feat(rust): bosses and passive NPCs on the profile form, and public boss triggers (runicnpc stage 6)
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The profile form's boss box (D273-D277): the bar's distance, where its
lines are said, the spawn and death lines, and phases at health
percentages, each with optional damage, aim, speed, ranges, a kit swap,
adds of another profile and a line. The passive role (D278, D279,
D288): press E answers with a chat line or a window, it moves as its
profile says (now including `stand`), and it starts unhurtable.

The site checks both as RunicNPC does, in its words; a phase's kit is
checked on each server like the profile's own, and its adds must name a
site profile that is not a boss.

Public triggers rust.boss.spawned, rust.boss.phase and rust.boss.killed
(D277) from the bridge's new frames. In the feed, a boss appearing is
public; its death names the killer, so it sits behind the presence
setting; its phases are staff's, as the game tells them only to players
near it (D286). engagement-triggers.json regenerated.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
This commit is contained in:
2026-10-05 10:54:28 -05:00
parent 620ea63b54
commit f2ca314d10
11 changed files with 855 additions and 15 deletions

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@@ -52,6 +52,13 @@ const PUBLIC_KINDS = Object.freeze([
'server.wipe',
'server.initialized',
'server.shutdown',
// RunicNPC bosses (runicnpc stage 6, D277, D286). The game says a boss's spawn
// and death to everyone on the server, so the feed may too: the death names the
// killer by in-game name and counts the players who fought it, and names no
// Steam id but the killer's, as the killfeed does. Its phases are told only to
// the players near it (D286), so `npc.boss.phase` is staff's, below.
'npc.boss.spawned',
'npc.boss.died',
])
/**
@@ -112,6 +119,8 @@ const STAFF_KINDS = Object.freeze([
'npc.died',
'npc.health',
'npc.placement.changed',
// Runicnpc stage 6: a boss's phase is said in game only to the players near it (D286).
'npc.boss.phase',
])
/**
@@ -139,6 +148,8 @@ const PRESENCE_KINDS = Object.freeze([
'player.death',
'player.chat',
'player.tally',
// Runicnpc stage 6: a boss's death names its killer, which says that player was on.
'npc.boss.died',
])
/** Every event kind the protocol defines, through protocol 13. */

View File

@@ -167,6 +167,19 @@ const HEADLINES = Object.freeze({
title: `${d.npc || d.profile} is below ${d.percent}% on ${d.server}`,
intro: `${d.npc || 'An NPC'} (${d.profile}) fell to ${d.percent}% of its health on ${d.server}.`,
}),
'rust.boss.spawned': (d) => ({
title: `${d.boss} has appeared on ${d.server}`,
intro: `${d.boss} is up on ${d.server}.`,
}),
'rust.boss.phase': (d) => ({
title: `${d.boss} is down to ${d.percent}% on ${d.server}`,
intro: `${d.boss} fell to ${d.percent}% of its health on ${d.server} and entered phase ${d.phase}.`,
}),
'rust.boss.killed': (d) => ({
title: `${d.boss} was killed on ${d.server}`,
intro: `${d.killer ? `${d.killer} landed the killing blow` : `${d.boss} fell`}`
+ `${d.damagers > 1 ? `, with ${d.damagers} players fighting it` : ''}.`,
}),
'rust.login.denied': (d) => ({
title: `A login to ${d.server} was not approved`,
intro: `${d.player || 'Someone'} (${d.steamId}) tried to join ${d.server} and was not let in within a minute.`,
@@ -417,7 +430,40 @@ async function onNpc(server, item, frame) {
}) ? 1 : 0
}
/**
* A RunicNPC boss (runicnpc stage 6, D277): spawned, a phase, killed. Public
* news, so a replay older than a broadcast's window tells nobody (D63). The
* dedupe key is the boss's net id, with the phase for a phase.
*/
async function onBoss(server, item, frame) {
const t = frameTime(item, frame)
if (!stillNews(t, BROADCAST_MAX_AGE_MS) || !str(frame.profile)) return 0
const base = { ...serverVars(server), profile: str(frame.profile), boss: str(frame.name) || str(frame.profile), byEvent: Boolean(frame.runId) }
if (frame.kind === 'npc.boss.spawned') {
return fire(T['rust.boss.spawned'], { data: base, dedupeKey: dedupeKey('boss.spawned', server.id, frame.netId, t), occurredAt: t }) ? 1 : 0
}
if (frame.kind === 'npc.boss.phase') {
const phase = Number(frame.phase) || 0
return fire(T['rust.boss.phase'], {
data: { ...base, phaseKey: `${base.profile}:${phase}`, phase, percent: Math.round((Number(frame.at) || 0) * 100) },
dedupeKey: dedupeKey('boss.phase', server.id, frame.netId, phase),
occurredAt: t,
}) ? 1 : 0
}
return fire(T['rust.boss.killed'], {
data: { ...base, killer: str(frame.killerName), damagers: Number(frame.damagers) || 0 },
dedupeKey: dedupeKey('boss.killed', server.id, frame.netId, t),
occurredAt: t,
}) ? 1 : 0
}
const HANDLERS = Object.freeze({
'npc.boss.spawned': onBoss,
'npc.boss.phase': onBoss,
'npc.boss.died': onBoss,
'npc.died': onNpc,
'npc.health': onNpc,
'entity.destroyed': onRaid,

