feat(rust): mod configuration from the site, and an editor that will not rewrite a float
R18's two tiers: a form generated from a config file's own values, and raw JSON for what a form cannot express. Admin → Rust mod config, one live round trip per action, nothing cached between a browser and a game host's disk. `configEdit.js` is the part that could not be done naively. JavaScript cannot tell `1` from `1.0`, and both mod frameworks deserialize a config into typed C# classes — so a read-modify-write silently rewrites every whole-numbered float as an integer on fields nobody touched, and a plugin that then throws at load does not come back. It never parses, mutates and re-serialises: it records the SOURCE SPAN of every value and splices literals into them, so an untouched `1.0` is still `1.0` and a number an admin types travels as text the whole way (D35/D36). The bridge's own config is editable with `Host`, `Port` and `ServerId` locked, in the form and in the raw tier, because either would cut the link carrying the edit or strand every row this site holds (D38). Credentials render masked with a reveal; the raw tier shows them (D37) and the audit trail never does. `rust_config_writes` records every save including the refused and the rolled back — an operator asking why a setting is not what they set needs to see that somebody tried. Three defects a browser walk found that 179 green tests did not: * every save of the bridge's own config was refused while the page said the opposite — a `<select>` whose value matches no `<option>` shows the first one, so the reload guess `RunicGateway` was on the wire and "nothing" was on the screen; * `btn ghost` is not a class this platform defines (`.btn-ghost` is), so every secondary button in this module has rendered as a primary one since phase 7 — here it made the open file and the active tier indistinguishable; * a save's refusal rendered at the top of a long form, far from the button. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01PMH6bw1jXMgbyF3ZWGEzSM
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@@ -147,6 +147,34 @@ export const adminPermissions = {
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req('/admin/rust/permissions/sync', { method: 'POST', body: serverId ? { serverId } : {} }),
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}
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// ── admin · mod configuration (R18) ───────────────────────────────────────
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//
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// Every call here is a LIVE round trip to a game host, which makes this the only
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// section of this file where a call can be slow, or fail because a server is
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// off. Nothing is cached anywhere between the browser and the host's disk: a
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// cached config is an edit an operator made over SSH that this website then
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// silently overwrote.
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//
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// `save` carries a `version` the host issued with the file. Send a stale one and
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// the answer is a 409 with the current file attached, rather than an overwrite
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// of whatever somebody else changed in the meantime.
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export const adminConfig = {
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files: (serverId) => req(`/admin/rust/config/${encodeURIComponent(serverId)}/files`),
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file: (serverId, path) =>
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req(`/admin/rust/config/${encodeURIComponent(serverId)}/file${query({ path })}`),
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// Two tiers, one route. `edits` is the generated form — pointers and literals,
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// type-preserving — and `text` is the raw document. A number travels as TEXT
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// in both: `1.0` parsed into a JavaScript number and sent back as `1` is the
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// whole failure this feature was designed around.
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save: (serverId, body) =>
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req(`/admin/rust/config/${encodeURIComponent(serverId)}/file`, { method: 'POST', body }),
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writes: (serverId, limit = null) =>
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req(`/admin/rust/config/${encodeURIComponent(serverId)}/writes${query({ limit })}`),
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}
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// ── the admin.users.detail extension slot ─────────────────────────────────
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//
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// The client half of R13's first slot. Core hands the component a `userId` and
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@@ -189,6 +217,7 @@ export default {
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playerLinks,
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admin,
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adminPermissions,
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adminConfig,
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adminUserLinks,
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adminUserPermissions,
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BASE,
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