fix(rust): protocol 13 step 2 — expiry, plugin loads, the loading hold, NPC names, the link fleet (F2 F5 F6 F7 F8 F13 F14)
The module's half of PLAN_FIXES §6 step 2 (decisions D181-D185, docs#288). - F13/F14 (D170, D183): `world.expired`, recognisable from protocol 13 by its `what`, is handed to core as the resource the zone step ledgered (`world`, `<serverId>:<id>`) through ctx.events.expired, which records it `expired`. coreApi moves to ^1.11.0 (website#209). - F8 (D184): `plugin.loaded` / `plugin.unloaded` mark the permission sync dirty when the plugin added or removed permissions, so an unresolved grant lands on the next tick instead of the fifteen-minute audit. - Catalogue: plugin.loaded/unloaded, world.expired and lease.expired are staff kinds. The last two were never classified (default deny kept them off public pages); the test now covers every event kind through protocol 13. - F7: permission and title pushes hold while the stored hello says `worldReady: false` (a human's "sync now" does not); a failed or refused permission sync now logs at warn. - F2 (D185): the killfeed names an NPC attacker — a family (Scientist, Bandit guard, Bradley APC…) or the prefab without its variant digits (wolf2 → Wolf). - F5/F6: a link code is asked of the servers that minted one in the last six minutes first, then of the rest, each group in parallel; "unsure" only when one of the minting servers is unreachable. - D182: the admin server list carries the ZoneManager helper's state from the hello, and the servers page says what a missing or failed helper costs. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
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@@ -21,7 +21,7 @@
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// here is presentation, and the honest presentation of a kind we have no words
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// for is its own name.
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import { duration, prefab } from './format.js'
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import { attacker, duration, prefab } from './format.js'
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/**
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* Kinds this feed asks for.
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@@ -161,7 +161,7 @@ function death(frame, name) {
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case 'npc':
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return {
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tone: 'death',
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actor: prefab(frame.attackerName) || 'Something',
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actor: attacker(frame.attackerName) || 'Something',
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verb: 'killed',
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subject: name,
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detail: where,
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