View File

@@ -472,7 +472,83 @@ const NPCS = [
},
]
const TRIGGERS = Object.freeze([RAID, ...BROADCASTS, ACCOUNT, REWARD, ...CLANS, ...MODERATION, ...NPCS])
// ── A RunicNPC boss (docs/runicnpc/PLAN.md stage 6, D277) ───────────────────
//
// Public, unlike the two above: a boss rising, changing phase and falling is
// server news, as a wipe is. `everyone` is the ceiling and `subscribers` the
// default, as for the broadcasts. The game also says these lines in chat; these
// are for the app, the in-app inbox and email. Discord hears a boss only through
// an event's own announce step (D277), so core does not change.
//
// No Steam id is declared, the killer's included: a public notice names the
// killer by their in-game name only.
const BOSS_VARS = [
{ name: 'profile', type: 'string', required: true, example: 'juggernaut',
description: 'The RunicNPC profile the boss was made from.' },
{ name: 'boss', type: 'string', required: true, example: 'Juggernaut',
description: 'The boss\'s own name, as players see it.' },
{ name: 'byEvent', type: 'boolean', required: true, example: true,
description: 'Whether an event placed it.' },
]
const BOSSES = [
{
id: 'rust.boss.spawned',
label: 'A boss appeared',
description: 'A RunicNPC boss spawned on a server: an admin\'s placement, an event, or another plugin.',
kind: 'event',
// One per kind of boss per cooldown, however often it respawns.
subjectKey: 'profile',
audience: 'subscribers',
ceiling: 'everyone',
version: V1,
variables: [...SERVER, ...HEADLINE, ...BOSS_VARS],
},
{
id: 'rust.boss.phase',
label: 'A boss changed phase',
description: 'A RunicNPC boss fell to one of its phases\' health thresholds and changed: stronger, faster, or calling for help.',
kind: 'event',
// A profile's phase: phase 2 is not swallowed by phase 1's cooldown.
subjectKey: 'phaseKey',
audience: 'subscribers',
ceiling: 'everyone',
version: V1,
variables: [
...SERVER,
...HEADLINE,
...BOSS_VARS,
{ name: 'phaseKey', type: 'string', required: true, example: 'juggernaut:2',
description: 'The profile and the phase. The cooldown subject; not meant for display.' },
{ name: 'phase', type: 'int', required: true, example: 2,
description: 'Which phase it entered, counting from 1.' },
{ name: 'percent', type: 'int', required: true, example: 25,
description: 'The health it fell to, as a percentage.' },
],
},
{
id: 'rust.boss.killed',
label: 'A boss was killed',
description: 'Players killed a RunicNPC boss on a server.',
kind: 'event',
subjectKey: 'profile',
audience: 'subscribers',
ceiling: 'everyone',
version: V1,
variables: [
...SERVER,
...HEADLINE,
...BOSS_VARS,
{ name: 'killer', type: 'string', required: false, example: 'Marisol',
description: 'The player who landed the killing blow, by in-game name. Absent when no player did.' },
{ name: 'damagers', type: 'int', required: true, example: 5,
description: 'How many players hurt it, the killer included.' },
],
},
]
const TRIGGERS = Object.freeze([RAID, ...BROADCASTS, ACCOUNT, REWARD, ...CLANS, ...MODERATION, ...NPCS, ...BOSSES])
const TRIGGER_IDS = Object.freeze(Object.fromEntries(TRIGGERS.map((t) => [t.id, t.id])))

