feat: ingest protocol 2, and keep the record a wipe cannot erase
The module half of the read path. Seven tables, an ingest cursor, four public routes, and one file whose only job is deciding who may see what. **The record and the window are different things.** `rust_player_wipe_stats` and `rust_gather_totals` are permanent and per-wipe, so all-time is those rows SUMmed rather than a second set of counters that can disagree with them — that is R12's "per-wipe detail plus all-time rollups" in one table instead of two. `rust_events` is a bounded 30-day window of raw frames for the killfeed, and `rust_presence` is a board: replaced wholesale, never appended. **The feed is a cursor, not a socket, and the header says why.** Core runs Node 20, where a global WebSocket is still behind a flag, so a socket means taking `ws` — against a release that asserts it has no runtime dependencies (D5). The deciding argument is the other one though: a socket needs a cursor anyway, for whatever it missed while the module was restarting, and the catch-up path is the one that has to be right. A cursor alone is one mechanism exercised every five seconds rather than two where the second only runs after an outage. **The cursor advances after the batch, never before.** A crash between the two re-reads events already counted, which inflates a total; the other order loses them silently and for ever. One is visible and bounded, the other is invisible and permanent, so the code fails in the visible direction. A server with no cursor starts at the sidecar's current END rather than at zero — replaying a fortnight of deaths into stats for wipes the site never saw is not a catch-up. **`catalogue.js` is a security boundary, default-deny.** Protocol 2 carries IP addresses (login attempts, approvals, bans), one player's report about another, and the grid reference of somebody's base. They are stored, because an operator chasing ban evasion needs them; they are not served below the admin tier. The allowlist lives here rather than as a field on the wire, because a boundary declared by the sender is one a compromised or merely out-of-date game host can widen — the same reason core's own shard fan-out filters on the serving side. A kind this build has never heard of is not public, and a test holds the list against PROTOCOL.md §8.4 so that adding a kind to the protocol without classifying it fails a build. `PROTOCOL_VERSION` goes to 2 here in the same change as the emitters, though this module consumes none of the new frames yet: the sidecar refuses a mismatched client with a 409, so a module left on 1 would stop being able to read the board it has been reading all along. A constant that lags the deployment is an outage with a version number on it. 95 server tests, 20 client tests, every guard green, and `routes.manifest.json` regenerated against a real core at the pinned ref: 10 routes, all documented, none of core's moved. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4
This commit is contained in:
289
server/model/events/events.db.js
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289
server/model/events/events.db.js
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@@ -0,0 +1,289 @@
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// ── SQL for the read path ─────────────────────────────────────────────────
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//
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// Writes come from one caller (`server/ingest.js`) and reads from the routers.
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// They live together because they are the same tables and the invariants are
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// easier to keep true when the UPDATE and the SELECT are on the same screen.
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//
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// Raw parameterised SQL through `core.query`, no ORM. Placeholders always —
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// except for one place where a list of kinds is expanded into placeholders, and
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// that expansion is checked in `events.model.js` before it ever reaches here.
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const core = require('../../core')
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const EVENTS = 'rust_events'
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const STATS = 'rust_player_wipe_stats'
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const GATHER = 'rust_gather_totals'
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const PLAYERS = 'rust_players'
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const WIPES = 'rust_wipes'
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const PRESENCE = 'rust_presence'
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const CURSOR = 'rust_ingest_cursor'
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// ── The cursor ────────────────────────────────────────────────────────────
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async function getCursor(serverId) {
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const rows = await core.query(
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`SELECT server_id AS serverId, last_event_id AS lastEventId, events_seen AS eventsSeen
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FROM ${CURSOR} WHERE server_id = ?`,
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[serverId],
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)
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return rows[0] || null
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}
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/**
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* Moves a server's cursor forward, counting what it passed.
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*
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* **Called only after the batch it describes has been written.** The whole
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* correctness of the ingest is in that ordering: if this ran first, a crash
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* between the two would skip events for ever, silently, with no way to notice.
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* Running it last means a crash re-reads events it has already counted at worst
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* — see `ingest.js` for what makes that survivable.
