feat(rust): Guarded Crate — feed, map, Warden, Place a guarded crate (PLAN_REDESIGNS §14.3.5)
Stage 6 of the §14.3 integration plan, on protocol 14. Spec: docs rust-link/PROTOCOL.md §20.9. - gc.started and gc.ended public, gc.failed staff's; guardedCrate.js reads each row per viewer (the clearer's name for the presence audience, Steam id, position and key for staff, `won` for everyone). - Triggers rust.gc.started and rust.gc.ended (a crate a player cleared only). - The step rust.gc.place: an event from rust.options.gc_events and a world call's location; refused at verify for Guarded Crate absent, NpcSpawn missing (D364), console unavailable, or an unknown event. Kept (D373); the run log's success line says so (D380). Budget rust.gc.crates. - Warden (D375): guarded_won, title category guardedwon, Crates cleared column. - Map marker, server settings line, swagger, engagement manifest, bundle, README. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
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@@ -187,6 +187,15 @@ const HEADLINES = Object.freeze({
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intro: `${d.player || 'Somebody'} won the treasure${d.grid ? ` at ${d.grid}` : ''} on ${d.server}`
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+ `${d.invaders > 1 ? `, with ${d.invaders} players fighting for it` : ''}.`,
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}),
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// Guarded Crate (protocol 14, §14.3.5). A missing grid drops out.
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'rust.gc.started': (d) => ({
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title: `A guarded crate landed on ${d.server}`,
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intro: `A guarded crate landed${d.grid ? ` at ${d.grid}` : ''} on ${d.server}. Kill its guards to claim it.`,
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}),
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'rust.gc.ended': (d) => ({
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title: `The guarded crate was cleared on ${d.server}`,
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intro: `${d.player} cleared the guarded crate${d.grid ? ` at ${d.grid}` : ''} on ${d.server}.`,
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}),
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'rust.boss.killed': (d) => ({
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title: `${d.boss} was killed on ${d.server}`,
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intro: `${d.killer ? `${d.killer} landed the killing blow` : `${d.boss} fell`}`
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@@ -605,9 +614,41 @@ async function onDangerousTreasures(server, item, frame) {
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}) ? 1 : 0
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}
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/**
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* Guarded Crate (protocol 14, §14.3.5): a crate landed, and one cleared. As a
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* treasure's are: public news, a replay past a broadcast's window tells nobody
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* (D63), the clearer by in-game name only. An ending with nobody named, and a
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* timeout, raise nothing.
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*/
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async function onGuardedCrate(server, item, frame) {
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const t = frameTime(item, frame)
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if (!stillNews(t, BROADCAST_MAX_AGE_MS)) return 0
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if (frame.kind === 'gc.ended' && !str(frame.name)) return 0
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const meta = frame.x !== undefined ? await mapDb.getMeta(server.id).catch(() => null) : null
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const grid = meta ? worldEvents.gridOf({ worldSize: Number(meta.worldSize), gridCells: Number(meta.gridCells), gridCellSize: Number(meta.gridCellSize) }, frame.x, frame.z) : null
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const data = { ...serverVars(server), subject: `${server.id}:${frame.kind}`, ...(grid ? { grid } : {}) }
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if (frame.kind === 'gc.started') {
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return fire(T['rust.gc.started'], {
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data: { ...data, byEvent: Boolean(str(frame.key)) },
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dedupeKey: dedupeKey('gc.started', server.id, t, frame.x, frame.z),
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occurredAt: t,
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}) ? 1 : 0
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}
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return fire(T['rust.gc.ended'], {
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data: { ...data, player: str(frame.name) },
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dedupeKey: dedupeKey('gc.ended', server.id, t, frame.steamId, frame.x, frame.z),
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occurredAt: t,
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}) ? 1 : 0
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}
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const HANDLERS = Object.freeze({
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'dt.started': onDangerousTreasures,
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'dt.won': onDangerousTreasures,
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'gc.started': onGuardedCrate,
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'gc.ended': onGuardedCrate,
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'world.event': onWorld,
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'npc.boss.spawned': onBoss,
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'npc.boss.phase': onBoss,
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