View File

@@ -19,7 +19,21 @@ const PREFAB_RULE = /^scientistnpc_[a-z0-9_]{1,40}$/
/** The prefabs the form offers; RunicNPC accepts any plain `scientistnpc_*`. */
const PREFABS = ['scientistnpc_roam', 'scientistnpc_heavy', 'scientistnpc_patrol', 'scientistnpc_roamtethered', 'scientistnpc_full_any']
const ROLES = ['roamer', 'sentry', 'guard']
/** Stage 6 adds passive (D278, D279): it never fights, and answers E. */
const ROLES = ['roamer', 'sentry', 'guard', 'passive']
/** D277: where a boss's lines are said. */
const ANNOUNCES = ['chat', 'popup']
/** D278: what pressing E on a passive NPC does. */
const USE_MODES = ['chat', 'window']
const LINE_MAX = 256
const USE_LINES_MAX = 20
const WINDOW_TITLE_MAX = 80
const WINDOW_TEXT_MAX = 2000
const PHASES_MAX = 10
const ADDS_MAX = 20
/** Rust's own two factions (D254). Neither can be a profile's faction. */
const BUILT_IN_FACTIONS = ['scientists', 'animals']
@@ -67,6 +81,9 @@ function defaults() {
hurtByPlayers: true,
hurtsPlayers: true,
kitUse: { heal: false, grenades: false, melee: false, rockets: false, flamethrower: false },
// Stage 6 (D273, D278): neither, until the form turns one on.
boss: null,
use: null,
}
}
@@ -119,10 +136,10 @@ function num(value) {
return Number.isFinite(n) ? n : NaN
}
/** `wander`, `monument` or `route:<name>` (D233). */
/** `wander`, `monument`, `route:<name>` (D233), or `stand` for a passive NPC (D288). */
function parseMode(mode) {
const text = String(mode === undefined || mode === null ? '' : mode).trim()
if (text === 'wander' || text === 'monument') return { kind: text }
if (text === 'wander' || text === 'monument' || text === 'stand') return { kind: text }
const m = /^route:([a-z0-9_-]{1,40})$/.exec(text)
return m ? { kind: 'route', route: m[1] } : null
}
@@ -132,7 +149,7 @@ function checkMovement(input) {
const m = input || {}
const mode = String(m.mode === undefined || m.mode === null ? '' : m.mode).trim()
const parsed = parseMode(mode)
if (!parsed) return { ok: false, error: `movement.mode: '${mode}' is not wander, monument or route:<name>` }
if (!parsed) return { ok: false, error: `movement.mode: '${mode}' is not wander, monument, route:<name> or (passive only) stand` }
const radius = m.radius === undefined || m.radius === null || m.radius === '' ? (parsed.kind === 'wander' ? 20 : 0) : num(m.radius)
if (Number.isNaN(radius) || radius < 0) return { ok: false, error: 'movement.radius: a number of metres' }
if (parsed.kind === 'wander' && !(radius > 0)) return { ok: false, error: "movement.radius: a wanderer's radius must be above 0" }
@@ -146,6 +163,8 @@ function checkMovement(input) {
*/
function checkBody(input) {
const b = { ...defaults(), ...(input || {}) }
// D279: a passive NPC cannot be hurt unless its profile says it can, as RunicNPC reads it.
if (b.role === 'passive' && (!input || input.hurtByPlayers === undefined || input.hurtByPlayers === null)) b.hurtByPlayers = false
const names = Array.isArray(b.names) ? b.names.map((n) => String(n === null || n === undefined ? '' : n).trim()) : null
if (!names || names.length === 0 || names.some((n) => !n)) return { ok: false, error: 'names: give at least one, and no blank ones' }
if (names.length > NAMES_MAX) return { ok: false, error: `names: at most ${NAMES_MAX}` }
@@ -158,10 +177,13 @@ function checkBody(input) {
const prefab = String(b.prefab || '').trim()
if (!PREFAB_RULE.test(prefab)) return { ok: false, error: `prefab: '${prefab}' is not one of Rust's scientist prefabs (scientistnpc_*)` }
if (!ROLES.includes(b.role)) return { ok: false, error: `role: '${b.role}' is not roamer, sentry or guard` }
if (!ROLES.includes(b.role)) return { ok: false, error: `role: '${b.role}' is not roamer, sentry, guard or passive` }
const movement = checkMovement(b.movement)
if (!movement.ok) return movement