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*/
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async function setCursor(serverId, lastEventId, seen = 0) {
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await core.query(
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`INSERT INTO ${CURSOR} (server_id, last_event_id, events_seen, updated_at)
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VALUES (?, ?, ?, CURRENT_TIMESTAMP)
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ON DUPLICATE KEY UPDATE
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last_event_id = VALUES(last_event_id),
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events_seen = events_seen + VALUES(events_seen),
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updated_at = CURRENT_TIMESTAMP`,
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[serverId, lastEventId, seen],
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)
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}
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// ── Writes ────────────────────────────────────────────────────────────────
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async function insertEvent({ serverId, wipeId, kind, t, steamId, raw }) {
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await core.query(
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`INSERT INTO ${EVENTS} (server_id, wipe_id, kind, t, steam_id, raw)
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VALUES (?, ?, ?, ?, ?, ?)`,
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[serverId, wipeId || null, kind, t, steamId || null, JSON.stringify(raw)],
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)
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}
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/**
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* Notes that a wipe exists, from any frame that mentions it.
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*
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* There is no "a wipe started" call, because the website is not there when one
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* does — a wipe happens to a game server that was restarted while nobody was
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* watching. A wipe is therefore created by being mentioned, and `last_seen`
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* moves every time it is mentioned again.
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*/
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async function touchWipe(serverId, wipeId, saveCreatedAt = null) {
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if (!wipeId) return
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await core.query(
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`INSERT INTO ${WIPES} (server_id, wipe_id, save_created_at, first_seen, last_seen)
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VALUES (?, ?, ?, CURRENT_TIMESTAMP, CURRENT_TIMESTAMP)
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ON DUPLICATE KEY UPDATE
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last_seen = CURRENT_TIMESTAMP,
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save_created_at = COALESCE(VALUES(save_created_at), save_created_at)`,
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[serverId, wipeId, saveCreatedAt],
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)
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}
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/**
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* Notes that a player exists and what they were last called.
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*
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* `name` is COALESCEd rather than overwritten so that a frame which carries no
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* name — a ban by id, a tally — cannot blank out the name every other frame
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* supplied.
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*/
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async function touchPlayer(steamId, name = null) {
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if (!steamId) return
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await core.query(
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`INSERT INTO ${PLAYERS} (steam_id, name, first_seen, last_seen)
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VALUES (?, ?, CURRENT_TIMESTAMP, CURRENT_TIMESTAMP)
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ON DUPLICATE KEY UPDATE
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name = COALESCE(VALUES(name), name),
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last_seen = CURRENT_TIMESTAMP`,
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[steamId, name],
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)
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}
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/**
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* Adds to one player's counters for one wipe.
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*
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* Every column is a running total that only rises within a wipe, so this is an
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* upsert that ADDS rather than sets. `deltas` names only what moved; a `+ 0` on
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* everything else is what keeps the caller from having to read the row first.
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*/
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async function addStats({ serverId, wipeId, steamId }, deltas = {}) {
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if (!serverId || !steamId) return
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const cols = ['kills', 'deaths', 'suicides', 'npc_kills', 'structures', 'sessions', 'playtime_sec']
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const values = {
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kills: deltas.kills || 0,
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deaths: deltas.deaths || 0,
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suicides: deltas.suicides || 0,
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npc_kills: deltas.npcKills || 0,
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structures: deltas.structures || 0,
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sessions: deltas.sessions || 0,
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playtime_sec: deltas.playtimeSec || 0,
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}
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await core.query(
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`INSERT INTO ${STATS} (server_id, wipe_id, steam_id, ${cols.join(', ')}, last_seen)
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VALUES (?, ?, ?, ${cols.map(() => '?').join(', ')}, CURRENT_TIMESTAMP)
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ON DUPLICATE KEY UPDATE
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${cols.map((c) => `${c} = ${c} + VALUES(${c})`).join(',\n ')},
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last_seen = CURRENT_TIMESTAMP`,
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[serverId, wipeId || '', steamId, ...cols.map((c) => values[c])],
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)
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}
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async function addGathered({ serverId, wipeId, steamId }, resource, amount) {
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if (!serverId || !steamId || !resource || !(amount > 0)) return
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await core.query(
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`INSERT INTO ${GATHER} (server_id, wipe_id, steam_id, resource, amount)
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VALUES (?, ?, ?, ?, ?)
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ON DUPLICATE KEY UPDATE amount = amount + VALUES(amount)`,
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[serverId, wipeId || '', steamId, resource, amount],
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)
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}
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/**
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* Replaces a server's presence rows with exactly what the board said.
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*
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* Two statements, delete then insert, because a board is a REPLACEMENT: a player
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* who left between two boards has to disappear, and an upsert alone would leave
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* them online for ever. It is not wrapped in a transaction on purpose — the
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* window between the two is a fraction of a second of a page possibly showing an
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* empty player list, against holding a lock on a table two routes read.
