feat(rust): Teams from first-party clans (phase 9, protocol 6)
A first-party Rust clan is a Team (R5). This module becomes the site's Team provider and answers core from the plugin's `clans` board. Design of record: docs/modules/rust/PLAN.md §24, D47-D58. - The store: rust_clans, rust_clan_members and rust_clan_boards. A clan's identity is <serverId>:<clanId>:<createdMs> (D52), because the game restarts clan ids whenever its clan database version changes. - The provider (D53): getTeams is complete only when every server's board is fresh, supported and untruncated. It is partial when some are, and refuses when none are. Freshness is judged by the website's clock, from when the board's `t` last advanced. - Only a complete board may mark a clan gone. A board at the game's 100-clan ceiling (D55), or one with an unreadable row, proves nothing about what it leaves out. - Leadership is diffed board to board and published (D54). The five clan events are published as team.* kinds, and written to the Team feed as members-only lines (D49). - Core only writes feed items for a Team it already holds. So the last 10 minutes of clan events are re-offered on each board refresh, deduped by a sha1 key: core clamps a dedupeKey to 40 characters, and a readable key would be truncated into collisions. - projectRoster and the clan page share one audience rule (D48): the clan's linked members and staff by default, re-read from the users row. The setting lives on Admin > Rust visibility, which also warns about uMod Clans (D47) and the ceiling. - Public: GET servers/:id/clans (the list is public, D58) and GET clans/:externalId. The client adds a Clans tab and /rust/clans/:externalId, with three module slots for core's notify, activity and forum contributions (D56). - Linking and unlinking an account ask core to reconcile Teams (D57). - The clan kinds are staff-class in the public feed allowlist. - PROTOCOL_VERSION is now 6. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
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@@ -114,4 +114,32 @@ rustRouter.get(
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servers.listOnline,
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)
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// ── Clans (phase 9) ───────────────────────────────────────────────────────
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//
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// Rust's own clans, which this module also answers core's Team questions from.
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// The list is public (D58); a roster is not (D48).
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rustRouter.get(
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'/servers/:id/clans',
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// #swagger.tags = ['Public · Rust']
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// #swagger.summary = 'The clans on one Rust server'
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// #swagger.description = 'Every clan on the server’s clan board, best score first: name, colour, score and member count. Public, because none of it names a player. `board` says whether the list is current and complete — a server whose bridge cannot read its clans answers an empty list and the reason, and a server at the game’s 100-clan ceiling says `truncated`.'
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// #swagger.parameters['id'] = { in: 'path', required: true, description: 'The server’s slug', schema: { type: 'string' } }
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/* #swagger.responses[200] = { description: 'The clans', content: { "application/json": { schema: { $ref: "#/components/schemas/RustClanList" } } } } */
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siteMode,
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servers.listClans,
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)
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rustRouter.get(
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'/clans/:externalId',
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// #swagger.tags = ['Public · Rust']
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// #swagger.summary = 'One Rust clan'
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// #swagger.description = 'A clan and, when the viewer is inside the operator’s clan roster audience, its roster. The audience defaults to the clan’s own members (a website account linked to one of them) and staff. Below it the clan is still described and `roster.visible` is false with no names. The roster never carries a Steam id or a website account id. `externalId` is `<server>:<clan>:<created>`, the same identity the site’s Team pages use.'
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// #swagger.parameters['externalId'] = { in: 'path', required: true, description: 'The clan’s identity: server, clan id and creation time in epoch ms, joined by colons', schema: { type: 'string' } }
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/* #swagger.responses[200] = { description: 'The clan', content: { "application/json": { schema: { $ref: "#/components/schemas/RustClan" } } } } */
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/* #swagger.responses[404] = { description: 'No such clan' } */
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siteMode,
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servers.getClan,
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)
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module.exports = rustRouter
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