feat(rust): Dangerous Treasures — feed, map, Treasure Hunter, Start a Dangerous Treasures event (PLAN_REDESIGNS §14.3.4)
Stage 5 of the §14.3 integration plan, on protocol 14 (docs rust-link/PROTOCOL.md §20.8). - dt.started and dt.won are public kinds, dt.ended a staff kind. The new dangerousTreasures.js reads each row per viewer: grid and invaderCount for everyone, the winner's name for the presence audience (D376), the position, the step's key, the winner's Steam id and the invaders for staff. - Feed lines in the World events filter: "A Dangerous Treasures event has started · K12", "Alice won the treasure · K12 · 3 players fought for it". - Triggers rust.dt.started (with byEvent) and rust.dt.won, public, cooldown subject the server, names only. - eventDangerousTreasures.js: rust.dt.start, "Start a Dangerous Treasures event" (risk change, reversible none, budget rust.dt.events), server and difficulty. Refused at verify where the server said DT is not loaded or console.plugins is false (Rust-Plugins#34). dt-not-ready answers "Dangerous Treasures is not ready yet" with retryAfterMs 600000 (D365, D371); dt-no-spot retries on core's delay; DT's own refusals are permanent. - Treasure Hunter (D375): treasuresWon -> treasures_won, the title category treasureswon, and a sortable Treasures column shown where the server reports DT or a row counts one. - The map draws a running chest on the world layer; the server settings' plugin line names DT and whether a step can start one, from the integrations read's new `console`. - coreApi ^1.15.0, ci/core-ref.json pinned to website main at #215's merge. ci/bundle.json ships the two new files; swagger fragment and engagement manifest regenerated; README lists DT. Server 627/627 (16 new in test/dangerousTreasures.test.js) and every check; client 92/92, build and externals. Booted against the pinned core: 45 triggers, 13 actions, 11 budgets, 21 option sources; 89 routes unchanged. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
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@@ -50,6 +50,11 @@ export const FEED_KINDS = Object.freeze([
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// Dynamic PVP's zones opening (§14.3.3). A closing (`pvp.zone.deleted`) is
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// staff's and is not asked for here; the map shows a zone go.
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'pvp.zone.created',
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// Dangerous Treasures (§14.3.4): a chest opening, and one won. The server reads
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// each for the viewer, so the winner's name is here only where it may be; the
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// ending (`dt.ended`) is staff's, and the map shows the chest go.
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'dt.started',
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'dt.won',
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])
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/** The filters the feed offers, and the kinds each one asks the API for. */
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@@ -64,7 +69,7 @@ export const FILTERS = Object.freeze([
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},
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{ id: 'server', label: 'Server', kinds: ['server.wipe', 'server.initialized', 'server.shutdown'] },
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{ id: 'bosses', label: 'Bosses', kinds: ['npc.boss.spawned', 'npc.boss.died'] },
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{ id: 'world', label: 'World events', kinds: ['world.event', 'pvp.zone.created'] },
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{ id: 'world', label: 'World events', kinds: ['world.event', 'pvp.zone.created', 'dt.started', 'dt.won'] },
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])
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export function kindsFor(filterId) {
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@@ -158,6 +163,11 @@ export function describe(row) {
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case 'pvp.zone.deleted':
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return pvpLine(row.kind, frame)
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case 'dt.started':
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case 'dt.won':
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case 'dt.ended':
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return treasureLine(row.kind, frame)
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default:
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return { tone: 'other', actor: name, verb: String((row && row.kind) || 'unknown'), subject: null, detail: '' }
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}
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@@ -346,4 +356,25 @@ function pvpLine(kind, frame) {
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return { tone: 'kill', actor: null, verb: `A PvP zone opened${around}`, subject: null, detail }
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}
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/**
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* Dangerous Treasures (protocol 14, PLAN_REDESIGNS §14.3.4). The server has read
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* the frame for this viewer: `grid`, `invaderCount`, and the winner's `name` only
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* for the presence audience (D376).
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*/
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function treasureLine(kind, frame) {
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const grid = frame.grid || ''
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if (kind === 'dt.started') {
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return { tone: 'server', actor: null, verb: 'A Dangerous Treasures event has started', subject: null, detail: grid }
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}
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if (kind === 'dt.ended') {
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return { tone: 'server', actor: null, verb: 'A Dangerous Treasures event has ended', subject: null, detail: grid }
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}
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const n = Number(frame.invaderCount)
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const fought = n > 1 ? `${n} players fought for it` : ''
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const detail = [grid || null, fought || null].filter(Boolean).join(' · ')
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return frame.name
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? { tone: 'kill', actor: frame.name, verb: 'won the treasure', subject: null, detail }
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: { tone: 'kill', actor: null, verb: 'The treasure was won', subject: null, detail }
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}
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export default { describe, FEED_KINDS, FILTERS, kindsFor }
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