feat(rust): the permission manager — the site owns the whole store (D160-D163, D188-D198)
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PLAN_REDESIGNS section 1.

- Every sync reads the store (perm.inventory), reconciles it against the
  site's record and its ledger, and pushes. A change made in the game is
  settled by the server's policy (D161): auto-adopt (default), adopt, or
  revoke. The first read of a server imports everything (D198).
- Groups belong to one server unless an admin shares them (D189), in new
  id-keyed tables; the old ones are copied once at boot and left unread.
  Holders may be a Steam account nobody linked (D188).
- An in-game change affects that server only (D190): a grant that reaches
  further gains an exception, a shared group is split.
- Never judged: a permission the server does not register right now (an
  unloaded plugin is not a revocation), and a pair an event lease holds.
- A new admin API (server view, grant/revoke with everywhere-or-here,
  groups by id, share/split, members, drift answers) and a screen on
  PermissionsManager's flow with a state on every toggle (D162, D163, U-1).
- The announcement voice names a group by id; old name settings still read.

Walked on both rigs against the walk core: import on an existing install,
auto-adopt of a grant and a revoke, a fleet grant's exception, Kits
unloaded without loss, a shared group split, adopt and revoke policies.
Server 420/420, client 58/58, swagger, imports and route manifest current.

Refs #21

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
This commit is contained in:
2026-09-28 06:58:59 -05:00
parent 77c90db338
commit e0d13e73db
24 changed files with 5873 additions and 2589 deletions

View File

@@ -49,6 +49,7 @@ const eventWorld = require('./eventWorld')
const ingest = require('./ingest')
const mapImages = require('./mapImages')
const permSync = require('./permSync')
const permissionsDb = require('./model/permissions/permissions.db')
const titleSync = require('./titleSync')
const servers = require('./model/servers/servers.model')
const sidecar = require('./sidecarClient')
@@ -257,6 +258,16 @@ async function sweep() {
async function onBoot() {
await refresh()
// The permission manager's rebuild (PLAN_REDESIGNS §1) keeps groups in new
// tables. Copied once, before the loop can push anything, so no sync ever
// sees a site with its groups missing. A failure is logged, not fatal: the
// copy runs again next boot, and until then the site simply has no groups.
try {
const copied = await permissionsDb.migrateGroups()
if (copied) log.info('permission groups copied into the rebuilt tables', { groups: copied })
} catch (err) {
log.error('could not copy the permission groups', { error: err.message })
}
// The permission mirror owns its own loop and its own cadence (see
// `permSync.js`). It is started rather than run here: a first pass would write
// to every configured game server before the website had finished booting, and