feat(safety): report, block and hide chat lines (MODULE_API 1.21.0)
USER_SAFETY.md step 3, the module half of report, block and hide. - server/safety.js registers the rust.chat report target (snapshot for one reader, null when they could not have seen the line; staff's hide and unhide) and the steam game identity (ownersOf from rust_account_links). - The events feed filters chat per reader, in the query: lines from a blocked account's Steam ids, the reader's unlinked Steam-ID blocks and the lines they hid. Signed-in readers get canBlock on each chat line (false for their own and for staff-linked players). Lines staff hid for everyone are left out for everyone but staff, who get them with hidden: true. - rust_events gains hidden_at and hidden_by (ALTER ... IF NOT EXISTS). - POST /admin/rust/chat/:id/hide and /unhide (admin, moderator), logged. - The feed's chat lines get a menu: Report, Hide for me, Block player, and for staff Hide for everyone / Show to everyone again. - coreApi ^1.21.0; ci/core-ref.json pinned to the website#233 merge; routes.manifest.json and swagger-fragment.json regenerated. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
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@@ -15,6 +15,7 @@ const clans = require('../../model/clans/clans.model')
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const dangerousTreasures = require('../../dangerousTreasures')
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const guardedCrate = require('../../guardedCrate')
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const raidableBases = require('../../raidableBases')
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const safety = require('../../safety')
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const economics = require('../../model/economics/economics.model')
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const events = require('../../model/events/events.model')
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const map = require('../../model/map/map.model')
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@@ -90,20 +91,30 @@ async function getServer(req, res) {
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*
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* `staff` is the same re-read rung, and reaches only what a world event carries
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* (protocol 14, D353): a Steam id and a position. It never widens the kinds.
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*
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* The chat is read for THIS reader too (USER_SAFETY.md S11): lines whose speaker
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* they block or that they hid are left out, a line staff hid for everyone is
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* left out unless they are staff, and a signed-in reader gets `canBlock` on each
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* line (S13). That is why this route was already `perViewer` and must stay so.
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*/
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async function listEvents(req, res) {
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try {
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const presence = await visibility.canSeePresence(req, req.params.id)
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const reader = { userId: presence.userId, staff: presence.level === 'staff' }
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// Below the presence audience there is no chat to filter or mark.
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const chat = presence.visible ? await safety.feedFilter(reader) : {}
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const rows = await events.recent({
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serverId: req.params.id,
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presence: presence.visible,
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staff: reader.staff,
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kind: req.query.kind,
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wipeId: req.query.wipe || null,
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limit: req.query.limit,
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chat,
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})
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perViewer(res)
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res.json({
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events: await events.recent({
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serverId: req.params.id,
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presence: presence.visible,
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staff: presence.level === 'staff',
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kind: req.query.kind,
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wipeId: req.query.wipe || null,
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limit: req.query.limit,
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}),
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events: presence.visible ? await safety.annotate(rows, reader) : rows,
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presenceHidden: !presence.visible,
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presenceAudience: presence.required,
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})
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@@ -68,7 +68,7 @@ rustRouter.get(
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'/servers/:id/events',
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// #swagger.tags = ['Public · Rust']
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// #swagger.summary = 'Recent events on one Rust server'
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// #swagger.description = 'The killfeed and everything else public that happened on a server, newest first. Narrow with `kind` (comma-separated) and `wipe`. Only publicly classified kinds are ever returned — moderation events, login attempts and anything carrying an IP address are stored but never served here. Kinds that name a player who was on the server (connects, respawns, deaths, chat, tallies) are served only to viewers inside the operator’s presence audience, which defaults to staff; `presenceHidden` says when they were withheld. Rust’s own world events (protocol 14, PLAN_REDESIGNS §14.3.1) arrive as `world.event` with `event` naming which of 24: they are public, with a `grid` worked out from the map, but a player’s `name` (and the names in `credited`) only for the presence audience, a Steam id and a position only for staff, and a type this build does not know only for staff. A downed patrol helicopter, Chinook or Bradley carries `credited` and `creditedCount` by the server’s `creditRule` as it was when the event arrived, so a line keeps naming whom the Rotorbane and Tankbreaker counts credited after the rule changes. A frame with a `weapon` (the held entity’s short prefab name, which the title lists count by) also carries `weaponName`, what a page should print: the game’s own name for a ranged weapon, or the prefab name as words with its `.entity` ending dropped.'
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// #swagger.description = 'The killfeed and everything else public that happened on a server, newest first. Narrow with `kind` (comma-separated) and `wipe`. Only publicly classified kinds are ever returned — moderation events, login attempts and anything carrying an IP address are stored but never served here. Kinds that name a player who was on the server (connects, respawns, deaths, chat, tallies) are served only to viewers inside the operator’s presence audience, which defaults to staff; `presenceHidden` says when they were withheld. Rust’s own world events (protocol 14, PLAN_REDESIGNS §14.3.1) arrive as `world.event` with `event` naming which of 24: they are public, with a `grid` worked out from the map, but a player’s `name` (and the names in `credited`) only for the presence audience, a Steam id and a position only for staff, and a type this build does not know only for staff. A downed patrol helicopter, Chinook or Bradley carries `credited` and `creditedCount` by the server’s `creditRule` as it was when the event arrived, so a line keeps naming whom the Rotorbane and Tankbreaker counts credited after the rule changes. A frame with a `weapon` (the held entity’s short prefab name, which the title lists count by) also carries `weaponName`, what a page should print: the game’s own name for a ranged weapon, or the prefab name as words with its `.entity` ending dropped. Chat is read for each reader (USER_SAFETY.md §4.2): a signed-in reader does not get the lines of a player they blocked (by the player’s linked account, or by Steam id when there is none) or lines they hid for themselves, and each `player.chat` row carries `canBlock` — false for their own lines and for a player linked to a staff account. A line staff hid for everyone is left out for everybody but staff, who get it with `hidden: true`.'
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// #swagger.parameters['id'] = { in: 'path', required: true, description: 'The server’s slug', schema: { type: 'string' } }
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// #swagger.parameters['kind'] = { in: 'query', required: false, description: 'One kind, or several comma-separated', schema: { type: 'string' } }
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// #swagger.parameters['wipe'] = { in: 'query', required: false, description: 'Restrict to one wipe id', schema: { type: 'string' } }
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