fix(rust): protocol 13 step 2 — expiry, plugin loads, the loading hold, NPC names, the link fleet (F2 F5 F6 F7 F8 F13 F14)
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The module's half of PLAN_FIXES §6 step 2 (decisions D181-D185, docs#288).

- F13/F14 (D170, D183): `world.expired`, recognisable from protocol 13 by its
  `what`, is handed to core as the resource the zone step ledgered
  (`world`, `<serverId>:<id>`) through ctx.events.expired, which records it
  `expired`. coreApi moves to ^1.11.0 (website#209).
- F8 (D184): `plugin.loaded` / `plugin.unloaded` mark the permission sync dirty
  when the plugin added or removed permissions, so an unresolved grant lands on
  the next tick instead of the fifteen-minute audit.
- Catalogue: plugin.loaded/unloaded, world.expired and lease.expired are staff
  kinds. The last two were never classified (default deny kept them off public
  pages); the test now covers every event kind through protocol 13.
- F7: permission and title pushes hold while the stored hello says
  `worldReady: false` (a human's "sync now" does not); a failed or refused
  permission sync now logs at warn.
- F2 (D185): the killfeed names an NPC attacker — a family (Scientist, Bandit
  guard, Bradley APC…) or the prefab without its variant digits (wolf2 → Wolf).
- F5/F6: a link code is asked of the servers that minted one in the last six
  minutes first, then of the rest, each group in parallel; "unsure" only when
  one of the minting servers is unreachable.
- D182: the admin server list carries the ZoneManager helper's state from the
  hello, and the servers page says what a missing or failed helper costs.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
This commit is contained in:
2026-09-26 21:35:46 -05:00
parent 80c05a3c1e
commit b10f11b057
23 changed files with 611 additions and 44 deletions

View File

@@ -8,6 +8,7 @@ const core = require('../../core')
const LINKS = 'rust_account_links'
const PLAYERS = 'rust_players'
const STATS = 'rust_player_wipe_stats'
const EVENTS = 'rust_events'
/**
* The link for one Steam id, or undefined.
@@ -165,7 +166,27 @@ async function userIdsForSteamIds(steamIds) {
)
}
/**
* The servers that handed out a link code in the last `windowSec` (PLAN_FIXES F5).
*
* Every `/link` in game emits `account.link.requested`, which ingest stores like
* any frame — without the code, which travels through the player. So the site
* cannot know WHICH server minted a code, but it does know which servers minted
* one at all. Read on the database's clock (`created_at`, set at ingest) rather
* than the frame's `t`, which is the game host's clock.
*/
async function recentLinkIssuers(windowSec) {
const rows = await core.query(
`SELECT DISTINCT server_id AS serverId FROM ${EVENTS}
WHERE kind = 'account.link.requested'
AND created_at >= NOW() - INTERVAL ? SECOND`,
[Number(windowSec)],
)
return rows.map((row) => String(row.serverId))
}
module.exports = {
recentLinkIssuers,
getBySteamId,
listForUser,
listForUserWithPlayer,