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*/
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async function replacePresence(serverId, players = []) {
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await core.query(`DELETE FROM ${PRESENCE} WHERE server_id = ?`, [serverId])
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for (const p of players) {
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if (!p || !p.steamId) continue
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await core.query(
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`INSERT INTO ${PRESENCE} (server_id, steam_id, name, sleeping, connected_at, updated_at)
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VALUES (?, ?, ?, ?, ${p.connectedAt ? 'FROM_UNIXTIME(? / 1000)' : 'NULL'}, CURRENT_TIMESTAMP)
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ON DUPLICATE KEY UPDATE
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name = VALUES(name), sleeping = VALUES(sleeping), updated_at = CURRENT_TIMESTAMP`,
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p.connectedAt
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? [serverId, p.steamId, p.name || null, p.sleeping ? 1 : 0, p.connectedAt]
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: [serverId, p.steamId, p.name || null, p.sleeping ? 1 : 0],
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)
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}
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}
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/** Deletes raw events older than `days`. Totals are never touched — that is the point of them. */
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async function pruneEvents(days) {
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if (!(days > 0)) return 0
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const res = await core.query(
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`DELETE FROM ${EVENTS} WHERE created_at < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL ? DAY)`,
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[days],
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)
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return (res && res.affectedRows) || 0
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}
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// ── Reads ─────────────────────────────────────────────────────────────────
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/**
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* Recent events, newest first, restricted to `kinds`.
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*
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* **`kinds` is never optional.** A default of "all kinds" is one forgotten
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* argument away from publishing an IP address, so the caller is made to say it
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* every time; `events.model.js` builds the list from the catalogue's allowlist
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* and an empty list answers with no rows rather than with everything.
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*/
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async function recentEvents({ serverId, kinds, wipeId = null, limit = 50 }) {
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if (!Array.isArray(kinds) || kinds.length === 0) return []
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const holes = kinds.map(() => '?').join(', ')
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const params = [serverId, ...kinds]
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let sql = `SELECT id, server_id AS serverId, wipe_id AS wipeId, kind, t, steam_id AS steamId, raw
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FROM ${EVENTS}
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WHERE server_id = ? AND kind IN (${holes})`
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if (wipeId) {
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sql += ' AND wipe_id = ?'
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params.push(wipeId)
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}
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sql += ' ORDER BY id DESC LIMIT ?'
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params.push(limit)
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return core.query(sql, params)
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}
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/**
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* The leaderboard for one wipe, or across every wipe when `wipeId` is null.
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*
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* All-time is a SUM over the per-wipe rows rather than a separate set of
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* counters, which is what makes it impossible for the two to disagree — there
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* is only ever one number, added up differently.
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*/
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async function leaderboard({ serverId, wipeId = null, sort = 'kills', limit = 25 }) {
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const column = { kills: 'kills', deaths: 'deaths', npcKills: 'npc_kills', playtime: 'playtime_sec' }[sort] || 'kills'
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const params = [serverId]
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let where = 's.server_id = ?'
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if (wipeId) {
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where += ' AND s.wipe_id = ?'
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params.push(wipeId)
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}
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params.push(limit)
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return core.query(
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`SELECT s.steam_id AS steamId,
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p.name AS name,
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SUM(s.kills) AS kills,
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SUM(s.deaths) AS deaths,
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SUM(s.npc_kills) AS npcKills,
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SUM(s.structures) AS structures,
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SUM(s.playtime_sec) AS playtimeSec,
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MAX(s.last_seen) AS lastSeen
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FROM ${STATS} s
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LEFT JOIN ${PLAYERS} p ON p.steam_id = s.steam_id
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WHERE ${where}
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GROUP BY s.steam_id, p.name
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ORDER BY SUM(s.${column}) DESC, MAX(s.last_seen) DESC
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LIMIT ?`,
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params,
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)
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}
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async function listWipes(serverId) {
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return core.query(
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`SELECT wipe_id AS wipeId, save_created_at AS saveCreatedAt,
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first_seen AS firstSeen, last_seen AS lastSeen
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FROM ${WIPES}
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WHERE server_id = ?
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ORDER BY wipe_id DESC`,
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[serverId],
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||||
)
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}
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async function presenceFor(serverId) {
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return core.query(
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`SELECT steam_id AS steamId, name, sleeping, connected_at AS connectedAt
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FROM ${PRESENCE}
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WHERE server_id = ?
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ORDER BY name ASC`,
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[serverId],
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||||
)
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}
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||||
module.exports = {
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getCursor,
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setCursor,
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insertEvent,
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touchWipe,
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touchPlayer,
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addStats,
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addGathered,
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replacePresence,
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pruneEvents,
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recentEvents,
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leaderboard,
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listWipes,
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presenceFor,
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||||
}
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||||
162
server/model/events/events.model.js
Normal file
162
server/model/events/events.model.js
Normal file
@@ -0,0 +1,162 @@
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||||
// ── The read path's logic ─────────────────────────────────────────────────
|
||||
//
|
||||
// Everything that decides WHAT a caller gets, separated from the SQL that
|
||||
// fetches it, so this file can be tested with no database and `events.db.js` has
|
||||
// no branching to test.
