked.ok) {
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const missing = !titles.CATEGORY_IDS.includes(stat)
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return res.status(missing ? 404 : 400).json({ message: checked.error, errors: [checked.error] })
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}
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await titlesModel.setCategory(stat, checked.text, req.user ? req.user.id : null)
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await core.activity.log({
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req,
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action: checked.text ? 'rust.titles.category.set' : 'rust.titles.category.reset',
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detail: { stat, text: checked.text || null },
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})
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return res.json({ categories: await titlesModel.categories() })
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} catch (err) {
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log.error('failed to save a title category', { stat, error: err.message })
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return res.status(500).json({ message: 'Failed to save the category title' })
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}
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}
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/**
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* Which optional mods one server has loaded right now, read live from the game
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* (`integrations` on `server.status`). Live, because an operator installs
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@@ -320,6 +366,8 @@ module.exports = {
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fetchMap,
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renderMap,
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putTitles,
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getTitleCategories,
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putTitleCategory,
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integrations,
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getVoice,
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putVoice,
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