feat(safety): report, block and hide chat lines (MODULE_API 1.21.0)
USER_SAFETY.md step 3, the module half of report, block and hide. - server/safety.js registers the rust.chat report target (snapshot for one reader, null when they could not have seen the line; staff's hide and unhide) and the steam game identity (ownersOf from rust_account_links). - The events feed filters chat per reader, in the query: lines from a blocked account's Steam ids, the reader's unlinked Steam-ID blocks and the lines they hid. Signed-in readers get canBlock on each chat line (false for their own and for staff-linked players). Lines staff hid for everyone are left out for everyone but staff, who get them with hidden: true. - rust_events gains hidden_at and hidden_by (ALTER ... IF NOT EXISTS). - POST /admin/rust/chat/:id/hide and /unhide (admin, moderator), logged. - The feed's chat lines get a menu: Report, Hide for me, Block player, and for staff Hide for everyone / Show to everyone again. - coreApi ^1.21.0; ci/core-ref.json pinned to the website#233 merge; routes.manifest.json and swagger-fragment.json regenerated. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
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@@ -175,6 +175,18 @@ module.exports = {
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pushActivity: (items) => need().teams.activity.push(items),
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},
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// Report, block and hide (MODULE_API.md §2.3, 1.21.0; USER_SAFETY.md S11, S13).
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// Read only, both of them. `forViewer(userId)` is what one reader has blocked
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// and hidden that touches this module — the accounts they block (already
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// checked against staff, S8, and with linked Steam blocks already turned into
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// account blocks, S14), this module's own unlinked Steam blocks, and their hides
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// on `rust.chat`. `staffAmong(userIds)` is which accounts are staff, for a chat
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// line's `canBlock`. Wrapped as calls, like `emit`. See `safety.js`.
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safety: {
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forViewer: (userId) => need().safety.forViewer(userId),
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staffAmong: (userIds) => need().safety.staffAmong(userIds),
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},
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// Deployment facts. `moduleRoot` is the absolute path to `modules/<id>/` — the
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// only correct way to find a file you shipped, because the working directory is
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// core's and the module's location is the loader's business.
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