feat(safety): report, block and hide chat lines (MODULE_API 1.21.0)
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USER_SAFETY.md step 3, the module half of report, block and hide.

- server/safety.js registers the rust.chat report target (snapshot for one
  reader, null when they could not have seen the line; staff's hide and
  unhide) and the steam game identity (ownersOf from rust_account_links).
- The events feed filters chat per reader, in the query: lines from a
  blocked account's Steam ids, the reader's unlinked Steam-ID blocks and the
  lines they hid. Signed-in readers get canBlock on each chat line (false for
  their own and for staff-linked players). Lines staff hid for everyone are
  left out for everyone but staff, who get them with hidden: true.
- rust_events gains hidden_at and hidden_by (ALTER ... IF NOT EXISTS).
- POST /admin/rust/chat/:id/hide and /unhide (admin, moderator), logged.
- The feed's chat lines get a menu: Report, Hide for me, Block player,
  and for staff Hide for everyone / Show to everyone again.
- coreApi ^1.21.0; ci/core-ref.json pinned to the website#233 merge;
  routes.manifest.json and swagger-fragment.json regenerated.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
This commit is contained in:
2026-10-30 09:04:08 -05:00
parent 1fb685fa0f
commit dd9b8b2711
24 changed files with 1182 additions and 25 deletions

View File

@@ -13,6 +13,7 @@
const core = require('../../core')
const db = require('../../model/servers/servers.db')
const eventsDb = require('../../model/events/events.db')
const mapImages = require('../../mapImages')
const nextWipe = require('../../model/servers/nextWipe')
const servers = require('../../model/servers/servers.model')
@@ -379,7 +380,40 @@ async function putVoice(req, res) {
}
}
/**
* Staff's hide for everyone on one chat line, and its undo, from the line's own
* menu in the feed (USER_SAFETY.md §1, S10). Core's Reports queue hides through
* `safety.js`'s registered `hide`; this is the same flag set where the line
* lives, and the only place it is cleared, since staff still see a hidden line
* there, marked.
*/
function chatHidden(hidden) {
return async function setChatHidden(req, res) {
const id = Number(req.params.id)
try {
const line = await eventsDb.chatLineById(id)
if (!line) return res.status(404).json({ message: 'No such chat line' })
await eventsDb.setChatHidden(id, hidden, req.user ? req.user.id : null)
await core.activity.log({
req,
action: hidden ? 'rust.chat.hide' : 'rust.chat.unhide',
detail: { line: id, server: line.serverId, steamId: line.steamId || null },
})
return res.status(204).end()
} catch (err) {
log.error('failed to change a chat line', { line: id, hidden, error: err.message })
return res.status(500).json({ message: hidden ? 'Failed to hide the line' : 'Failed to show the line again' })
}
}
}
const hideChat = chatHidden(true)
const unhideChat = chatHidden(false)
module.exports = {
hideChat,
unhideChat,
scheduleFrom,
listServers,
putServer,