feat(rust): the permission manager — the site owns the whole store (D160-D163, D188-D198)
PLAN_REDESIGNS section 1. - Every sync reads the store (perm.inventory), reconciles it against the site's record and its ledger, and pushes. A change made in the game is settled by the server's policy (D161): auto-adopt (default), adopt, or revoke. The first read of a server imports everything (D198). - Groups belong to one server unless an admin shares them (D189), in new id-keyed tables; the old ones are copied once at boot and left unread. Holders may be a Steam account nobody linked (D188). - An in-game change affects that server only (D190): a grant that reaches further gains an exception, a shared group is split. - Never judged: a permission the server does not register right now (an unloaded plugin is not a revocation), and a pair an event lease holds. - A new admin API (server view, grant/revoke with everywhere-or-here, groups by id, share/split, members, drift answers) and a screen on PermissionsManager's flow with a state on every toggle (D162, D163, U-1). - The announcement voice names a group by id; old name settings still read. Walked on both rigs against the walk core: import on an existing install, auto-adopt of a grant and a revoke, a fleet grant's exception, Kits unloaded without loss, a shared group split, adopt and revoke policies. Server 420/420, client 58/58, swagger, imports and route manifest current. Refs #21 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
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@@ -49,6 +49,7 @@ const eventWorld = require('./eventWorld')
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const ingest = require('./ingest')
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const mapImages = require('./mapImages')
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const permSync = require('./permSync')
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const permissionsDb = require('./model/permissions/permissions.db')
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const titleSync = require('./titleSync')
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const servers = require('./model/servers/servers.model')
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const sidecar = require('./sidecarClient')
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@@ -257,6 +258,16 @@ async function sweep() {
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async function onBoot() {
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await refresh()
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// The permission manager's rebuild (PLAN_REDESIGNS §1) keeps groups in new
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// tables. Copied once, before the loop can push anything, so no sync ever
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// sees a site with its groups missing. A failure is logged, not fatal: the
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// copy runs again next boot, and until then the site simply has no groups.
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try {
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const copied = await permissionsDb.migrateGroups()
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if (copied) log.info('permission groups copied into the rebuilt tables', { groups: copied })
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} catch (err) {
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log.error('could not copy the permission groups', { error: err.message })
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}
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// The permission mirror owns its own loop and its own cadence (see
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// `permSync.js`). It is started rather than run here: a first pass would write
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// to every configured game server before the website had finished booting, and
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