feat(rust): chat titles rank twenty-three conditions, and admins name the categories (PLAN_REDESIGNS §5, D172-D175, D209)
- Schema: fourteen title columns on rust_player_wipe_stats (the two best_* distances move by GREATEST, the rest are sums), rust_weapon_kills (kills by weapon prefab name) and rust_title_categories (the admin's title per category). purge.sql drops the two tables. - Ingest: player.tally's new fields, in one statement per frame, none for an older plugin's frame. - Titles: 23 categories plus playtime, each naming where it is read from (a sum, a MAX, npc_kills - animal_kills in signed arithmetic, or a named list). The bow/melee/blade/revolver/wood/ore/plants lists are one file, applied when a title is read. "NPC kills" ranks human NPCs only (D209). - A rule's text may be empty, meaning the category's title: the rule's own, then the admin's, then the default. Typed-only-markup is still refused. A rename forgets every server's cached answer. - Admin API: GET /admin/rust/title-categories and PUT /admin/rust/title-categories/:stat (empty text resets); the server list returns them too. Swagger fragment and routes.manifest.json regenerated (63 routes, against the pinned core). - Screen: every category in the rule form, the category's title as a placeholder, and a Category titles section with Save and Reset. The weapon lists are unverified until the rig probe runs. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
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@@ -44,14 +44,14 @@ withCore()
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const titles = require('../model/titles/titles')
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const chatStyle = require('../model/permissions/chatStyle')
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const row = (steamId, stats) => ({ steamId, kills: 0, npcKills: 0, playtimeSec: 0, ...stats })
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const row = (steamId, value = 0) => ({ steamId, value })
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// ── Titles ─────────────────────────────────────────────────────────────────
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test('a title rule counts only a stat above zero, so a fresh wipe gives no titles (§33.4 reading 1)', () => {
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const held = titles.evaluate(
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[{ stat: 'kills', topN: 3, text: 'Killer', color: '#ff0000' }],
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{ kills: [row('1', { kills: 5 }), row('2', { kills: 0 }), row('3', { kills: 0 })] },
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{ kills: [row('1', 5), row('2', 0), row('3', 0)] },
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)
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assert.deepStrictEqual([...held.keys()], ['1'])
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@@ -62,7 +62,7 @@ test('a title rule counts only a stat above zero, so a fresh wipe gives no title
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test('ties follow the leaderboard order: a rule’s top N is the first N rows it was given (reading 2)', () => {
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const held = titles.evaluate(
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[{ stat: 'playtime', topN: 2, text: 'Regular', color: '#00ff00' }],
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{ playtime: [row('9', { playtimeSec: 60 }), row('4', { playtimeSec: 60 }), row('7', { playtimeSec: 60 })] },
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{ playtime: [row('9', 60), row('4', 60), row('7', 60)] },
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)
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assert.deepStrictEqual([...held.keys()], ['9', '4'])
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})
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@@ -74,9 +74,9 @@ test('the mode keeps the first rule met, every rule, or up to N — in the opera
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{ stat: 'playtime', topN: 1, text: 'Regular', color: '#0000ff' },
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]
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const standings = {
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kills: [row('1', { kills: 3 })],
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npckills: [row('1', { npcKills: 2 })],
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playtime: [row('1', { playtimeSec: 9 })],
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kills: [row('1', 3)],
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npckills: [row('1', 2)],
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playtime: [row('1', 9)],
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}
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const texts = (mode, max) => titles.evaluate(rules, standings, { mode, max }).get('1').map((t) => t.text)
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