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||||
//
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||||
// The decision that matters here is not a business rule, it is a boundary: what
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||||
// a signed-out visitor may see. Protocol 2 carries IP addresses and player
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||||
// reports, and the only thing standing between them and a public page is
|
||||
// `catalogue.js`'s allowlist and the fact that **every read on this file takes an
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||||
// explicit viewer**. There is no default, because a default is what a caller
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||||
// gets when they forget — and the safe value is never the one that is easier to
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// type.
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|
||||
const catalogue = require('../../catalogue')
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const db = require('./events.db')
|
||||
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||||
/** Hard ceiling on a page, whatever a caller asks for. */
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||||
const MAX_LIMIT = 200
|
||||
|
||||
function boundedLimit(requested, fallback = 50) {
|
||||
const n = Number(requested)
|
||||
if (!Number.isFinite(n) || n <= 0) return fallback
|
||||
return Math.min(Math.trunc(n), MAX_LIMIT)
|
||||
}
|
||||
|
||||
/**
|
||||
* Parses a `kind` query parameter into a list.
|
||||
*
|
||||
* Accepts `?kind=player.death` and `?kind=player.death,player.chat`, and answers
|
||||
* `null` for anything empty — which means "whatever this viewer may see" rather
|
||||
* than "nothing", and is then narrowed by the catalogue.
|
||||
*/
|
||||
function parseKinds(raw) {
|
||||
if (!raw) return null
|
||||
|
||||
const list = String(raw)
|
||||
.split(',')
|
||||
.map((k) => k.trim())
|
||||
.filter(Boolean)
|
||||
|
||||
return list.length > 0 ? list : null
|
||||
}
|
||||
|
||||
/**
|
||||
* Recent events for one server, already narrowed to what this viewer may see.
|
||||
*
|
||||
* **`admin` is a parameter, not a default.** A route that forgets it gets the
|
||||
* public list, which is the direction it is safe to be wrong in. And a kind the
|
||||
* caller asked for that they may not see is dropped silently rather than
|
||||
* refused: naming it in an error would confirm the kind exists, which is a small
|
||||
* thing to leak and a free one to avoid.
|
||||
*/
|
||||
async function recent({ serverId, admin = false, kind = null, wipeId = null, limit }) {
|
||||
const kinds = catalogue.kindsFor({ admin, requested: parseKinds(kind) })
|
||||
|
||||
// Every requested kind was refused. Answering with an empty list is right —
|
||||
// the events they asked for are, as far as they are concerned, not there.
|
||||
if (kinds.length === 0) return []
|
||||
|
||||
const rows = await db.recentEvents({
|
||||
serverId,
|
||||
kinds,
|
||||
wipeId,
|
||||
limit: boundedLimit(limit),
|
||||
})
|
||||
|
||||
return rows.map(shape)
|
||||
}
|
||||
|
||||
/**
|
||||
* One stored row as an API object.
|
||||
*
|
||||
* `raw` comes back from the database as text and is parsed here rather than in
|
||||
* the db layer, because a row whose JSON will not parse is a reporting problem
|
||||
* and not a query problem: it answers with the envelope it does know and an
|
||||
* empty body, instead of failing a whole page over one bad row.
|
||||
*/
|
||||
function shape(row) {
|
||||
let frame = {}
|
||||
|
||||
try {
|
||||
frame = typeof row.raw === 'string' ? JSON.parse(row.raw) : row.raw || {}
|
||||
} catch {
|
||||
frame = {}
|
||||
}
|
||||
|
||||
return {
|
||||
id: Number(row.id),
|
||||
kind: row.kind,
|
||||
t: Number(row.t),
|
||||
wipeId: row.wipeId || null,
|
||||
steamId: row.steamId || null,
|
||||
frame,
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* The leaderboard for a server, per wipe or all-time.
|
||||
*
|
||||
* All-time is the same rows summed differently rather than a second set of
|
||||
* counters, so the two can never disagree — which is the whole reason R12's
|
||||
* "per-wipe detail plus all-time rollups" is one table and not two.
