fix(rust): protocol 13 step 2 — expiry, plugin loads, the loading hold, NPC names, the link fleet (F2 F5 F6 F7 F8 F13 F14)
The module's half of PLAN_FIXES §6 step 2 (decisions D181-D185, docs#288). - F13/F14 (D170, D183): `world.expired`, recognisable from protocol 13 by its `what`, is handed to core as the resource the zone step ledgered (`world`, `<serverId>:<id>`) through ctx.events.expired, which records it `expired`. coreApi moves to ^1.11.0 (website#209). - F8 (D184): `plugin.loaded` / `plugin.unloaded` mark the permission sync dirty when the plugin added or removed permissions, so an unresolved grant lands on the next tick instead of the fifteen-minute audit. - Catalogue: plugin.loaded/unloaded, world.expired and lease.expired are staff kinds. The last two were never classified (default deny kept them off public pages); the test now covers every event kind through protocol 13. - F7: permission and title pushes hold while the stored hello says `worldReady: false` (a human's "sync now" does not); a failed or refused permission sync now logs at warn. - F2 (D185): the killfeed names an NPC attacker — a family (Scientist, Bandit guard, Bradley APC…) or the prefab without its variant digits (wolf2 → Wolf). - F5/F6: a link code is asked of the servers that minted one in the last six minutes first, then of the rest, each group in parallel; "unsure" only when one of the minting servers is unreachable. - D182: the admin server list carries the ZoneManager helper's state from the hello, and the servers page says what a missing or failed helper costs. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
This commit is contained in:
@@ -8,6 +8,7 @@ const core = require('../../core')
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const LINKS = 'rust_account_links'
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const PLAYERS = 'rust_players'
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const STATS = 'rust_player_wipe_stats'
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const EVENTS = 'rust_events'
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/**
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* The link for one Steam id, or undefined.
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@@ -165,7 +166,27 @@ async function userIdsForSteamIds(steamIds) {
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)
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}
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/**
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* The servers that handed out a link code in the last `windowSec` (PLAN_FIXES F5).
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*
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* Every `/link` in game emits `account.link.requested`, which ingest stores like
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* any frame — without the code, which travels through the player. So the site
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* cannot know WHICH server minted a code, but it does know which servers minted
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* one at all. Read on the database's clock (`created_at`, set at ingest) rather
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* than the frame's `t`, which is the game host's clock.
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*/
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async function recentLinkIssuers(windowSec) {
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const rows = await core.query(
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`SELECT DISTINCT server_id AS serverId FROM ${EVENTS}
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WHERE kind = 'account.link.requested'
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AND created_at >= NOW() - INTERVAL ? SECOND`,
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[Number(windowSec)],
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)
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return rows.map((row) => String(row.serverId))
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}
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module.exports = {
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recentLinkIssuers,
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getBySteamId,
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listForUser,
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listForUserWithPlayer,
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@@ -24,6 +24,14 @@ const sidecar = require('../../sidecarClient')
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const log = core.logger('links')
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/**
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* How far back a code's mint counts (F5): the plugin's five-minute `CodeTtl`,
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* plus a minute for a frame that reached this site late — a sidecar that
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* reconnected, a cursor catching up. Too wide costs nothing but the old
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* "unsure" answer for a little longer; too narrow would call a live code wrong.
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*/
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const LINK_WINDOW_SEC = 6 * 60
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/**
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* A link changed, so a clan member's website account changed (D57).
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*
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@@ -183,25 +191,35 @@ async function redeem({ code, userId }) {
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if (fleet.length === 0) return { ok: false, reason: 'no-servers' }
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let refused = 0
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let unreachable = 0
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// **Who could hold this code** (PLAN_FIXES F5). The first walk, with five of
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// seven servers down, answered a spent code and a made-up `ZZZZZZ` alike with
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// "one of the servers could not be reached — your code is still good", and
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// would have for as long as any server stayed down. A code lives five minutes
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// on the server that minted it, and every mint is an `account.link.requested`
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// this site has stored — so only a server that minted one recently can hold it,
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// and only one of THOSE being unreachable is a reason to be unsure.
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const recent = new Set(await db.recentLinkIssuers(LINK_WINDOW_SEC))
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const issuers = fleet.filter((server) => recent.has(String(server.id)))
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const others = fleet.filter((server) => !recent.has(String(server.id)))
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for (const server of fleet) {
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// Sequential, deliberately. In parallel every server would be asked even
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// after one had already answered, and a code spent on the right server would
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// still be travelling to five others — for a fleet of six and a five-minute
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// TTL, there is nothing to win by racing them.
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// eslint-disable-next-line no-await-in-loop
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const result = await confirmOne({ server, code, userId })
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// **In parallel** (F6). One at a time, the walk's redeem waited about four
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// seconds on each dead server in turn — twenty-one in all, the successful link
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// included, because the rig sorted last. The issuers first, since the code is
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// almost always on one of them; the rest only when none of them had it, which
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// covers a code typed in the few seconds before its frame was ingested. Asking
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// a server that does not hold the code costs nothing: it answers `unknown`, and
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// a code is only ever spent where it was minted.
