feat(rust): Guarded Crate — feed, map, Warden, Place a guarded crate (PLAN_REDESIGNS §14.3.5)
Stage 6 of the §14.3 integration plan, on protocol 14. Spec: docs rust-link/PROTOCOL.md §20.9. - gc.started and gc.ended public, gc.failed staff's; guardedCrate.js reads each row per viewer (the clearer's name for the presence audience, Steam id, position and key for staff, `won` for everyone). - Triggers rust.gc.started and rust.gc.ended (a crate a player cleared only). - The step rust.gc.place: an event from rust.options.gc_events and a world call's location; refused at verify for Guarded Crate absent, NpcSpawn missing (D364), console unavailable, or an unknown event. Kept (D373); the run log's success line says so (D380). Budget rust.gc.crates. - Warden (D375): guarded_won, title category guardedwon, Crates cleared column. - Map marker, server settings line, swagger, engagement manifest, bundle, README. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
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@@ -47,6 +47,7 @@ const COLOURS = {
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supply: '#66bb6a',
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crate: '#ffee58',
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treasure: '#ffab00',
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guarded: '#ff7043',
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event: '#ce93d8',
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boss: '#d500f9',
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online: '#ffffff',
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@@ -67,6 +68,8 @@ const WORLD_NAMES = {
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crate: 'Locked crate',
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// Dangerous Treasures (§14.3.4): its running chests.
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treasure: 'Dangerous Treasures chest',
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// Guarded Crate (§14.3.5): a crate whose guards still stand.
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guarded: 'Guarded crate',
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boss: 'Boss',
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}
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