|
||||
*/
|
||||
async function leaderboard({ serverId, wipeId = null, sort = 'kills', limit }) {
|
||||
const rows = await db.leaderboard({
|
||||
serverId,
|
||||
wipeId,
|
||||
sort,
|
||||
limit: boundedLimit(limit, 25),
|
||||
})
|
||||
|
||||
return rows.map((r) => ({
|
||||
steamId: r.steamId,
|
||||
name: r.name || null,
|
||||
kills: Number(r.kills) || 0,
|
||||
deaths: Number(r.deaths) || 0,
|
||||
npcKills: Number(r.npcKills) || 0,
|
||||
structures: Number(r.structures) || 0,
|
||||
playtimeSec: Number(r.playtimeSec) || 0,
|
||||
lastSeen: r.lastSeen || null,
|
||||
}))
|
||||
}
|
||||
|
||||
/**
|
||||
* Every wipe this server has had, newest first.
|
||||
*
|
||||
* The list is what makes the per-wipe view navigable, and it is also the proof
|
||||
* R12 asks for: a wipe that ended is still here, with its stats still attached.
|
||||
*/
|
||||
async function wipes(serverId) {
|
||||
const rows = await db.listWipes(serverId)
|
||||
|
||||
return rows.map((r) => ({
|
||||
wipeId: r.wipeId,
|
||||
saveCreatedAt: r.saveCreatedAt || null,
|
||||
firstSeen: r.firstSeen,
|
||||
lastSeen: r.lastSeen,
|
||||
}))
|
||||
}
|
||||
|
||||
/**
|
||||
* Who is on the server right now.
|
||||
*
|
||||
* Read from the presence board rather than counted from connect and disconnect
|
||||
* events: the board is re-sent on every bridge connect and every minute, so it
|
||||
* is right even after this module has missed something. Counting transitions
|
||||
* instead would drift, and drift in exactly the direction people notice —
|
||||
* players who never left.
|
||||
*/
|
||||
async function online(serverId) {
|
||||
const rows = await db.presenceFor(serverId)
|
||||
|
||||
return rows.map((r) => ({
|
||||
steamId: r.steamId,
|
||||
name: r.name || null,
|
||||
sleeping: Boolean(r.sleeping),
|
||||
connectedAt: r.connectedAt || null,
|
||||
}))
|
||||
}
|
||||
|
||||
module.exports = { recent, leaderboard, wipes, online, parseKinds, boundedLimit, MAX_LIMIT }
|
||||
@@ -79,7 +79,8 @@ async function listState() {
|
||||
return core.query(
|
||||
`SELECT server_id AS serverId, reachable, online, players, max_players AS maxPlayers,
|
||||
hostname, level, seed, world_size AS worldSize, boot_id AS bootId,
|
||||
save_created_at AS saveCreatedAt, protocol, updated_at AS updatedAt
|
||||
save_created_at AS saveCreatedAt, wipe_id AS wipeId, protocol,
|
||||
updated_at AS updatedAt
|
||||
FROM ${STATE}`,
|
||||
)
|
||||
}
|
||||
@@ -99,13 +100,14 @@ async function putState(state) {
|
||||
await core.query(
|
||||
`INSERT INTO ${STATE}
|
||||
(server_id, reachable, online, players, max_players, hostname, level, seed,
|
||||
world_size, boot_id, save_created_at, protocol, raw, updated_at)
|
||||
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, CURRENT_TIMESTAMP)
|
||||
world_size, boot_id, save_created_at, wipe_id, protocol, raw, updated_at)
|
||||
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, CURRENT_TIMESTAMP)
|
||||
ON DUPLICATE KEY UPDATE
|
||||
reachable = VALUES(reachable), online = VALUES(online), players = VALUES(players),
|
||||
max_players = VALUES(max_players), hostname = VALUES(hostname), level = VALUES(level),
|
||||
seed = VALUES(seed), world_size = VALUES(world_size), boot_id = VALUES(boot_id),
|
||||
save_created_at = VALUES(save_created_at), protocol = VALUES(protocol),
|
||||
save_created_at = VALUES(save_created_at), wipe_id = VALUES(wipe_id),
|
||||
protocol = VALUES(protocol),
|
||||
raw = VALUES(raw), updated_at = CURRENT_TIMESTAMP`,
|
||||
[
|
||||
state.serverId,
|
||||
@@ -119,6 +121,7 @@ async function putState(state) {
|
||||
state.worldSize === undefined ? null : state.worldSize,
|
||||
state.bootId || null,
|
||||
state.saveCreatedAt || null,
|
||||
state.wipeId || null,
|
||||
state.protocol === undefined ? null : state.protocol,
|
||||
state.raw ? JSON.stringify(state.raw) : null,
|
||||
],
|
||||
|
||||
Reference in New Issue
Block a user