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const asked = await Promise.all(issuers.map((server) => confirmOne({ server, code, userId })))
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const settled = asked.find((result) => result.ok || result.reason === 'taken')
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if (settled) return settled
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if (result.ok || result.reason === 'taken') return result
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const rest = await Promise.all(others.map((server) => confirmOne({ server, code, userId })))
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const late = rest.find((result) => result.ok || result.reason === 'taken')
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if (late) return late
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if (result.reason === 'offline') unreachable += 1
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else refused += 1
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}
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if (refused === 0) return { ok: false, reason: 'offline' }
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if (unreachable > 0) return { ok: false, reason: 'unsure' }
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const every = [...asked, ...rest]
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if (every.every((result) => result.reason === 'offline')) return { ok: false, reason: 'offline' }
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if (asked.some((result) => result.reason === 'offline')) return { ok: false, reason: 'unsure' }
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return { ok: false, reason: 'rejected' }
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}
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@@ -101,15 +101,54 @@ async function deleteServer(id) {
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await core.query(`DELETE FROM ${SERVERS} WHERE id = ?`, [id])
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}
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/**
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* `worldReady` from the hello the row keeps whole (`raw`): true, false, or null for
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* a plugin that never says — which PLAN.md §28.6 reads as ready. The permission and
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* title pushes hold while it is false (PLAN_FIXES F7): the plugin connects before the
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* save loads, and a sync sent then waits on a main thread that is busy loading, times
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* out, and the restart it was for is never shown as restored.
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*/
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function withWorldReady(row) {
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if (!row) return row
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const value = row.worldReady
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const ready = value === null || value === undefined ? null : value === true || value === 1 || String(value) === 'true'
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return { ...row, worldReady: ready, zoneHelper: helperOf(row.zoneHelper) }
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}
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/**
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* The ZoneManager helper's state from the same hello (PLAN_FIXES D182): `{ state,
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* version?, reason? }`, or null when the plugin reported none — no ZoneManager, or
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* a plugin older than protocol 13. The driver hands JSON_EXTRACT back as text.
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*/
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function helperOf(value) {
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if (value === null || value === undefined) return null
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let parsed = value
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if (typeof value === 'string') {
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try {
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parsed = JSON.parse(value)
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} catch {
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return null
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}
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}
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if (!parsed || typeof parsed !== 'object' || typeof parsed.state !== 'string') return null
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return {
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state: parsed.state,
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...(typeof parsed.version === 'string' ? { version: parsed.version } : {}),
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...(typeof parsed.reason === 'string' ? { reason: parsed.reason } : {}),
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}
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}
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/** The last thing each server said about itself, keyed by server id. */
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async function listState() {
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return core.query(
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return (await core.query(
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`SELECT server_id AS serverId, reachable, online, players, max_players AS maxPlayers,
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hostname, level, seed, world_size AS worldSize, boot_id AS bootId,
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save_created_at AS saveCreatedAt, wipe_id AS wipeId, protocol,
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last_seen_at AS lastSeenAt, updated_at AS updatedAt
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last_seen_at AS lastSeenAt, updated_at AS updatedAt,
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JSON_EXTRACT(raw, '$.worldReady') AS worldReady,
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JSON_EXTRACT(raw, '$.zoneHelper') AS zoneHelper
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FROM ${STATE}`,
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)
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)).map(withWorldReady)
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}
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/** One server's observed state, or `null`. The single-row twin of `listState`. */
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@@ -118,12 +157,14 @@ async function getState(serverId) {
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`SELECT server_id AS serverId, reachable, online, players, max_players AS maxPlayers,
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hostname, level, seed, world_size AS worldSize, boot_id AS bootId,
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save_created_at AS saveCreatedAt, wipe_id AS wipeId, protocol,
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last_seen_at AS lastSeenAt, updated_at AS updatedAt
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last_seen_at AS lastSeenAt, updated_at AS updatedAt,
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JSON_EXTRACT(raw, '$.worldReady') AS worldReady,
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JSON_EXTRACT(raw, '$.zoneHelper') AS zoneHelper
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FROM ${STATE}
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WHERE server_id = ?`,
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[serverId],
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)
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return rows[0] || null
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return withWorldReady(rows[0] || null)
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}
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/**
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@@ -208,6 +208,9 @@ async function listForAdmin(now = Date.now()) {
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reachable: Boolean(state && state.reachable),
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bootId: (state && state.bootId) || null,
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sidecarProtocol: state && state.protocol != null ? Number(state.protocol) : null,
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// D182: whether ZoneManager counts somebody already standing in a zone the
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// bridge makes. Anything but `patched` is said on the servers page.
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zoneHelper: (state && state.zoneHelper) || null,
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schedule: scheduleOf(row),
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}
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})
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