feat(rust): Guarded Crate — feed, map, Warden, Place a guarded crate (PLAN_REDESIGNS §14.3.5)
Stage 6 of the §14.3 integration plan, on protocol 14. Spec: docs rust-link/PROTOCOL.md §20.9. - gc.started and gc.ended public, gc.failed staff's; guardedCrate.js reads each row per viewer (the clearer's name for the presence audience, Steam id, position and key for staff, `won` for everyone). - Triggers rust.gc.started and rust.gc.ended (a crate a player cleared only). - The step rust.gc.place: an event from rust.options.gc_events and a world call's location; refused at verify for Guarded Crate absent, NpcSpawn missing (D364), console unavailable, or an unknown event. Kept (D373); the run log's success line says so (D380). Budget rust.gc.crates. - Warden (D375): guarded_won, title category guardedwon, Crates cleared column. - Map marker, server settings line, swagger, engagement manifest, bundle, README. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
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@@ -669,7 +669,50 @@ const DANGEROUS_TREASURES = [
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},
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]
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const TRIGGERS = Object.freeze([RAID, ...BROADCASTS, ACCOUNT, REWARD, ...CLANS, ...MODERATION, ...NPCS, ...BOSSES, ...WORLD, ...DANGEROUS_TREASURES])
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// ── Guarded Crate (protocol 14, PLAN_REDESIGNS §14.3.5, §14.3.9) ────────────
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//
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// A guarded crate landing and being cleared are triggers, as Dangerous
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// Treasures' are: public news, the server the cooldown subject. `player` is the
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// clearer's in-game name only. A crate whose guards went with nobody killing
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// the last (NpcSpawn reloaded under it) and one that timed out raise nothing:
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// neither is news.
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const GC_BY_EVENT = { name: 'byEvent', type: 'boolean', required: true, example: false,
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description: 'Whether one of this site\'s events placed it (a Place a guarded crate step).' }
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const GUARDED_CRATE = [
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{
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id: 'rust.gc.started',
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label: 'A guarded crate landed',
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description: 'Guarded Crate dropped a locked crate ringed by guards on a server: on its own schedule, by an admin, or by an event.',
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kind: 'event',
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subjectKey: 'subject',
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audience: 'subscribers',
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ceiling: 'everyone',
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version: V1,
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variables: [...SERVER, ...HEADLINE, { ...DT_SUBJECT, example: 'main:gc.started' }, WORLD_GRID, GC_BY_EVENT],
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},
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{
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id: 'rust.gc.ended',
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label: 'A guarded crate was cleared',
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description: 'A player killed the last guard of a guarded crate on a server.',
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kind: 'event',
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subjectKey: 'subject',
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audience: 'subscribers',
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ceiling: 'everyone',
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version: V1,
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variables: [
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...SERVER,
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...HEADLINE,
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{ ...DT_SUBJECT, example: 'main:gc.ended' },
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WORLD_GRID,
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{ name: 'player', type: 'string', required: true, example: 'Marisol',
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description: 'Who killed the last guard, by in-game name.' },
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],
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},
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]
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const TRIGGERS = Object.freeze([RAID, ...BROADCASTS, ACCOUNT, REWARD, ...CLANS, ...MODERATION, ...NPCS, ...BOSSES, ...WORLD, ...DANGEROUS_TREASURES, ...GUARDED_CRATE])
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const TRIGGER_IDS = Object.freeze(Object.fromEntries(TRIGGERS.map((t) => [t.id, t.id])))
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