feat(rust): Dangerous Treasures — feed, map, Treasure Hunter, Start a Dangerous Treasures event (PLAN_REDESIGNS §14.3.4)
Stage 5 of the §14.3 integration plan, on protocol 14 (docs rust-link/PROTOCOL.md §20.8). - dt.started and dt.won are public kinds, dt.ended a staff kind. The new dangerousTreasures.js reads each row per viewer: grid and invaderCount for everyone, the winner's name for the presence audience (D376), the position, the step's key, the winner's Steam id and the invaders for staff. - Feed lines in the World events filter: "A Dangerous Treasures event has started · K12", "Alice won the treasure · K12 · 3 players fought for it". - Triggers rust.dt.started (with byEvent) and rust.dt.won, public, cooldown subject the server, names only. - eventDangerousTreasures.js: rust.dt.start, "Start a Dangerous Treasures event" (risk change, reversible none, budget rust.dt.events), server and difficulty. Refused at verify where the server said DT is not loaded or console.plugins is false (Rust-Plugins#34). dt-not-ready answers "Dangerous Treasures is not ready yet" with retryAfterMs 600000 (D365, D371); dt-no-spot retries on core's delay; DT's own refusals are permanent. - Treasure Hunter (D375): treasuresWon -> treasures_won, the title category treasureswon, and a sortable Treasures column shown where the server reports DT or a row counts one. - The map draws a running chest on the world layer; the server settings' plugin line names DT and whether a step can start one, from the integrations read's new `console`. - coreApi ^1.15.0, ci/core-ref.json pinned to website main at #215's merge. ci/bundle.json ships the two new files; swagger fragment and engagement manifest regenerated; README lists DT. Server 627/627 (16 new in test/dangerousTreasures.test.js) and every check; client 92/92, build and externals. Booted against the pinned core: 45 triggers, 13 actions, 11 budgets, 21 option sources; 89 routes unchanged. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
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@@ -177,6 +177,16 @@ const HEADLINES = Object.freeze({
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title: `${d.boss} is down to ${d.percent}% on ${d.server}`,
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intro: `${d.boss} fell to ${d.percent}% of its health on ${d.server} and entered phase ${d.phase}.`,
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}),
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// Dangerous Treasures (protocol 14, §14.3.4). A missing grid drops out.
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'rust.dt.started': (d) => ({
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title: `A treasure event has started on ${d.server}`,
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intro: `A Dangerous Treasures chest opened${d.grid ? ` at ${d.grid}` : ''} on ${d.server}. It is guarded, and it is burning.`,
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}),
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'rust.dt.won': (d) => ({
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title: `The treasure was won on ${d.server}`,
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intro: `${d.player || 'Somebody'} won the treasure${d.grid ? ` at ${d.grid}` : ''} on ${d.server}`
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+ `${d.invaders > 1 ? `, with ${d.invaders} players fighting for it` : ''}.`,
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}),
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'rust.boss.killed': (d) => ({
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title: `${d.boss} was killed on ${d.server}`,
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intro: `${d.killer ? `${d.killer} landed the killing blow` : `${d.boss} fell`}`
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@@ -561,7 +571,43 @@ async function onWorld(server, item, frame) {
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}) ? 1 : 0
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}
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/**
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* Dangerous Treasures (protocol 14, §14.3.4): a chest opened, and one won.
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* Public news, so a replay older than a broadcast's window tells nobody (D63).
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* The grid comes from the map's geometry, as the feed's does; the winner by
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* in-game name only, never a Steam id. An ending raises nothing.
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*/
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async function onDangerousTreasures(server, item, frame) {
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const t = frameTime(item, frame)
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if (!stillNews(t, BROADCAST_MAX_AGE_MS)) return 0
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const meta = frame.x !== undefined ? await mapDb.getMeta(server.id).catch(() => null) : null
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const grid = meta ? worldEvents.gridOf({ worldSize: Number(meta.worldSize), gridCells: Number(meta.gridCells), gridCellSize: Number(meta.gridCellSize) }, frame.x, frame.z) : null
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const data = { ...serverVars(server), subject: `${server.id}:${frame.kind}`, ...(grid ? { grid } : {}) }
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if (frame.kind === 'dt.started') {
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return fire(T['rust.dt.started'], {
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data: { ...data, byEvent: Boolean(str(frame.key)) },
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dedupeKey: dedupeKey('dt.started', server.id, t, frame.x, frame.z),
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occurredAt: t,
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}) ? 1 : 0
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}
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const invaders = Number(frame.invaderCount)
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return fire(T['rust.dt.won'], {
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data: {
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...data,
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...(str(frame.name) ? { player: str(frame.name) } : {}),
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invaders: Number.isInteger(invaders) && invaders >= 0 ? invaders : Array.isArray(frame.invaders) ? frame.invaders.length : 0,
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},
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dedupeKey: dedupeKey('dt.won', server.id, t, frame.steamId, frame.x, frame.z),
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occurredAt: t,
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}) ? 1 : 0
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}
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const HANDLERS = Object.freeze({
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'dt.started': onDangerousTreasures,
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'dt.won': onDangerousTreasures,
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'world.event': onWorld,
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'npc.boss.spawned': onBoss,
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'npc.boss.phase': onBoss,
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