if (movement.value.mode === 'stand' && b.role !== 'passive') {
return { ok: false, error: "movement.mode: stand is a passive NPC's; a fighting NPC that stands is a sentry" }
}
const health = num(b.health)
if (!(health > 0)) return { ok: false, error: 'health: must be above 0' }
@@ -213,6 +235,26 @@ function checkBody(input) {
const kitUse = {}
for (const k of KIT_USES) kitUse[k] = kit[k] === true
// ---- stage 6 (D273–D279), in RunicNPC's order and words ----
const passive = b.role === 'passive'
const hasBoss = b.boss !== undefined && b.boss !== null
const hasUse = b.use !== undefined && b.use !== null
if (passive && hasBoss) return { ok: false, error: 'boss: a passive NPC never fights, so it cannot be a boss' }
if (passive && !hasUse) return { ok: false, error: 'use: a passive NPC says what pressing E on it does (D278)' }
if (hasUse && !passive) return { ok: false, error: 'use: only a passive NPC answers E (D278)' }
let use = null
if (hasUse) {
const checked = checkUse(b.use)
if (!checked.ok) return checked
use = checked.value
}
let boss = null
if (hasBoss) {
const checked = checkBoss(b.boss)
if (!checked.ok) return checked
boss = checked.value
}
return {
ok: true,
value: {
@@ -236,10 +278,113 @@ function checkBody(input) {
hurtByPlayers: b.hurtByPlayers,
hurtsPlayers: b.hurtsPlayers,
kitUse,
boss,
use,
},
}
}
function text(value) {
return value === undefined || value === null ? '' : String(value)
}
/** D278: `{ mode: chat|window, lines, title, text }`, checked as RunicNPC's `ValidateUse`. */
function checkUse(input) {
if (typeof input !== 'object' || Array.isArray(input)) return { ok: false, error: 'use: an object' }
const mode = input.mode === undefined || input.mode === null || input.mode === '' ? 'chat' : String(input.mode)
if (!USE_MODES.includes(mode)) return { ok: false, error: `use.mode: '${mode}' is not chat or window` }
const lines = Array.isArray(input.lines) ? input.lines.map((l) => text(l).trim()) : []
if (mode === 'chat' && (lines.length === 0 || lines.some((l) => !l))) {
return { ok: false, error: 'use.lines: a chat answer gives at least one line, and no blank ones' }
}
if (lines.length > USE_LINES_MAX) return { ok: false, error: `use.lines: at most ${USE_LINES_MAX}` }
if (lines.some((l) => l.length > LINE_MAX)) return { ok: false, error: `use.lines: each line is at most ${LINE_MAX} characters` }
const title = text(input.title).trim()
const body = text(input.text)
if (mode === 'window' && !title && !body.trim()) return { ok: false, error: 'use: a window has a title or some text' }
if (title.length > WINDOW_TITLE_MAX) return { ok: false, error: `use.title: at most ${WINDOW_TITLE_MAX} characters` }
if (body.length > WINDOW_TEXT_MAX) return { ok: false, error: `use.text: at most ${WINDOW_TEXT_MAX} characters` }
return { ok: true, value: { mode, lines: lines.filter(Boolean), title, text: body } }
}
/** Optional ranges in a phase: absent, or a whole set checked as a profile's. */
function phaseRanges(r) {
if (r === undefined || r === null) return { ok: true, value: null }
const ranges = { sense: num(r.sense), loseTarget: num(r.loseTarget), chase: num(r.chase), attack: num(r.attack) }
if (!(ranges.sense > 0) || !(ranges.attack > 0) || !(ranges.loseTarget >= ranges.sense) || !(ranges.chase >= 0)) return { ok: false }
return { ok: true, value: ranges }
}
/** An optional number in a phase: absent (null) or a value. */
function optional(value) {
return value === undefined || value === null || value === '' ? null : num(value)
}
/**
* D273–D277: `{ barDistance, announce, spawnLine, deathLine, phases }`, checked as
* RunicNPC's `ValidateBoss`. Whether a phase's kit exists, and whether its adds'
* profile is a boss, are the model's (they need the servers and the other profiles).
*/
function checkBoss(input) {
