feat(rust): Dangerous Treasures — feed, map, Treasure Hunter, Start a Dangerous Treasures event (PLAN_REDESIGNS §14.3.4)
Stage 5 of the §14.3 integration plan, on protocol 14 (docs rust-link/PROTOCOL.md §20.8). - dt.started and dt.won are public kinds, dt.ended a staff kind. The new dangerousTreasures.js reads each row per viewer: grid and invaderCount for everyone, the winner's name for the presence audience (D376), the position, the step's key, the winner's Steam id and the invaders for staff. - Feed lines in the World events filter: "A Dangerous Treasures event has started · K12", "Alice won the treasure · K12 · 3 players fought for it". - Triggers rust.dt.started (with byEvent) and rust.dt.won, public, cooldown subject the server, names only. - eventDangerousTreasures.js: rust.dt.start, "Start a Dangerous Treasures event" (risk change, reversible none, budget rust.dt.events), server and difficulty. Refused at verify where the server said DT is not loaded or console.plugins is false (Rust-Plugins#34). dt-not-ready answers "Dangerous Treasures is not ready yet" with retryAfterMs 600000 (D365, D371); dt-no-spot retries on core's delay; DT's own refusals are permanent. - Treasure Hunter (D375): treasuresWon -> treasures_won, the title category treasureswon, and a sortable Treasures column shown where the server reports DT or a row counts one. - The map draws a running chest on the world layer; the server settings' plugin line names DT and whether a step can start one, from the integrations read's new `console`. - coreApi ^1.15.0, ci/core-ref.json pinned to website main at #215's merge. ci/bundle.json ships the two new files; swagger fragment and engagement manifest regenerated; README lists DT. Server 627/627 (16 new in test/dangerousTreasures.test.js) and every check; client 92/92, build and externals. Booted against the pinned core: 45 triggers, 13 actions, 11 budgets, 21 option sources; 89 routes unchanged. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
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@@ -622,7 +622,54 @@ const WORLD = WORLD_EVENTS.map(([event, label, description, vars]) => ({
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variables: [...SERVER, ...HEADLINE, WORLD_SUBJECT, ...vars],
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}))
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const TRIGGERS = Object.freeze([RAID, ...BROADCASTS, ACCOUNT, REWARD, ...CLANS, ...MODERATION, ...NPCS, ...BOSSES, ...WORLD])
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// ── Dangerous Treasures (protocol 14, PLAN_REDESIGNS §14.3.4, §14.3.9) ──────
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//
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// A treasure event opening and being won are triggers, as a world event is
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// (D355): public news, `everyone` the ceiling and `subscribers` the default.
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// The cooldown subject is the server, so a busy hour of treasures is one line
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// per cooldown. `player` is the winner's in-game name only; no Steam id is
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// declared. Its ending is staff's on the feed and raises nothing.
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const DT_SUBJECT = { name: 'subject', type: 'string', required: true, example: 'main:dt.won',
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description: 'The server and the event. The cooldown subject; not meant for display.' }
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const DT_BY_EVENT = { name: 'byEvent', type: 'boolean', required: true, example: false,
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description: 'Whether one of this site\'s events started it (a Start a Dangerous Treasures event step).' }
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const DANGEROUS_TREASURES = [
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{
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id: 'rust.dt.started',
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label: 'A treasure event started',
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description: 'Dangerous Treasures opened a guarded, burning treasure chest on a server: on its own schedule, by an admin, or by an event.',
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kind: 'event',
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subjectKey: 'subject',
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audience: 'subscribers',
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ceiling: 'everyone',
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version: V1,
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variables: [...SERVER, ...HEADLINE, DT_SUBJECT, WORLD_GRID, DT_BY_EVENT],
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},
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{
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id: 'rust.dt.won',
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label: 'A treasure was won',
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description: 'A player emptied a Dangerous Treasures chest on a server.',
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kind: 'event',
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subjectKey: 'subject',
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audience: 'subscribers',
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ceiling: 'everyone',
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version: V1,
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variables: [
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...SERVER,
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...HEADLINE,
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DT_SUBJECT,
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WORLD_GRID,
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{ name: 'player', type: 'string', required: false, example: 'Marisol',
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description: 'Who emptied the chest, by in-game name.' },
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{ name: 'invaders', type: 'int', required: true, example: 3,
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description: 'How many players fought for it, the winner included.' },
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],
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},
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]
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const TRIGGERS = Object.freeze([RAID, ...BROADCASTS, ACCOUNT, REWARD, ...CLANS, ...MODERATION, ...NPCS, ...BOSSES, ...WORLD, ...DANGEROUS_TREASURES])
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const TRIGGER_IDS = Object.freeze(Object.fromEntries(TRIGGERS.map((t) => [t.id, t.id])))
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