feat(rust): identity — a link code from the game, and the Steam id inside core's user page
R1's identity link, site-side, and R13's first extension slot. A player types /link in game, the plugin hands them a six-character code privately, and they enter it here; the site records who owns which Steam account, and an operator sees that on core's own `/admin/users/:id` page. **The site is the author of record and the game holds nothing.** There is no per-account store in Rust that survives a wipe, and phase 7 needs the site authoritative anyway — it pushes permissions INTO the game keyed by Steam id. A copy in the game would be a second thing to reconcile every wipe, for no question it could answer better. ## D24 — a code is minted by ONE server, so every server is asked Nothing in six characters says where it came from. The fleet is asked in turn and the first `link.ok` wins; the others answer `unknown` and nothing happens there, because a code is only spent at the server that actually holds it. Asking the player to pick was rejected: a wrong pick would come back indistinguishable from a wrong code, and that is the one refusal which must not be ambiguous. **"Every reachable server refused" is not the same answer as "a server was unreachable."** Collapsing them tells a player whose server is down that their code is wrong — so they run /link again on that same server and are told the same thing for as long as it stays down. `unsure` is that case, and it says to try again rather than to fetch a new code. ## D23 — a Steam id another account holds is refused, never moved The primary key is `steam_id`, and it is load-bearing rather than tidy: phase 7 grants permissions against a link and phase 13 hangs entitlements off it, so a silent move is an account takeover performed by typing six characters. The refusal names the holder, because the advice is unusable without it. The INSERT is a plain INSERT for the same reason — `ON DUPLICATE KEY UPDATE` here would BE that move — and the duplicate-key error is the refusal for the race the check above cannot close. The way out is `/unlink` in game, which reaches the site off the ingest feed rather than through a route (the plugin has no link to delete). D25 adds the other way out: staff can sever a link from the admin panel, for a player who cannot reach that Steam account in game. ## The slot, and the hole it found in this repo's own generator `admin.users.detail` is declared in `module.json` AND registered in `index.js` AND filled by the chunk — three places, because the server half and the client half are different registrations that share one name. `swaggerFragment.js` knew only about tier routers, so the two routes under `/admin/users/:id` were generated by nothing: a fragment that was internally consistent and described two routes fewer than the module serves. A slot's mount is core's and cannot be derived here, so it is a fourth constant beside `TIER_BASE` — held to account by the frozen-manifest job, which was verified to catch exactly this by removing the two paths and watching it fail. ## Smaller things worth knowing - **Core's `useAsync` has no `refresh`.** A counter in the deps is how a page re-reads after its own write; it blanks while it re-reads, which is right here and is exactly what made it wrong for a poll. - **Every player-portal nav row needs an `icon`** — core draws one on every row, and the client suite says so. This module had no icons file until now, because the public header is text buttons. - The two new frame kinds are STAFF-only. Neither carries a code, but both name a Steam id beside a website account's activity, and that join is not a public fact about what happened on a server. - The link code route carries its own rate limiter rather than core's `accountChangeLimiter`: this is guessing somebody else's secret, not changing your own password, and a shared counter would let one policy set the other. Protocol 3 on all three declaration sites; 17 new tests, 136 green. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01PMH6bw1jXMgbyF3ZWGEzSM
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@@ -100,6 +100,101 @@ module.exports = {
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stale: { type: 'boolean', example: false },
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},
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},
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RustLink: {
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type: 'object',
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description: 'One Steam account linked to a website user. Never carries a code.',
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properties: {
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steamId: { type: 'string', example: '76561198000000000' },
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name: {
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type: 'string',
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nullable: true,
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description: 'What the player was called in game when they linked. A display name only — a Rust name changes on a whim and nothing identifies anybody by it.',
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example: 'Wanderer',
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},
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serverId: {
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type: 'string',
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nullable: true,
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description: 'Which server minted the code. Not part of the identity — a link is fleet-wide — but it is where a support conversation starts.',
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example: 'main',
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},
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linkedAt: { type: 'string', format: 'date-time' },
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},
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},
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RustLinkList: {
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type: 'object',
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description: 'The Steam accounts one website user holds (GET /player/rust/links).',
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properties: {
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links: { type: 'array', items: { $ref: '#/components/schemas/RustLink' } },
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},
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},
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RustLinkRequest: {
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type: 'object',
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required: ['code'],
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properties: {
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code: {
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type: 'string',
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description: 'The six-character code /link handed the player in game. Good for five minutes, and it works once.',
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example: 'K7M2PQ',
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},
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},
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},
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RustLinkResult: {
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type: 'object',
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description: 'The result of redeeming a code.',
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properties: {
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linked: { type: 'boolean', example: true },
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link: { $ref: '#/components/schemas/RustLink' },
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already: {
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type: 'boolean',
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description: 'True when this Steam id was already linked to the caller — a second press of the button, not an error.',
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example: false,
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},
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},
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},
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RustAdminLinkList: {
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type: 'object',
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description: 'One user’s Rust identity, for the admin.users.detail panel (GET /admin/users/{id}/rust/links).',
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properties: {
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links: {
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type: 'array',
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items: {
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type: 'object',
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properties: {
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steamId: { type: 'string', example: '76561198000000000' },
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name: {
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type: 'string',
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nullable: true,
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description: 'What the game last saw this player called, falling back to the name recorded at link time.',
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example: 'Wanderer',
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},
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linkedName: { type: 'string', nullable: true, example: 'Wanderer' },
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serverId: { type: 'string', nullable: true, example: 'main' },
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linkedAt: { type: 'string', format: 'date-time' },
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firstSeen: { type: 'string', format: 'date-time', nullable: true },
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lastSeen: { type: 'string', format: 'date-time', nullable: true },
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servers: {
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type: 'array',
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description: 'All-time totals per server, summed across every wipe.',
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items: {
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type: 'object',
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properties: {
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serverId: { type: 'string', example: 'main' },
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serverName: { type: 'string', example: 'Main · Vanilla' },
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kills: { type: 'integer', example: 41 },
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deaths: { type: 'integer', example: 37 },
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npcKills: { type: 'integer', example: 120 },
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structures: { type: 'integer', example: 64 },
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playtimeSec: { type: 'integer', example: 43200 },
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wipes: { type: 'integer', example: 2 },
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lastSeen: { type: 'string', format: 'date-time', nullable: true },
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},
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},
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},
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},
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},
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},
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},
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},
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RustSidecarProbe: {
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type: 'object',
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description: 'What a sidecar said when probed (POST /admin/rust/servers/{id}/test).',
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