if (typeof input !== 'object' || Array.isArray(input)) return { ok: false, error: 'boss: an object' }
const barDistance = input.barDistance === undefined || input.barDistance === null || input.barDistance === '' ? 100 : num(input.barDistance)
if (!(barDistance > 0 && barDistance <= 1000)) return { ok: false, error: 'boss.barDistance: above 0 and at most 1000 metres' }
const announce = input.announce === undefined || input.announce === null || input.announce === '' ? 'chat' : String(input.announce)
if (!ANNOUNCES.includes(announce)) return { ok: false, error: `boss.announce: '${announce}' is not chat or popup` }
const spawnLine = text(input.spawnLine).trim()
const deathLine = text(input.deathLine).trim()
if (spawnLine.length > LINE_MAX || deathLine.length > LINE_MAX) return { ok: false, error: `boss: a line is at most ${LINE_MAX} characters` }
const raw = input.phases === undefined || input.phases === null ? [] : input.phases
if (!Array.isArray(raw)) return { ok: false, error: 'boss.phases: a list, even an empty one' }
if (raw.length > PHASES_MAX) return { ok: false, error: `boss.phases: at most ${PHASES_MAX}` }
const seen = new Set()
const phases = []
for (let i = 0; i < raw.length; i++) {
const p = raw[i]
const at = `boss.phases[${i}]`
if (!p || typeof p !== 'object') return { ok: false, error: `${at}: it is empty` }
const fraction = num(p.at)
if (!(fraction > 0 && fraction < 1)) return { ok: false, error: `${at}.at: a fraction of its health between 0 and 1` }
if (seen.has(fraction)) return { ok: false, error: `${at}.at: two phases at ${fraction}` }
seen.add(fraction)
const phase = { at: fraction }
const damageDealt = optional(p.damageDealt)
if (damageDealt !== null && (Number.isNaN(damageDealt) || damageDealt < 0)) return { ok: false, error: `${at}.damageDealt: must not be negative` }
if (damageDealt !== null) phase.damageDealt = damageDealt
const aimCone = optional(p.aimCone)
if (aimCone !== null && (Number.isNaN(aimCone) || aimCone < 0)) return { ok: false, error: `${at}.aimCone: must not be negative` }
if (aimCone !== null) phase.aimCone = aimCone
const speed = optional(p.speed)
if (speed !== null && !(speed > 0 && speed <= 5)) return { ok: false, error: `${at}.speed: above 0 and at most 5 (times Rust's own)` }
if (speed !== null) phase.speed = speed
const ranges = phaseRanges(p.ranges)
if (!ranges.ok) return { ok: false, error: `${at}.ranges: sense and attack above 0, loseTarget at least sense, chase not negative` }
if (ranges.value) phase.ranges = ranges.value
const kit = text(p.kit).trim()
if (kit) phase.kit = kit
if (p.adds !== undefined && p.adds !== null) {
const profile = text(p.adds.profile).trim()
if (!NAME_RULE.test(profile)) return { ok: false, error: `${at}.adds.profile: a profile name` }
const count = num(p.adds.count)
if (!(Number.isInteger(count) && count >= 1 && count <= ADDS_MAX)) return { ok: false, error: `${at}.adds.count: 1 to ${ADDS_MAX}` }
phase.adds = { profile, count }
}
const line = text(p.line).trim()
if (line.length > LINE_MAX) return { ok: false, error: `${at}.line: at most ${LINE_MAX} characters` }
if (line) phase.line = line
phases.push(phase)
}
phases.sort((x, y) => y.at - x.at)
return { ok: true, value: { barDistance, announce, spawnLine, deathLine, phases } }
}
/** Every kit a profile names: its own, and each boss phase's. */
function kitsOf(body) {
const kits = new Set(body && Array.isArray(body.kits) ? body.kits : [])
for (const p of (body && body.boss && body.boss.phases) || []) if (p.kit) kits.add(p.kit)
return [...kits]
}
/**
* A profile read from a server's own RunicNPC (D244), made into a body this
* module will save. Whatever RunicNPC holds is kept as it is; only a shape this
@@ -268,6 +413,11 @@ module.exports = {
isFactionKey,
checkFactions,
KILLS_SCOPES,
ANNOUNCES,
USE_MODES,
checkUse,
checkBoss,
kitsOf,
defaults,
parseMode,
checkMovement,

View File

@@ -163,6 +163,8 @@ async function describe() {
roles: shape.ROLES,
turrets: shape.TURRETS,
kitUses: shape.KIT_USES,
announces: shape.ANNOUNCES,
useModes: shape.USE_MODES,
}
}
@@ -212,8 +214,20 @@ async function validate(input, id = null) {
if (shared) throw new NpcError(`a profile called "${name}" is already on ${shared.name || shared.id}`, 409)
}
// Stage 6 (D275): a phase's adds are another of the site's profiles, and never a boss, as RunicNPC refuses.
const all = active(await db.listProfiles())
for (const [i, phase] of ((checked.value.boss && checked.value.boss.phases) || []).entries()) {
if (!phase.adds) continue
const named = all.filter((p) => p.name === phase.adds.profile && p.id !== id)
if (phase.adds.profile === name) throw new NpcError(`boss.phases[${i}].adds.profile: a boss does not summon itself`)
if (named.length === 0) throw new NpcError(`boss.phases[${i}].adds.profile: there is no profile '${phase.adds.profile}'`)
if (named.some((p) => p.body && p.body.boss)) {
throw new NpcError(`boss.phases[${i}].adds.profile: '${phase.adds.profile}' is a boss, and a boss does not summon bosses`)
}
}
const covered = allServers ? list : requested.map((s) => byId.get(s))
await checkKits(checked.value.kits, covered)
await checkKits(shape.kitsOf(checked.value), covered)
return { name, body: checked.value, allServers, servers: allServers ? [] : requested, killsScope }
}

View File

@@ -145,6 +145,11 @@ test('the classification covers exactly the event kinds the protocol defines, th
'npc.placement.changed',
'plugin.loaded',
'plugin.unloaded',
// Protocol 13, RunicNPC (runicnpc stage 6): a boss's spawn and death are said to
// the whole server and are public; its phases are told only to players near it.
'npc.boss.spawned',
'npc.boss.phase',
'npc.boss.died',
]
assert.deepEqual([...catalogue.ALL_KINDS].sort(), [...PROTOCOL_4].sort())
@@ -154,9 +159,12 @@ test('the classification covers exactly the event kinds the protocol defines, th
}
assert.equal(catalogue.isPublic('config.outcome'), false, 'a server’s log tail must not be public')
for (const kind of ['plugin.loaded', 'plugin.unloaded', 'lease.expired', 'world.expired']) {
for (const kind of ['plugin.loaded', 'plugin.unloaded', 'lease.expired', 'world.expired', 'npc.boss.phase']) {
assert.equal(catalogue.isPublic(kind), false, `${kind} is staff-only`)
}
for (const kind of ['npc.boss.spawned', 'npc.boss.died']) {
assert.equal(catalogue.isPublic(kind), true, `${kind} is said to the whole server, so it is public (D286)`)
}
})
test('every kind that names a player who was on is behind the presence setting', () => {
@@ -169,6 +177,7 @@ test('every kind that names a player who was on is behind the presence setting',
'player.death',
'player.chat',
'player.tally',
'npc.boss.died',
]) {
assert.ok(catalogue.isPresence(kind), `${kind} must be gated as presence`)
assert.ok(!catalogue.kindsFor({}).includes(kind), `${kind} must not reach a default public view`)
@@ -179,5 +188,5 @@ test('every kind that names a player who was on is behind the presence setting',
for (const kind of catalogue.PRESENCE_KINDS) assert.ok(catalogue.PUBLIC_KINDS.includes(kind))
// And what is left names nobody.
assert.deepEqual(catalogue.kindsFor({}).sort(), ['server.initialized', 'server.shutdown', 'server.wipe'])
assert.deepEqual(catalogue.kindsFor({}).sort(), ['npc.boss.spawned', 'server.initialized', 'server.shutdown', 'server.wipe'])
})

View File

@@ -129,7 +129,7 @@ test('a profile is refused for what RunicNPC would refuse, in its own words', ()
[{ names: ['ok', ' '] }, 'names: give at least one'],
[{ kits: [] }, 'kits: give at least one'],
[{ prefab: 'player' }, "prefab: 'player' is not one of Rust's scientist prefabs"],
[{ role: 'boss' }, "role: 'boss' is not roamer, sentry or guard"],
[{ role: 'boss' }, "role: 'boss' is not roamer, sentry, guard or passive"],
[{ movement: { mode: 'fly', radius: 5 } }, "movement.mode: 'fly' is not wander"],
[{ movement: { mode: 'wander', radius: 0 } }, "a wanderer's radius must be above 0"],
[{ health: 0 }, 'health: must be above 0'],
@@ -149,6 +149,86 @@ test('a profile is refused for what RunicNPC would refuse, in its own words', ()
assert.deepStrictEqual(ok.value.healthThresholds, [0.5, 0.25], 'deduplicated, highest first')
})
// ── stage 6: bosses and passive NPCs (D273–D279, D288) ─────────────────────
const PASSIVE = { role: 'passive', movement: { mode: 'stand' }, use: { mode: 'chat', lines: ['Hello'] } }
const BOSS = {
boss: {
spawnLine: 'It rises',
phases: [
{ at: 0.25, damageDealt: 1.5, speed: 1.3, line: 'Enraged' },
{ at: 0.5, adds: { profile: 'raider', count: 3 }, kit: 'warden_heavy' },
],
},
}
test('stage 6: a boss or passive profile is refused for what RunicNPC would refuse, in its own words', () => {
const cases = [
[{ ...PASSIVE, ...BOSS }, 'boss: a passive NPC never fights, so it cannot be a boss'],
[{ role: 'passive' }, 'use: a passive NPC says what pressing E on it does (D278)'],
[{ use: { mode: 'chat', lines: ['hi'] } }, 'use: only a passive NPC answers E (D278)'],
[{ movement: { mode: 'stand' } }, "movement.mode: stand is a passive NPC's"],
[{ ...PASSIVE, use: { mode: 'shout' } }, "use.mode: 'shout' is not chat or window"],
[{ ...PASSIVE, use: { mode: 'chat', lines: [] } }, 'use.lines: a chat answer gives at least one line'],
[{ ...PASSIVE, use: { mode: 'window' } }, 'use: a window has a title or some text'],
[{ boss: { barDistance: 0 } }, 'boss.barDistance: above 0 and at most 1000 metres'],
[{ boss: { announce: 'shout' } }, "boss.announce: 'shout' is not chat or popup"],
[{ boss: { phases: [{ at: 1.5 }] } }, 'boss.phases[0].at: a fraction of its health between 0 and 1'],
[{ boss: { phases: [{ at: 0.5 }, { at: 0.5 }] } }, 'boss.phases[1].at: two phases at 0.5'],
[{ boss: { phases: [{ at: 0.5, speed: 9 }] } }, "boss.phases[0].speed: above 0 and at most 5 (times Rust's own)"],
[{ boss: { phases: [{ at: 0.5, adds: { profile: 'raider', count: 0 } }] } }, 'boss.phases[0].adds.count: 1 to 20'],
[{ boss: { phases: [{ at: 0.5, ranges: { sense: 10, loseTarget: 5, chase: 0, attack: 10 } }] } }, 'boss.phases[0].ranges'],
]
for (const [extra, words] of cases) {
const out = shape.checkBody(body(extra))
assert.strictEqual(out.ok, false, JSON.stringify(extra))
assert.ok(out.error.includes(words), `${out.error} / ${words}`)
}
})
test('stage 6: a passive profile cannot be hurt unless it says so (D279), and a boss reads back clean', () => {
const { hurtByPlayers, ...unsaid } = body(PASSIVE)
assert.strictEqual(hurtByPlayers, true)
const passive = shape.checkBody(unsaid)
assert.strictEqual(passive.ok, true, passive.error)
assert.strictEqual(passive.value.hurtByPlayers, false, 'off by default for a passive profile')
assert.deepStrictEqual(passive.value.use, { mode: 'chat', lines: ['Hello'], title: '', text: '' })
assert.strictEqual(passive.value.boss, null)
assert.strictEqual(shape.checkBody(body({ ...PASSIVE, hurtByPlayers: true })).value.hurtByPlayers, true)
assert.strictEqual(shape.checkBody(body()).value.hurtByPlayers, true, 'still on by default for every other role')
const boss = shape.checkBody(body(BOSS))
assert.strictEqual(boss.ok, true, boss.error)
assert.deepStrictEqual(boss.value.boss, {
barDistance: 100,
announce: 'chat',
spawnLine: 'It rises',
deathLine: '',
phases: [
{ at: 0.5, kit: 'warden_heavy', adds: { profile: 'raider', count: 3 } },
{ at: 0.25, damageDealt: 1.5, speed: 1.3, line: 'Enraged' },
],
}, 'defaults filled, phases highest first, absent parts left out')
assert.deepStrictEqual(shape.kitsOf(boss.value).sort(), ['warden_heavy', 'warden_rifle'])
})
test('stage 6: a phase\'s kit is checked on each server, and its adds must be a profile that is not a boss', async (t) => {
const raider = { id: 7, name: 'raider', body: body({ names: ['Raider'] }), allServers: true }
const juggernaut = { id: 8, name: 'juggernaut', body: body(BOSS), allServers: true }
stubStore(t, { servers: [npcServer('main')], profiles: [raider, juggernaut] })
stubWire(t, { kits: ['warden_rifle'] })
await assert.rejects(
npcs.create({ name: 'boss', body: body(BOSS), servers: ['main'] }),
(err) => err.status === 400 && /MAIN has no kit 'warden_heavy'/.test(err.message),
)
const noAdds = { boss: { phases: [{ at: 0.5, adds: { profile: 'nobody', count: 1 } }] } }
await assert.rejects(npcs.create({ name: 'boss', body: body(noAdds), servers: ['main'] }), /there is no profile 'nobody'/)
const addsBoss = { boss: { phases: [{ at: 0.5, adds: { profile: 'juggernaut', count: 1 } }] } }
await assert.rejects(npcs.create({ name: 'boss', body: body(addsBoss), servers: ['main'] }), /'juggernaut' is a boss/)
const self = { boss: { phases: [{ at: 0.5, adds: { profile: 'boss', count: 1 } }] } }
await assert.rejects(npcs.create({ name: 'boss', body: body(self), servers: ['main'] }), /a boss does not summon itself/)
})
test('a kit a covered server lacks is refused on save, naming the server', async (t) => {
stubStore(t, { servers: [npcServer('main'), npcServer('arena')] })
stubWire(t, { kits: ['bandit_smg'] })